Red Faction II Mechanics: Difference between revisions
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| Frag | | Frag | ||
| [[Image:Frag.png]] | | [[Image:Frag.png]] | ||
| | | The Frag Grenade is a standard military issue grenade that emits a fragmentary blast when discharged. With a blast radius of several meters, it is extremely effective against unarmoured opponents. The Frag Grenade also inflicts noticeable damage against armoured enemies and vehicles. | ||
|- | |- | ||
| Satchel | | Satchel | ||
| [[Image:Satchel.png]] | | [[Image:Satchel.png]] | ||
| | | This is a medium sized, high explosive charge that attaches easily to a variety of surfaces. It is highly effective against structures, unarmoured and armoured personnel, as well as light vehicles. The grenade detonates automatically after a short duration from placement. | ||
|- | |- | ||
| Incendiary | | Incendiary | ||
| [[Image:Incendiary.png]] | | [[Image:Incendiary.png]] | ||
| | | The Incendiary Grenades emit a flammable blast when ignited. Anyone located within the blast radius will become ignited and suffer long term negative effects. (In multiplayer, if the player hits themselves, their health reduces faster than it would from an enemies grenade.) | ||
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| Shock | | Shock | ||
| [[Image:Shock.png]] | | [[Image:Shock.png]] | ||
| | | The Shock grenades emit a high-intensity, short duration burst of electromagnetic energy in a localised area. They are useful for disrupting electronic equipment stunning unprotected enemies. When used on the player in both singleplayer and multiplayer, it inverts all movement and camera controls. | ||
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Revision as of 14:57, 30 January 2024
This page covers a variety of game mechanics featured in Red Faction II.
Health System
Unlike most games, the health system in RF2 blends two types of health regenerative systems - combining both automatic regeneration and health pack pick-up regeneration. The player has 4 individual health bar lines which can refill automatically - however, if one of your health bars expire, a health pack must be found to replenish a bar. When all 4 bars reach 0, the player dies.
Grenades
RF2 features a variety of grenades for the player to use in both the singleplayer campaign and the multiplayer game modes.
Heroic System
- Main Article: Heroic System
The Heroic system is a morality system which determines endings for the game. The player can influence the system in a few ways, but most notably by completing Bonus Objectives throughout the singleplayer campaign.
Hazards
Tram
The tram is one of the vehicular dangers within RF2, only present in the game's Underground chapter. The vehicle can be seen travelling on multiple rail lines as the player attempts to avoid being hit, which would result in death.
Spider Bomb
The Commonwealth's robotic suicide squad, spider bombs often come in clusters and relentlessly chase unfriendly targets, exploding on contact. They're easily eliminated with light weaponry with the player being able to survive 1-2 bombs, but any more could prove fatal.
This is one of the more common hazards featured throughout RF2 - featuring in the Underground, Hanging In The Hood' and Inside the Nano Base chapters of the game.
Ground Turret
The automatic turret is a mechanical menace, sporting two power guns that can rip through even the strongest armour. The turret can be eliminated with explosives (e.g. Frag Grenades) and targets anyone standing in front of it.
The Drone appears in a single level, 3 times in 3 chapters; Public Information Building, Sopot's Citadel and Dancing With The Dead.
Drone Turret
This small-sized drone appears only during the Underground chapter, firing minigun turrets at the player. Its projectiles are notably easy to dodge or kill should the player attempt to do so.
Missile Turret
The missile turret is present in the Foreign Lands chapter of the game, firing rockets with a short delay at the player. They are easily destroyed by grenades or a few bullets.
(Note: One of these turrets can be retargeted to focus on enemies instead of the player, counting towards a Bonus Objective.)
Magnetic Mine
These mines are only found underwater in the chapter A River Runs To It, only being a threat while the player is piloting a submarine. They will lock onto any vehicle that comes too close and chase it until the vehicle or mine is destroyed. Though a serious threat to submarines, they can be destroyed with a single torpedo.