RF1 Model Dummies: Difference between revisions

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|Position/rotation of glares
|Position/rotation of glares
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|Glare classes to use are specified in [[entity.tbl]], [[clutter.tbl]], or [[weapons.tbl]] (depending on what your model is used for)
|Glare classes to use are specified in [[entity.tbl]], [[clutter.tbl]], or [[weapons.tbl]] (depending on what your model is used for). Glare classes themselves are configured in [[effects.tbl]]
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|led_X
|led_X

Revision as of 16:21, 6 July 2021

Template:RF1Editing

Dummy Name Purpose Example File Notes
primary_X Primary weapon position
secondary_X Secondary weapon position
rface_X
interface_X
muzzle_X
csphere_X Collision spheres
corona_X Position/rotation of glares Glare classes to use are specified in entity.tbl, clutter.tbl, or weapons.tbl (depending on what your model is used for). Glare classes themselves are configured in effects.tbl
led_X
shell_eject_X
primary_weapon_X
thruster_X Position/rotation of thrusters Thruster .vfx files to use are specified in entity.tbl
bumper_X
grip_X
cart_X
fork_X
pivot_X
pilot_light_X
ct_X
ammo_digit_X
eye Eye position Only relevant for entity meshes that either have cameras (ie. player models), or use weapons with specified to fire from_eye in weapons.tbl
corpse_carry
jeep_gun
mouth
flag
p_flag
helmet
shieldcenter
detonator
silencer_dummy