Ravager: Difference between revisions
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
Ravagers make up the bulk of the [[The Alien Plague|Plague's]] fighting forces and use a range of biological weapons. There are three ravagar variants, each with a unique attack ability. Red Ravagers are the most common, and attack at range by firing razor quills. Blue ravagers channel bio-electric energy into a slow moving ranged projectile of ball lightning. While the ball ligtning causes heavy damage and has a slight area of effect, it moves slowly enough to dodge when seen incoming. The yellow ravagers fire a mass of biological matter than explode upon contact, causing damage in a wide area and destroying whatever they hit. Ravagers can often be found clinging to ceilings and walls and, like [[creeper]]s, always attack in large groups. | Ravagers make up the bulk of the [[The Alien Plague|Plague's]] fighting forces and use a range of biological weapons. There are three ravagar variants, each with a unique attack ability. Red Ravagers are the most common, and attack at range by firing razor quills. Blue ravagers channel bio-electric energy into a slow moving ranged projectile of ball lightning. While the ball ligtning causes heavy damage and has a slight area of effect, it moves slowly enough to dodge when seen incoming. The yellow ravagers fire a mass of biological matter than explode upon contact, causing damage in a wide area and destroying whatever they hit. Ravagers can often be found clinging to ceilings and walls and, like [[creeper]]s, always attack in large groups. | ||
Despite their size and ferocity, ravagers can't withstand a tonne of damage. A couple of melee strikes or hits from light weapons are enough to bring these creatures down. Just as with the [[Cultists]], always aim for their head. Once available, deploy the Shell [[Red Faction: Armageddon | Despite their size and ferocity, ravagers can't withstand a tonne of damage. A couple of melee strikes or hits from light weapons are enough to bring these creatures down. Just as with the [[Cultists]], always aim for their head. Once available, deploy the Shell [[Red Faction: Armageddon Mechanics#Nano Forge|Nano Forge]] ability when confronting large groups of ravagers to repel their projectile attacks. | ||
===Ultor Expedition Log - 10.588.025=== | ===Ultor Expedition Log - 10.588.025=== | ||
{{Quote|The creatures were initially found in stasis, all vital systems dormant. Today, we managed to awaken one. We were testing its shell for electrical conductivity, and it absorbed every ampere we pumped into it. The specimen's reanimation was quite rapid - one could say it "fed" on the electricity. It also fed on one of my scientists. A minor setback|Dr Capek}} | {{Quote|The creatures were initially found in stasis, all vital systems dormant. Today, we managed to awaken one. We were testing its shell for electrical conductivity, and it absorbed every ampere we pumped into it. The specimen's reanimation was quite rapid - one could say it "fed" on the electricity. It also fed on one of my scientists. A minor setback|Dr Capek}} |
Revision as of 13:41, 11 February 2024
The Ravager forms part of the Alien Plague infesting Mars' underbelly that you fight during the Red Faction: Armageddon Single Player Campaign.
Description
Ravagers make up the bulk of the Plague's fighting forces and use a range of biological weapons. There are three ravagar variants, each with a unique attack ability. Red Ravagers are the most common, and attack at range by firing razor quills. Blue ravagers channel bio-electric energy into a slow moving ranged projectile of ball lightning. While the ball ligtning causes heavy damage and has a slight area of effect, it moves slowly enough to dodge when seen incoming. The yellow ravagers fire a mass of biological matter than explode upon contact, causing damage in a wide area and destroying whatever they hit. Ravagers can often be found clinging to ceilings and walls and, like creepers, always attack in large groups.
Despite their size and ferocity, ravagers can't withstand a tonne of damage. A couple of melee strikes or hits from light weapons are enough to bring these creatures down. Just as with the Cultists, always aim for their head. Once available, deploy the Shell Nano Forge ability when confronting large groups of ravagers to repel their projectile attacks.
Ultor Expedition Log - 10.588.025
“ The creatures were initially found in stasis, all vital systems dormant. Today, we managed to awaken one. We were testing its shell for electrical conductivity, and it absorbed every ampere we pumped into it. The specimen's reanimation was quite rapid - one could say it "fed" on the electricity. It also fed on one of my scientists. A minor setback „ |
— Dr Capek |