Items.tbl: Difference between revisions
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*'''{{lc:{{ROOTPAGENAME}}}}''' is a '''.tbl''' file in [[Red Faction]]. View the others here: [[List of RF1 Table Files]] | *'''{{lc:{{ROOTPAGENAME}}}}''' is a '''.tbl''' file in [[Red Faction]]. View the others here: [[List of RF1 Table Files]] | ||
Latest revision as of 05:27, 31 January 2024
- items.tbl is a .tbl file in Red Faction. View the others here: List of RF1 Table Files
The items table file contains configuration settings for all weapon and ammo pickups, powerups, and multiplayer objectives in Red Faction.
Available Parameters
- $Class Name: - The name of the item
- $HUD Msg Name: - The name as it is displayed onscreen. LOCALIZED
- $Pickup Msg Single: - (OPTIONAL) Message on HUD when a single instance of item is picked up. LOCLAIZED.
- $Pickup Msg Multi: - (OPTIONAL) Message on HUD when more than one instance of item is picked up. LOCALIZED.
- $Pickup Msg W&A Single: - (OPTIONAL) Message on HUD when a single instance of item is picked up. LOCLAIZED.
- $Pickup Msg W&A Multi: - (OPTIONAL) Message on HUD when more than one instance of item is picked up. LOCALIZED.
- $V3D Filename: - The name of the V3D file which is rendered for this item
- $V3D Type: - Class of V3D, one of: "static" "character" "anim"
- $Count: - The number of this item which are placed by default
- $Respawn Time: - The length of time in seconds for the object to respawn (use -1 to not respawn)
- $Pickup Sound: - (OPTIONAL) sound that is played when item is picked up (if specified, overrides default weapon_pickup.wav and powerup_pickup.wav)
- $Ammo For: - (OPTIONAL) weapon name (from weapons.tbl) that ammo will be applied to
- $Gives Weapon: - (OPTIONAL) weapon name (from weapons.tbl) that item will provide
- $Flags: - Properties of the class. The following flags are supported.
- "no_pickup" - Item cannot be picked up.
- "spins_in_multi" - Item spins around Y axis in multiplayer.
Default Classes
The base game specifies settings for the following item classes. Conversion mods may add additional classes or remove stock classes.
- .50cal_ammo
- 10gauge_ammo
- 12mm_ammo
- 5.56mm_ammo
- 7.62mm_ammo
- Assault Rifle
- base_blue
- base_red
- Brainstem
- CTF Banner Blue
- CTF Banner Red
- Demo_K000
- Doctor Uniform
- explosive 5.56mm rounds
- First Aid Kit
- flag_blue
- flag_red
- flamethrower
- grenades
- Handgun
- heavy machine gun
- keycard
- Machine Pistol
- Medical Kit
- Miner Envirosuit
- Multi Damage Amplifier
- Multi Invulnerability
- Multi Super Armor
- Multi Super Health
- Napalm
- rail gun
- railgun_bolts
- Remote Charge
- Remote Charges
- riot shield
- Riot Stick
- riot_stick_battery
- rocket launcher
- rocket_launcher_ammo
- scope assault rifle
- Shotgun
- shoulder cannon
- Silenced 12mm Handgun
- Sniper Rifle
- Suit Repair
Raw Text (v1.20)
// items.tbl
//
// file to specify item characteristics
//
// $Class Name - The name of the item
// $HUD Msg Name: - The name as it is displayed onscreen. LOCALIZED
// $Pickup Msg Single: - (OPTIONAL) Message on HUD when a single instance of item is picked up. LOCLAIZED.
// $Pickup Msg Multi: - (OPTIONAL) Message on HUD when more than one instance of item is picked up. LOCALIZED.
// $Pickup Msg W&A Single: - (OPTIONAL) Message on HUD when a single instance of item is picked up. LOCLAIZED.
// $Pickup Msg W&A Multi: - (OPTIONAL) Message on HUD when more than one instance of item is picked up. LOCALIZED.
