RED Hotkey Reference: Difference between revisions
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|P + Left Mouse Button (in a viewport) | |||
|Place selected object at mouse pointer location (in orthographic viewports) or at camera location (in free look viewport) | |||
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|X | |X |
Revision as of 21:31, 14 December 2020
This page will list all known RED Editor hotkeys and a short explanation of what each does.
Camera Movement Hotkeys
Numpad Camera Movement
Shortcut | Freelook | Top | Front | Left | Bottom | Back | Right |
2 | Pitch down | + Z | + Y | + Y | - Z | + Y | + Y |
4 | Heading left | - X | - X | - Z | - X | + X | - Z |
6 | Heading right | + X | + X | + Z | + X | - X | + Z |
8 | Pitch up | - Z | - Y | - Y | + Z | - Y | - Y |
+ (keypad) | Slide up | + Z | + Y | + Y | - Z | + Y | + Y |
Enter (keypad) | Slide down | - Z | - Y | - Y | + Z | - Y | - Y |
7 | Bank left | N/A | N/A | N/A | N/A | N/A | N/A |
8 | Bank right | N/A | N/A | N/A | N/A | N/A | N/A |
1 | Slide left | - X | - X | - Z | - X | + X | - Z |
3 | Slide right | + X | + X | + Z | + X | - X | + Z |
Universal Camera Movement
Shortcut | Operation |
A | Zoom in |
Z | Zoom out |
+ | Coarse zoom in (orthographic only) |
- | Coarse zoom out (orthographic only) |
Home | Snap camera to player start position and orientation |
T | Teleport camera to specified X, Y, Z |
C | Orient camera to world axis |
Left Mouse Button + Shift | Slides camera up, down, left, right |
Right Mouse Button + Shift | In freelook, changes heading and pitch. In orthographic, same as left mouse button + shift |
Left and Right Mouse Buttons + Shift | Zoom in and out (freelook only) |
Right Mouse Button + Ctrl | Hold down Ctrl, then right click while in an orthographic view to teleport camera |
Note: If you hold Shift while holding down a camera movement key, the camera will move quicker.
Brush/Object Movement
Shortcut | Operation |
M + Arrow Keys | Non-axis constrained movement relative to the currently selected window's plane. |
M + Page Up | Move positively in the 3rd axis normally not available in a given view. |
M + Page Down | Moves negatively in the 3rd axis normally not available in a given view |
R + Arrow Key | Non-axis constrained rotation relative to the currently selected window's plane. |
R + Page Up | Rotate positively in the 3rd axis normally not available in a given view. |
R + Page Down | Rotate negatively in the 3rd axis normally not available in a given view. |
M + Left Mouse Button | Non-axis constrained movement relative to the currently selected window's plane. |
N + Left Mouse Button | Axis constrained movement relative to the currently selected window's plane. |
Universal Hotkeys
Shortcut | Operation |
Shift + B | Go to brush mode |
Shift + F | Go to face mode |
Shift + V | Go to vertex mode |
Shift + T | Go to texture mode |
Shift + O | Go to object mode |
Shift + G | Go to group mode |
Ctrl + S | Save current level |
Ctrl + O | Open a level |
Ctrl + N | Create a new level |
Ctrl + Z | Undo last operation |
Ctrl + Y | Redo previously undone operation |
Shift + H | Unhide all brushes |
W | Hide all objects |
Shift + W | Unhide all objects |
Ctrl + H | Invert hidden brush(es) and/or object(s) |
I | Invert selection |
F4 | Maximize active viewport (under cursor) |
F5 | Reset all viewports to same size |
\ | Cycle grid brightness |
] | Increase grid size |
[ | Decrease grid size |
Shift + ] | Increase rotational grid size |
Shift + ] | Decrease rotational grid size |
G | Toggle coordinates (global/local) |
Space | Build geometry |
L | Calculate lightmap UVs |
Shift + L | Recalculate lighting |
Space + Shift | Calculate paths on selected nav points |
F7 | Play level in-game (single player) |
F8 | Play level in-game from current camera position (single player) |
Mode Specific Hotkeys
Brush Mode Hotkeys
Shortcut | Operation |
B | Snap cookie cutter brush to camera |
Ctrl + C | Copy selected brush(es) |
Ctrl + X | Cut selected brush(es) |
Ctrl + V | Paste selected brush(es) |
D | Stretch selected brush(es) |
Ctrl + D | Move selected brush(es) center points |
