RF:G Editing Main Page: Difference between revisions
(Updated with new Discord link) |
|||
Line 13: | Line 13: | ||
===Red Faction: Guerrilla File Formats=== | ===Red Faction: Guerrilla File Formats=== | ||
* | * <code>.xtbl</code> - XML table files are used to store properties or attributes in Red Faction: Guerrilla. Overall, their function is similar to the .tbl files of Red Faction and Red Faction II. | ||
* | * <code>.vpp_pc</code> - Packfile | ||
* | * <code>.rigx</code> - Rig | ||
* | * <code>.str2_pc</code> - Texture Packfile | ||
* | * <code>.rfgzone_pc</code> - Map zone | ||
* <code>.layer_pc</code> - Map zone | |||
* <code>.cpeg_pc, cvbm_pc</code> - Texture cpu file | |||
* <code>.gpeg_pc, gvbm_pc</code> - Texture gpu file | |||
* <code>.asm_pc</code> - Streaming index | |||
* <code>.csmesh_pc</code> - Static mesh cpu file | |||
* <code>.gsmesh_pc</code> - Static mesh gpu file | |||
* <code>.ccmesh_pc</code> - Character mesh cpu file | |||
* <code>.gcmesh_pc</code> - Character mesh gpu file | |||
* <code>.ccar_pc</code> - Vehicle mesh cpu file | |||
* <code>.gcar_pc</code> - Vehicle mesh gpu file | |||
* <code>.anim_pc</code> - Animation | |||
* <code>.cchk_pc</code> - Destructible object cpu file | |||
* <code>.gchk_pc</code> - Destructible object gpu file | |||
* <code>.cefct_pc</code> - Visual effect cpu file | |||
* <code>.gefct_pc</code> - Visual effect gpu file | |||
* <code>.cfmesh_pc</code> - Foliage mesh | |||
* <code>.cstch</code> - Terrain clutter mesh cpu file | |||
* <code>.gstch</code> - Terrain clutter mesh gpu file | |||
* <code>.cterrain_pc</code> - Terrain zone cpu file | |||
* <code>.gterrain_pc</code> - Terrain zone gpu file | |||
* <code>.ctmesh_pc</code> - Terrain subzone cpu file | |||
* <code>.gtmesh_pc</code> - Terrain subzone cpu file | |||
* <code>.fsmib</code> - Fullscreen map data | |||
* <code>.fxo_kg</code> - Shader | |||
* <code>.le_strings</code> - Steam localization strings | |||
* <code>.rfglocatext</code> - Localization strings | |||
* <code>.mat_pc</code> - Render material | |||
* <code>.morph_pc</code> - Animation Morph | |||
* <code>.vint_doc</code> - UI | |||
* <code>.sim_pc</code> - Cloth sim | |||
* <code>.xgs_pc</code> - Sound config | |||
* <code>.xsb_pc</code> - Soundbank | |||
* <code>.xwb_pc</code> - Wavebank | |||
* <code>.aud_pc</code> - Audio categories | |||
* <code>.vf3_pc</code> - Font | |||
* <code>.vfdvp_pc</code> - ? | |||
* <code>.rfgvp_pc</code> - ? | |||
===Red Faction: Guerrilla Tools=== | ===Red Faction: Guerrilla Tools=== |
Revision as of 04:59, 28 February 2023
This will serve as a landing page for all resources related to Red Faction: Guerrilla editing, including both the original Steam Edition and the Re-Mars-tered Edition.
External Links
Community
- Faction Files Community Discord - Active Red Faction series community Discord with #map-mod-development channel for community development discussion
Downloads
- FactionFiles.com - Custom mods, tools, patches, and reference material
- Nexus Mods - Custom mods
Documentation
Core Concepts
- Red Faction: Guerrilla's level editor is CLOE, which is not publicly available.
Red Faction: Guerrilla File Formats
.xtbl
- XML table files are used to store properties or attributes in Red Faction: Guerrilla. Overall, their function is similar to the .tbl files of Red Faction and Red Faction II..vpp_pc
- Packfile.rigx
- Rig.str2_pc
- Texture Packfile.rfgzone_pc
- Map zone.layer_pc
- Map zone.cpeg_pc, cvbm_pc
- Texture cpu file.gpeg_pc, gvbm_pc
- Texture gpu file.asm_pc
- Streaming index.csmesh_pc
- Static mesh cpu file.gsmesh_pc
- Static mesh gpu file.ccmesh_pc
- Character mesh cpu file.gcmesh_pc
- Character mesh gpu file.ccar_pc
- Vehicle mesh cpu file.gcar_pc
- Vehicle mesh gpu file.anim_pc
- Animation.cchk_pc
- Destructible object cpu file.gchk_pc
- Destructible object gpu file.cefct_pc
- Visual effect cpu file.gefct_pc
- Visual effect gpu file.cfmesh_pc
- Foliage mesh.cstch
- Terrain clutter mesh cpu file.gstch
- Terrain clutter mesh gpu file.cterrain_pc
- Terrain zone cpu file.gterrain_pc
- Terrain zone gpu file.ctmesh_pc
- Terrain subzone cpu file.gtmesh_pc
- Terrain subzone cpu file.fsmib
- Fullscreen map data.fxo_kg
- Shader.le_strings
- Steam localization strings.rfglocatext
- Localization strings.mat_pc
- Render material.morph_pc
- Animation Morph.vint_doc
- UI.sim_pc
- Cloth sim.xgs_pc
- Sound config.xsb_pc
- Soundbank.xwb_pc
- Wavebank.aud_pc
- Audio categories.vf3_pc
- Font.vfdvp_pc
- ?.rfgvp_pc
- ?
Red Faction: Guerrilla Tools
- gibbed RF:G Tools
- RF:G Script Loader
- Nanoforge
- RF:G Mod Manager
- RF:G Texture Editor
- ChrisCrinkle RF:G Tools
Tutorials
- Nanoforge basics - Introduction to Nanoforge and its features.
- Nanoforge xtbl editing - How to edit .xtbl files in Nanoforge.
- Nanoforge Texture Editing - How to edit textures using Nanoforge.