// $V3D Filename - The name of the V3D file which is rendered for this item
// $V3D Type - Class of V3D, one of: "static" "character" "anim"
// $Count - The number of this item which are placed by default
// $Respawn Time - The length of time in seconds for the object to respawn (use -1 to not respawn)
// $Pickup Sound: - (OPTIONAL) sound that is played when item is picked up (overrides default weapon_pickup.wav and powerup_pickup.wav)
// $Ammo For: - (OPTIONAL) weapon name (from weapons.tbl) that ammo will be applied to
// $Gives Weapon: - (OPTIONAL) weapon name (from weapons.tbl) that item will provide
// $Flags "no_pickup" - item cannot be picked up
//
// ------------------------------------------------
#Items
// primary weapons
$Class Name: "Remote Charge"
$HUD Msg Name: XSTR(293, "Remote Charge")
$Pickup Msg Single: XSTR(294, "Remote Charge picked up")
$Pickup Msg Multi: XSTR(295, "%d Remote Charges picked up")
$V3D Filename: "rmt_explosive.V3D"
$V3D Type: "static"
$Count: 1
$Respawn Time: 20
$Gives Weapon: "remote charge"
$Flags: ("spins_in_multi")
$Class Name: "Remote Charges"
$HUD Msg Name: XSTR(296, "Remote Charge")
$Pickup Msg Single: XSTR(297, "Remote Charge picked up")
$Pickup Msg Multi: XSTR(298, "%d Remote Charges picked up")
$Pickup Msg W&A Single: XSTR(297, "Remote Charge picked up")
$Pickup Msg W&A Multi: XSTR(298, "%d Remote Charges picked up")
$V3D Filename: "Item_Explosive_ammo.V3D"
$V3D Type: "static"
$Count: 3
$Respawn Time: 20
$Gives Weapon: "remote charge"
$Flags: ("spins_in_multi")
$Class Name: "Riot Stick"
$HUD Msg Name: XSTR(299, "Control Baton")
$Pickup Msg Single: XSTR(300, "Control Baton picked up")
$Pickup Msg W&A Single: XSTR(595, "Control Baton and 1 battery picked up")
$Pickup Msg W&A Multi: XSTR(596, "Control Baton and %d batteries picked up")
$V3D Filename: "weapon_riotstick.v3d"
$V3D Type: "static"
$Count: 1
$Respawn Time: 20
$Gives Weapon: "Riot Stick"
$Flags: ("spins_in_multi")
$Class Name: "Handgun"
$HUD Msg Name: XSTR(301, "12mm Pistol")
$Pickup Msg Single: XSTR(302, "12mm pistol picked up")
$Pickup Msg W&A Single: XSTR(597, "12mm Pistol and 1 12mm round picked up")
$Pickup Msg W&A Multi: XSTR(598, "12mm Pistol and %d 12mm rounds picked up")
$V3D Filename: "weapon_ultorgun.v3d"
$V3D Type: "static"
$Count: 16
$Respawn Time: 20
$Gives Weapon: "12mm handgun"
$Flags: ("spins_in_multi")
$Class Name: "Silenced 12mm Handgun"
$HUD Msg Name: XSTR(303, "Silenced 12mm Pistol")
$Pickup Msg Single: XSTR(304, "12mm pistol with silencer picked up")
$Pickup Msg W&A Single: XSTR(599, "Silenced 12mm Pistol and 1 12mm round picked up")
$Pickup Msg W&A Multi: XSTR(600, "Silenced 12mm Pistol and %d 12mm rounds picked up")
$V3D Filename: "weapon_silenced.v3d"
$V3D Type: "static"
$Count: 16
$Respawn Time: 20
$Gives Weapon: "12mm handgun"
$Flags: ("spins_in_multi")
$Class Name: "Shotgun"
$HUD Msg Name: XSTR(305, "Automatic Shotgun")
$Pickup Msg Single: XSTR(306, "Automatic Shotgun picked up")
$Pickup Msg W&A Single: XSTR(601, "Automatic Shotgun and 1 shell picked up")
$Pickup Msg W&A Multi: XSTR(602, "Automatic Shotgun and %d shells picked up")
$V3D Filename: "weapon_shotgun.v3d"
