List of File Formats in RF1

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Revision as of 15:19, 29 November 2020 by Goober (talk | contribs)

Template:RF1Editing



File Extension Purpose Format Documentation Notes
.tbl Settings and configuration Plaintext - List of RF1 Table Files
.vpp Volition Packfile - stores all asset files rafalh: vpp_format.h
Heiko Herrmann: VPP Format
- Asset files must be within .vpp packfiles for Red Faction to load them.
- Associated tools: CCrunch (Create), RED (Create), Descent Manager Toolkit tools (Create, extract, edit) VPP Exporter (Extract)
- List of RF1 Packfiles
.rfl Red Faction Level rafalh: rfl.ksy - Originally used the .d4l (Descent 4 Level) extension.
- Associated tools: RED (Create, edit)
.vf Volition Font rafalh: vf_format.h - Also used in other Volition games such as Summoner.
- Created with FontTool2
.vfx Visual Effect rafalh: vfx.ksy, vfx_format.h - Created with VFXExporter
.v3d Volition Static Mesh (Pre-CCrunch) rafalh: v3d.ksy, v3d_format.h - Created with V3DExporter
.v3m Volition Static Mesh (Post-CCrunch) rafalh: v3d.ksy, v3d_format.h - Created by running a .v3d file through CCrunch, or V3D Tool
.vcm Volition Skeletal Mesh (Pre-CCrunch) rafalh: v3d.ksy, v3d_format.h - Created with RFBone
.v3c Volition Skeletal Mesh (Post-CCrunch) rafalh: v3d.ksy, v3d_format.h - Created by running a .vcm file through CCrunch
.mvf
.rfa
.tga
.vbm
.dds
.rfg
.peg