RF1 Materials: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template:RF1Editing}} | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- |
Revision as of 18:43, 6 November 2020
Material | Texture Prefix(es) | Elasticity | Friction | Density | Bouyancy | Traction | Notes |
Default | (none) | 0.5 | 0.5 | 2500.0 | 0.0 | 1.0 | |
Rock | rck_, rch_ | 0.5 | 0.5 | 2500.0 | 0.8 | 1.0 | |
Metal | mtl_, steel_ | 0.6 | 0.1 | 1500.0 | 0.5 | 1.0 | Allows bullet ricochet and penetration (configured in weapons.tbl) |
Flesh | fle_, flesh_ | 0.2 | 0.8 | 800.0 | 0.1 | 1.0 | |
Water | wtr_ | -0.2 | 0.5 | 1000.0 | 0.0 | 2.0 | |
Lava | lva_ | 0.2 | 1.0 | 2000.0 | 0.5 | 0.5 | |
Solid | pls_, sld_, cem_ | 0.5 | 0.2 | 750.0 | 0.5 | 1.0 | |
Glass | gls_, sgl_ | 0.5 | 0.2 | 750.0 | 0.5 | 0.8 | |
Sand | snd_ | 0.3 | 0.3 | 2000.0 | 0.8 | 0.6 | |
Ice | ice_ | 0.5 | 0.05 | 750.0 | -0.5 | 0.1 |