$V3D Type: "static"
$Count: 8
$Respawn Time: 20
$Gives Weapon: "Shotgun"
$Flags: ("spins_in_multi")
$Class Name: "Sniper Rifle"
$HUD Msg Name: XSTR(307, "Sniper Rifle")
$Pickup Msg Single: XSTR(308, "Sniper Rifle picked up")
$Pickup Msg W&A Single: XSTR(603, "Sniper Rifle and 1 round picked up")
$Pickup Msg W&A Multi: XSTR(604, "Sniper Rifle and %d rounds picked up")
$V3D Filename: "Weapon_SniperRifle.v3d"
$V3D Type: "static"
$Count: 6
$Respawn Time: 20
$Gives Weapon: "Sniper Rifle"
$Flags: ("spins_in_multi")
$Class Name: "rocket launcher"
$HUD Msg Name: XSTR(309, "Rocket Launcher")
$Pickup Msg Single: XSTR(310, "Rocket Launcher picked up")
$Pickup Msg W&A Single: XSTR(605, "Rocket Launcher and 1 rocket picked up")
$Pickup Msg W&A Multi: XSTR(606, "Rocket Launcher and %d rockets picked up")
$V3D Filename: "Weapon_RocketLauncher.v3d"
$V3D Type: "static"
$Count: 6
$Respawn Time: 20
$Gives Weapon: "rocket launcher"
$Flags: ("spins_in_multi")
$Class Name: "Assault Rifle"
$HUD Msg Name: XSTR(311, "Assault Rifle")
$Pickup Msg Single: XSTR(312, "Assault Rifle picked up")
$Pickup Msg W&A Single: XSTR(607, "Assault Rifle and 1 5.56mm round picked up")
$Pickup Msg W&A Multi: XSTR(608, "Assault Rifle and %d 5.56mm rounds picked up")
$V3D Filename: "Weapon_Aslt_Rifle.v3d"
$V3D Type: "static"
$Count: 42
$Respawn Time: 20
$Gives Weapon: "Assault Rifle"
$Flags: ("spins_in_multi")
$Class Name: "Machine Pistol"
$HUD Msg Name: XSTR(313, "Submachine Gun")
$Pickup Msg Single: XSTR(314, "Submachine Gun picked up")
$Pickup Msg W&A Single: XSTR(609, "Submachine Gun and 1 12mm round picked up")
$Pickup Msg W&A Multi: XSTR(610, "Submachine Gun and %d 12mm rounds picked up")
$V3D Filename: "Weapon_MachineP.v3d"
$V3D Type: "static"
$Count: 32
$Count Multi: 64
$Respawn Time: 20
$Gives Weapon: "Machine Pistol"
$Flags: ("spins_in_multi")
$Class Name: "grenades"
$HUD Msg Name: XSTR(315, "Grenade")
$Pickup Msg Single: XSTR(316, "Grenade picked up")
$Pickup Msg Multi: XSTR(317, "%d Grenades picked up")
$Pickup Msg W&A Single: XSTR(316, "Grenade picked up")
$Pickup Msg W&A Multi: XSTR(317, "%d Grenades picked up")
$V3D Filename: "Item_Grenade_ammo.V3D"
$V3D Type: "static"
$Count: 3
$Respawn Time: 20
$Gives Weapon: "Grenade"
$Flags: ("spins_in_multi")
$Class Name: "flamethrower"
$HUD Msg Name: XSTR(318, "Flamethrower")
$Pickup Msg Single: XSTR(319, "Flamethrower picked up")
$Pickup Msg W&A Single: XSTR(611, "Flamethrower and 1 fuel canister picked up")
$Pickup Msg W&A Multi: XSTR(612, "Flamethrower and %d fuel canisters picked up")
$V3D Filename: "Weapon_fthrower.V3D"
$V3D Type: "static"
$Count: 100
$Count Multi: 200
$Respawn Time: 20
$Gives Weapon: "flamethrower"
$Flags: ("spins_in_multi")
$Class Name: "riot shield"
$HUD Msg Name: XSTR(320, "Riot Shield")
$Pickup Msg Single: XSTR(321, "Riot Shield picked up")
$Pickup Msg W&A Single: XSTR(321, "Riot Shield picked up")
$Pickup Msg W&A Multi: XSTR(321, "Riot Shield picked up")
$V3D Filename: "Weapon_RiotShield.V3D"
$V3D Type: "static"
$Count: 1
$Respawn Time: 20
$Gives Weapon: "riot shield"
$Flags: ("spins_in_multi")
$Class Name: "rail gun"
