Geo-Mod 2.0

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Banner InfoIcon.png This article is about the engine that powers Red Faction: Guerrilla and Red Faction: Armageddon. For the engine that powers the first two Red Faction games, see Geo-Mod.

Geo-Mod 2.0 is the name given to the game engine created by Volition for Red Faction: Guerrilla. The focus of its development was squarely on supporting extensive destruction capabilities beyond what was possible in other contemporary engines.

Geo-Mod 2.0

GeoMod 2.0 logo
GeoMod 2.0 as seen in Red Faction: Guerrilla

Overview

Geo-Mod 2.0 was an entirely new engine originally developed for use in Red Faction: Guerrilla. As opposed to performing real-time CSG operations like its predecessor, Geo-Mod 2.0 shifted focus to enabling physics-based destruction of man-made structures within the game world. Geo-Mod 2.0 uses pre-broken meshes that respond in a realistic manner to physical forces such as stress and kinetic impact (typically from player weapons or vehicles). For instance, a building could be strategically weakened at key structural points, causing it to collapse on enemy forces.

After Red Faction: Guerrilla's 2009 release, the Geo-Mod 2.0 engine went on to power 2011's Red Faction: Armageddon.

The design tool used for developing environments in the Geo-Mod 2.0 engine is CLOE.