RF1 Engine and Level Editor Limits: Difference between revisions
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|1024 (RF), 65536 (DF) | |1024 (RF), 65536 (DF) | ||
|Elements with | |Elements with "Yes" in the "Object" column all count toward this limit. Some objects also have their own specific limits. | ||
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|Bullets/Projectiles | |Bullets/Projectiles |
Revision as of 18:42, 27 October 2020
This page lists all known limitations of the maps in the GeoMod engine, built using RED level editor.
Important:
- There's no guarantee that your map won't may perform poorly or crash for other reasons, even if these limits have not been explicitly exceeded.
- The de facto standard RF server and client version Dash Faction removes or increases a number of these limits.
- In cases where Dash Faction has removed or increased a limit, the default limit is indicated with (RF), and the Dash Faction limit is indicated with (DF).
Element | Object | Specific Limit | Notes |
Objects | --- | 1024 (RF), 65536 (DF) | Elements with "Yes" in the "Object" column all count toward this limit. Some objects also have their own specific limits. |
Bullets/Projectiles | Yes | Unknown (RF), Unlimited (DF) | Produced by weapon fire (players and AI). Object exists until the $Lifetime value is exceeded, the bullet impacts something, or the projectile explodes, and is then removed. |
Entities | Yes | Unknown (RF), Unknown (DF) | Includes all players (multiplayer), vehicles, AI, cameras, and turrets. |
Corpses | Yes | Unknown (RF), Unlimited (DF) | Dead entities in corpse pose. |