Deep Silver Volition: Difference between revisions

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|defunct        = August 31, 2023
|defunct        = August 31, 2023
|founder        = Mike Kulas<br />Matt Toschlog
|founder        = Mike Kulas<br />Matt Toschlog
}}{{SeeWikipedia|Volition_(company)}}{{Under construction}}
}}{{SeeWikipedia|Volition_(company)|Volition}}{{Under construction}}
'''Deep Silver Volition''' (formerly Volition Inc.) was a video game developer based out of Champaign, Illinois. Best known perhaps for their exceedingly popular Saints Row series, for the purposes of this wiki, Volition is most relevant as the developer of each of the four core games in the Red Faction series.
'''Deep Silver Volition''' (formerly Volition Inc.) was a video game developer based out of Champaign, Illinois. Best known perhaps for their exceedingly popular Saints Row series, for the purposes of this wiki, Volition is most relevant as the developer of each of the four core games in the Red Faction series.


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Volition was established in November 1996 by a team of developers who had previously worked at Parallax Software; best known for developing the Descent series, a pioneering 3D space combat game. When Parallax Software decided to split, one group, led by Matt Toschlog, formed [[Outrage Entertainment]] in Ann Arbor, Michigan. The other, led by Mike Kulas, established Volition in Champaign, Illinois.
Volition was established in November 1996 by a team of developers who had previously worked at Parallax Software; best known for developing the Descent series, a pioneering 3D space combat game. When Parallax Software decided to split, one group, led by Matt Toschlog, formed [[Outrage Entertainment]] in Ann Arbor, Michigan. The other, led by Mike Kulas, established Volition in Champaign, Illinois.


Immediately following the split, both Volition and Outrage endeavored to work with Interplay for two projects each. Outrage began development on Descent 3, while Volition made FreeSpace. Following the release of FreeSpace, Volition began work on four new projects: FreeSpace 2, Descent 4, Summoner, and Tube Racer. Within roughly 18 months, FreeSpace 2 had been released (to relatively poor sales), and Tube Racer had been cancelled.
Immediately following the split, both Volition and Outrage endeavored to work with Interplay for two projects each. Outrage began development on Descent 3, while Volition made FreeSpace. Following the release of FreeSpace, Volition began work on four new projects: FreeSpace 2, [[Descent 4]], Summoner, and Tube Racer. Within roughly 18 months, FreeSpace 2 had been released (to relatively poor sales), and Tube Racer had been cancelled.


==Red Faction==
==Red Faction==
In June of 1999, while Volition was still hard at work developing Descent 4, Interplay released Descent 3, which had been in development by Outrage for some time. Due to several factors including Interplay's on-going financial difficulties, and the poor sales of Descent 3, Interplay and Volition separated (at Volition's suggestion).
In June of 1999, while Volition was still hard at work developing Descent 4, Interplay released Descent 3, which had been in development by Outrage for some time. Due to several factors including Interplay's on-going financial difficulties, and the poor sales of Descent 3, Interplay and Volition separated (at Volition's suggestion).


Interplay having retained publishing rights to the Descent franchise in the split, Volition was then left with a partially complete game that was to be called Descent 4, that they could not take to another published. Volition then made the decision to reuse much of the code and tools, and some of the assets originally developed for Descent 4, and create Red Faction.
Interplay having retained publishing rights to the Descent franchise in the split, Volition was then left with a partially complete game that was to be called Descent 4, that they could not take to another published. Volition then made the decision to reuse much of the code and tools, and some of the assets originally developed for Descent 4, and create [[Red Faction]].




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As part of THQ's bankruptcy and dissolution in January 2013, Volition and the Saints Row franchise were acquired by '''Koch Media''', with future titles being published under its '''Deep Silver''' brand.--->
As part of THQ's bankruptcy and dissolution in January 2013, Volition and the Saints Row franchise were acquired by '''Koch Media''', with future titles being published under its '''Deep Silver''' brand.--->
[[Category:Companies]]

Latest revision as of 17:49, 26 January 2024

Deep Silver Volition (formerly Volition Inc.) was a video game developer based out of Champaign, Illinois. Best known perhaps for their exceedingly popular Saints Row series, for the purposes of this wiki, Volition is most relevant as the developer of each of the four core games in the Red Faction series.

Citing corporate restructuring following the collapse of a multi-billion dollar deal, Embracer Group shut down Volition's operations as of August 31, 2023.

Formation & Early Years

Volition was established in November 1996 by a team of developers who had previously worked at Parallax Software; best known for developing the Descent series, a pioneering 3D space combat game. When Parallax Software decided to split, one group, led by Matt Toschlog, formed Outrage Entertainment in Ann Arbor, Michigan. The other, led by Mike Kulas, established Volition in Champaign, Illinois.

Immediately following the split, both Volition and Outrage endeavored to work with Interplay for two projects each. Outrage began development on Descent 3, while Volition made FreeSpace. Following the release of FreeSpace, Volition began work on four new projects: FreeSpace 2, Descent 4, Summoner, and Tube Racer. Within roughly 18 months, FreeSpace 2 had been released (to relatively poor sales), and Tube Racer had been cancelled.

Red Faction

In June of 1999, while Volition was still hard at work developing Descent 4, Interplay released Descent 3, which had been in development by Outrage for some time. Due to several factors including Interplay's on-going financial difficulties, and the poor sales of Descent 3, Interplay and Volition separated (at Volition's suggestion).

Interplay having retained publishing rights to the Descent franchise in the split, Volition was then left with a partially complete game that was to be called Descent 4, that they could not take to another published. Volition then made the decision to reuse much of the code and tools, and some of the assets originally developed for Descent 4, and create Red Faction.