Precision Rifle: Difference between revisions
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==Description== | ==Description== | ||
One of two scoped weapons in Red Faction, the MK/SG-1 Defender Precision Rifle was brought to Mars by Colonel Masako's mercenary force. It fires explosive-tipped 5.56mm rounds to extreme ranges with utter accuracy. The Precision Rifle carries a magazine capacity of 20 rounds and is as equally effective at closer ranges as it is at a distance. Its secondary zoom scope slightly brightens the environment and is an excellent addition to an already superb weapon. So whether you're sniping someone from a far or busting through a door preparing to clear a room, this is probably going to be the choice for you; a jack of all trades kind of weapon. Mercenaries are readily equipped with the Precision Rifle, but it's a far less threatening weapon than the Rail Driver or Heavy Machine Gun. You should have little to no problem lifting this badboy off fallen mercs. | |||
==Properties== | ==Properties== |
Revision as of 21:07, 2 September 2008
The Precision Rifle is one of the 15 player weapons in Red Faction.
Description
One of two scoped weapons in Red Faction, the MK/SG-1 Defender Precision Rifle was brought to Mars by Colonel Masako's mercenary force. It fires explosive-tipped 5.56mm rounds to extreme ranges with utter accuracy. The Precision Rifle carries a magazine capacity of 20 rounds and is as equally effective at closer ranges as it is at a distance. Its secondary zoom scope slightly brightens the environment and is an excellent addition to an already superb weapon. So whether you're sniping someone from a far or busting through a door preparing to clear a room, this is probably going to be the choice for you; a jack of all trades kind of weapon. Mercenaries are readily equipped with the Precision Rifle, but it's a far less threatening weapon than the Rail Driver or Heavy Machine Gun. You should have little to no problem lifting this badboy off fallen mercs.
Properties
- Ammo/Clip Size: 5.56mm explosive ammo/20 rounds
- Range: Long
- Primary Fire: Semi-automatic
- Primary Velocity:
- Primary Damage:
- Alternate Fire: Activates/deactivates the scope, hold down for zoom
- Alternate Velocity:
- Alternate Damage: