Alpine Level Design

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Revision as of 22:04, 24 November 2024 by Goober (talk | contribs)



This page lists all new event scripting objects available in Alpine Faction.

AF_Flow

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Sequence

Each activation of this event routes the message to the next link in sequential order. After the last link, the cycle resets and the first link is called. Note the order of links is determined by the order in which you add them.
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Difficulty_Gate

Tests if the game is set to the specified difficulty and forwards messages only if true.
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Valid_Gate

Tests if the specified UID is a valid object and forwards messages only if true. In the case of objects that have life values (ie. clutter and entities), "valid" means alive.
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Switch_Random

Randomly select one of this event's links and send an on signal to it.
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Fixed_Delay

Identical to the normal Delay event, but cannot be retriggered. Will forward a message to all links after the specified delay. Messages sent to this event while a message is queued are ignored.

AF_General

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Clone_Entity

Creates a clone of the linked entity with the same properties and settings as its source.
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Set_Player_World_Collide

Control whether the player collides with level geometry.
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Set_Level_Hardness

Set the hardness for the loaded level (size of geo craters).
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HUD_Message

Display a green HUD message in the bottom middle of the screen (like the helper text when you pick up items).
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Play_Video

Play a .bik format video.

AF_Utility

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