Alpine Level Design
EXPLORE
EXPLORE
EXPLORE
This page is under construction. The information on this page may not yet be complete. |
This page lists all new event scripting objects available in Alpine Faction.
AF_Flow
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Difficulty_GateTests if the game is set to the specified difficulty and forwards messages only if true.On Response Forward on signal to all links, if the game is set to the specified difficulty.
Off Response None
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Valid_GateTests if the specified UID is a valid object and forwards messages only if true. In the case of objects that have life values (ie. clutter and entities), "valid" means alive.On Response Forward on signal to all links, if the specified object is valid.
Off Response None
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Inside_GateTests if an object (default: the player who activated the event) is in a specified area of the map. Forwards messages if true.On Response Forward on signal to all links if test passes.
Off Response None
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Switch_RandomRandomly select one of this event's links and send an on signal to it.On Response Send an on signal to a randomly selected link.
Off Response None
Parameters
No additional parameters. |
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Fixed_DelayIdentical to the normal Delay event, but cannot be retriggered. Will forward a message to all links after the specified delay. Messages sent to this event while a message is queued are ignored.On Response Queue a message to be forwarded after the configured delay.
Off Response None
Parameters
No additional parameters. |
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Goal_GatePerforms a test on a specified goal (integer variable). Forwards message to links only if test passes.On Response Perform test and forward message if passed.
Off Response None
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Environment_GatePerforms a test on the environment of the game. Forwards message to links only if test passes.On Response Perform test and forward message if passed.
Off Response None
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AF_General
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Clone_EntityCreates a clone of the linked entity with the same properties and settings as its source.On Response Create a clone at the event's position.
Off Response None
Parameters
No additional parameters. |
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Set_Player_World_CollideControl whether the player collides with level geometry.On Response Collision = true (default)
Off Response Collision = false
Parameters
No additional parameters. |
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HUD_MessageDisplay a green HUD message in the bottom middle of the screen (like the helper text when you pick up items).On Response Display the HUD message for the configured duration.
Off Response None
Parameters
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AF_Utility
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SetVarReconfigure a variable on linked events. Only supports new Alpine Faction events. Supports "delay" (float) as a variable name to set event delay. Other variable names are as indicated on this page. Specify the name of the variable to be set in the script name for SetVar using this scripe name format: "SetVar_VARNAME" where "VARNAME" is the variable name.On Response Set var_name to var_value on all linked events.
Off Response None
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Remove_LinkUsed to remove links. If "remove_all" is turned off (default), removes links between objects this event is linked to. If "remove_all" is turned on, remove all links between every object this event is linked to and any other objects.On Response Remove links.
Off Response None
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Goal_MathUsed to perform math operations on goals (integer variables). Applies the operation to any level (non-persistent) goals, as well as any persistent goals that are loaded.On Response Apply the operation.
Off Response None
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Clear_QueuedClears queued message (if any) on all linked events. Queued messages are messages that are queued per a configured delay value on that event.On Response Clear queued messages.
Off Response None
Parameters
No additional parameters. |
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Add_LinkAdds links from the first link in the link array to each other link in the array. Link array is ordered based on the order in which you linked this event to other objects.On Response Add links.
Off Response None
Parameters
No additional parameters. |
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Anchor_MarkerUsed to "drag along" some object types that can't normally be added to moving groups. Simply add the Anchor Marker to the moving group, then link the Anchor_Marker to the objects you want to bring. That object/those objects will have their position locked to the position of the Anchor_Marker event as it travels with the mover. Supports Lights (Dynamic only), Particle Emitters, and Push RegionsOn Response None
Off Response None
Parameters
No additional parameters. |