Geo-Mod: Difference between revisions
(New page: Geometrical Modification (or Geo-Mod for short) means, in short, the ability to modify geometry in real-time. Geo-Mod has been a icon of the Red Faction series since the start. ==Eng...) |
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Geometrical Modification (or Geo-Mod for short) means, in short, the ability to modify geometry in real-time. Geo-Mod has been | Geometrical Modification (or Geo-Mod for short) means, in short, the ability to modify geometry in real-time. Geo-Mod has been an icon of the [[Red Faction]] series since the start. | ||
==Engine== | ==Engine== | ||
The game engines powering [[Red Faction]] and [[Red Faction II]] are | The game engines powering both [[Red Faction]] and [[Red Faction II]] are called the "Geo-Mod engine". This is believed to be as a result of the series icon being the development of very powerful Geo-Mod technology. | ||
[[Category:Red Faction: Guerrilla]] | [[Category:Red Faction: Guerrilla]] | ||
[[Category:Red Faction II]] | [[Category:Red Faction II]] | ||
[[Category:Red Faction]] | [[Category:Red Faction]] |
Revision as of 03:09, 26 October 2008
Geometrical Modification (or Geo-Mod for short) means, in short, the ability to modify geometry in real-time. Geo-Mod has been an icon of the Red Faction series since the start.
Engine
The game engines powering both Red Faction and Red Faction II are called the "Geo-Mod engine". This is believed to be as a result of the series icon being the development of very powerful Geo-Mod technology.