Red Faction Multiplayer Guide: Difference between revisions

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==Gametypes==
==Gametypes==
===Deathmatch===
*'''Deathmatch (DM)''' -
 
*'''Team Deathmatch (TDM or TeamDM)''' -
===Team Deathmatch===
*'''Capture the Flag (CTF)''' -
 
**'''Rail-Only CTF''' -
===Capture the Flag===
*'''Deathrun (RUN)''' -
 
====Rail-Only CTF====
 
===Deathrun/Run Maps===
 
==Pickups/Powerups==
==Pickups/Powerups==



Revision as of 17:55, 13 October 2020

NOTE: While much of the information in this article will carry over to PlayStation 2 multiplayer, the focus is PC multiplayer. This is because PlayStation 2 multiplayer is limited to botmatch and 2-player splitscreen (no online), only offers Deathmatch, and contains very few maps compared to the PC version.

Red Faction multiplayer at its core is a competitive arena-based FPS. That said, it differs in a few fundamental ways from most other arena games - notably the armor system, movement mechanics, and of course the presence of GeoMod technology. This article will cover the main aspects of RF's multiplayer component, including the vast degree of innovation the community has shown since the game's original release in 2001.

Gametypes

  • Deathmatch (DM) -
  • Team Deathmatch (TDM or TeamDM) -
  • Capture the Flag (CTF) -
    • Rail-Only CTF -
  • Deathrun (RUN) -

Pickups/Powerups

Weapons

Maps

Characters

Voting

Useful Settings