Delete | Delete selected brush(es) |
Ctrl + G | Snap selected brush(es) to current grid size |
H | Hide selected brush(es) |
Shift + H | Unhide all brushes |
O | Reorient brush(es) |
Ctrl + P | Edit properties of selected brush(es) |
Q | Lock selected brush(es) |
Shift + Q | Unlock all brushes |
U | Select brush by UID |
X | Open brush clipping dialogue |
Face Mode Hotkeys
Shortcut | Operation |
Ctrl + E | Extrude selected face(s) |
B | Bevel selected face(s) |
S + Left Mouse Button | Non-incremental scaling for selected face(s) |
S + Arrow Keys | Incremental scaling for selected face(s) |
Shift + S | Select all faces on brush(es) for which at least one face is currently selected |
Vertex Mode Hotkeys
Shortcut | Operation |
Ctrl + G | Snap selected verticies to current grid |
Shift + S | Select all verticies on brush(es) for which at least one vertex is currently selected |
S + Left Mouse Button | Non-incremental scaling for selected verticies |
S + Arrow Keys | Incremental scaling for selected verticies |
Texture Mode Hotkeys
Shortcut | Operation |
Backspace | Reselect previously selected face(s) |
Shift + S | Select all faces on brush(es) for which at least one face is currently selected |
Shift + D | Select all faces on brush(es) for which at least one face is currently selected that match the texture(s) of the currently selected face(s) |
Ctrl + C | Copy selected face's UV mapping |
Ctrl + V | Paste copied UV mapping to selected face |
Ctrl + Q | Box map selected face(s) |
Ctrl + E | Planar map selected face(s) |
Ctrl + W | Cylinder map selected face(s) |
Ctrl + G | Snap cylinder map to current grid |
Ctrl + P | Edit properties of currently selected face(s) |
H | Flip UV mapping of currently selected face horizontally |
V | Flip UV mapping of currently selected face vertically |
S + Left Mouse Button | Non-incremental scaling for UVs on selected faces |
S + Arrow Keys | Incremental scaling for UVs on selected faces |
Object Mode Hotkeys
Shortcut | Operation |
P + Left Mouse Button (in a viewport) | Place selected object at mouse pointer location (in orthographic viewports) or at camera location (in free look viewport) |
X | Hide all objects except clutter and entities |
Shift + X | Unhide all hidden objects except clutter and entities |
Ctrl + C | Copy selected object(s) |
Ctrl + X | Cut selected object(s) |
Ctrl + V | Paste cut or copied object(s) |
Delete | Delete selected object(s) |
U | Select object by UID |
H | Hide selected object(s) |
W | Hide all objects |
Shift + W | Unhide all objects |
Ctrl + P | Edit properties of selected object(s) |
Shift + P | Set coordinates of select object |
O | Reorient selected object(s) |
Ctrl + G | Snap selected objects to current grid |
S | Staple selected object(s) |
Ctrl + T | Teleport camera to selected object(s) |
K | Link 2 selected objects (first selected linked to second selected) |
Shift + K | Break links of all selected objects |
Ctrl + L | Edit link properties of selected object |
Shift + S | Snap selected object to camera |
J | Cycle type of link between selected nav points |
Ctrl + W | Bring up dialogue of waypoint lists (if nothing selected) |
Ctrl + W | Create waypoint list from selected nav points |
Group Mode Hotkeys
Shortcut | Operation |
Ctrl + C | Copy selected object(s) and/or brush(es) |
Ctrl + X | Cut selected object(s) and/or brush(es) |
Ctrl + V | Paste cut or copied object(s) and/or brush(es) |
Delete | Delete selected object(s) and/or brush(es) |
U | Select object or brush by UID |
H | Hide selected object(s) and/or brush(es) |
Ctrl + P | Edit properties of selected object(s) or brush(es) |
Shift + P | Set coordinates of select object or brush |
O | Reorient selected object(s) and/or brush(es) |
Ctrl + G | Snap selected objects and/or brush(es) to current grid |
S | Staple selected object(s) and/or brush(es) |
Ctrl + T | Teleport camera to selected object |
K | Link 2 selected objects (first selected linked to second selected) |
Shift + K | Break links of all selected objects |
Ctrl + L | Edit link properties of selected object |
Ctrl + D | Move selected brush(es) center points |