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This page is under construction. The information on this page may not yet be complete.
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This page lists all new event scripting objects available in Alpine Faction.
AF_Flow
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SequenceEach activation of this event routes the message to the next link in sequential order. After the last link, the cycle resets and the first link is called. Note the order of links is determined by the order in which you add them.
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On Response Send an on signal to the next link in the sequence.
Off Response None
Parameters
- last_link_index: (int, hidden) Stores the last activated link index. When processing a received on signal, the next index in the links array after this is used.
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Difficulty_GateTests if the game is set to the specified difficulty and forwards messages only if true.
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On Response Forward on signal to all links, if the game is set to the specified difficulty.
Off Response None
Parameters
- difficulty: (int, "Life") Set the difficulty to test against. 0 = easy, 1 = medium, 2 = hard, 3 = impossible
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Valid_GateTests if the specified UID is a valid object and forwards messages only if true. In the case of objects that have life values (ie. clutter and entities), "valid" means alive.
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On Response Forward on signal to all links, if the specified object is valid.
Off Response None
Parameters
- check_uid: (int, "Life") Object UID to be checked.
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Switch_RandomRandomly select one of this event's links and send an on signal to it.
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On Response Send an on signal to a randomly selected link.
Off Response None
Parameters
No additional parameters.
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Fixed_DelayIdentical to the normal Delay event, but cannot be retriggered. Will forward a message to all links after the specified delay. Messages sent to this event while a message is queued are ignored.
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On Response Queue a message to be forwarded after the configured delay.
Off Response None
Parameters
No additional parameters.
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AF_General
AF_Utility