List of File Formats in RF1

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Revision as of 15:49, 29 November 2020 by Goober (talk | contribs)

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File Extension Purpose Format Documentation Notes
.tbl Settings/attribute configuration Plaintext - List of RF1 Table Files
.vpp Volition Packfile - stores all asset files rafalh: vpp_format.h
Heiko Herrmann: VPP Format
- Asset files must be within .vpp packfiles for Red Faction to load them.
- Also used in other Volition games such as Summoner.
- Associated tools: CCrunch (Create), RED (Create), Descent Manager Toolkit tools (Create, extract, edit) VPP Exporter (Extract)
- List of RF1 Packfiles
.peg Volition Asset Packfile - Used on PlayStation 2 version, not present on PC.
.rfl Red Faction Level rafalh: rfl.ksy - Originally used the .d4l (Descent 4 Level) extension.
- Associated tools: RED (Create, edit)
.vf Volition Font rafalh: vf_format.h - Also used in other Volition games such as Summoner.
- Created with FontTool2
.vfx Visual Effect rafalh: vfx.ksy, vfx_format.h - Created with VFXExporter
.v3d Volition Static Mesh (Pre-CCrunch) rafalh: v3d.ksy, v3d_format.h - Created with V3DExporter
.v3m Volition Static Mesh (Post-CCrunch) rafalh: v3d.ksy, v3d_format.h - Created by running a .v3d file through CCrunch, or V3D Tool
.vcm Volition Skeletal Mesh (Pre-CCrunch) rafalh: v3d.ksy, v3d_format.h - Created with RFBone
.v3c Volition Skeletal Mesh (Post-CCrunch) rafalh: v3d.ksy, v3d_format.h - Created by running a .vcm file through CCrunch
.mvf RF Skeletal Animation
.rfa RF Skeletal Animation rafalh: rfa_format.h
.tga TARGA Image
.vbm Volition Bitmap Image rafalh: vbm_format.h - Format supports animation
- Also used in other Volition games such as Summoner.
- Associated tools: MakeVBM (Create), MakeVBM (Enhanced) (Create), VBM Exporter (Extract), VBM Viewer (View)
.dds DirectDraw Surface Image - Compatibility with Red Faction added with Dash Faction 1.5.0+
.rfg Red Faction Group rafalh: rfg.ksy - Associated tools: RED (Create, import)