$HUD Msg Name: XSTR(322, "Rail Driver")
$Pickup Msg Single: XSTR(323, "Rail Driver picked up")
$Pickup Msg W&A Single: XSTR(613, "Rail Driver and 1 round picked up")
$Pickup Msg W&A Multi: XSTR(614, "Rail Driver and %d rounds picked up")
$V3D Filename: "Weapon_RailRifle.V3D"
$V3D Type: "static"
$Count: 8
$Respawn Time: 20
$Gives Weapon: "rail_gun"
$Flags: ("spins_in_multi")
$Class Name: "heavy machine gun"
$HUD Msg Name: XSTR(324, "Heavy Machine Gun")
$Pickup Msg Single: XSTR(325, "Heavy Machine Gun picked up")
$Pickup Msg W&A Single: XSTR(615, "Heavy Machine Gun and 1 7.62mm round picked up")
$Pickup Msg W&A Multi: XSTR(616, "Heavy Machine Gun and %d 7.62mm rounds picked up")
$V3D Filename: "Weapon_HeavyMGunB.V3D"
$V3D Type: "static"
$Count: 99
$Respawn Time: 20
$Gives Weapon: "heavy_machine_gun"
$Flags: ("spins_in_multi")
$Class Name: "scope assault rifle"
$HUD Msg Name: XSTR(326, "Precision Rifle")
$Pickup Msg Single: XSTR(327, "Precision Rifle picked up")
$Pickup Msg W&A Single: XSTR(617, "Precision Rifle and 1 round picked up")
$Pickup Msg W&A Multi: XSTR(618, "Precision Rifle and %d rounds picked up")
$V3D Filename: "weapon_aslt_rifle2.V3D"
$V3D Type: "static"
$Count: 20
$Respawn Time: 20
$Gives Weapon: "scope_assault_rifle"
$Flags: ("spins_in_multi")
$Class Name: "shoulder cannon"
$HUD Msg Name: XSTR(328, "Fusion Rocket Launcher")
$Pickup Msg Single: XSTR(329, "Fusion Rocket Launcher picked up")
$Pickup Msg W&A Single: XSTR(619, "Fusion Rocket Launcher and 1 shell picked up")
$Pickup Msg W&A Multi: XSTR(620, "Fusion Rocket Launcher and %d shells picked up")
$V3D Filename: "weapon_shoulder.V3D"
$V3D Type: "static"
$Count: 1
$Respawn Time: 60
$Gives Weapon: "shoulder_cannon"
$Flags: ("spins_in_multi")
// secondary weapons
// primary ammo
$Class Name: "12mm_ammo"
$HUD Msg Name: XSTR(330, "12mm rounds")
$Pickup Msg Single: XSTR(331, "1 12mm round picked up")
$Pickup Msg Multi: XSTR(332, "%d 12mm rounds picked up")
$V3D Filename: "Item_pistol_ammo.V3D"
$V3D Type: "static"
$Count: 32
$Count Multi: 64
$Respawn Time: 20
$Ammo For: "12mm handgun"
$Flags: ("spins_in_multi")
$Class Name: "5.56mm_ammo"
$HUD Msg Name: XSTR(333, "5.56mm rounds")
$Pickup Msg Single: XSTR(334, "1 5.56mm round picked up")
$Pickup Msg Multi: XSTR(335, "%d 5.56mm rounds picked up")
$V3D Filename: "Item_556mm_ammo.V3D"
$V3D Type: "static"
$Count: 42
$Respawn Time: 20
$Ammo For: "Assault Rifle"
$Flags: ("spins_in_multi")
$Class Name: "7.62mm_ammo"
$HUD Msg Name: XSTR(336, "7.62mm rounds")
$Pickup Msg Single: XSTR(337, "1 7.62mm round picked up")
$Pickup Msg Multi: XSTR(338, "%d 7.62mm rounds picked up")
$V3D Filename: "Item_hmac_ammo.V3D"
$V3D Type: "static"
$Count: 99
$Respawn Time: 20
$Ammo For: "heavy_machine_gun"
$Flags: ("spins_in_multi")
$Class Name: "explosive 5.56mm rounds"
$HUD Msg Name: XSTR(339, "explosive 5.56mm rounds")
$Pickup Msg Single: XSTR(340, "1 Precision Rifle round picked up")
$Pickup Msg Multi: XSTR(341, "%d Precision Rifle rounds picked up")
$V3D Filename: "Item_556mmEX_ammo.V3D"
$V3D Type: "static"
$Count: 20
$Respawn Time: 20
$Ammo For: "scope_assault_rifle"
$Flags: ("spins_in_multi")
$Class Name: "10gauge_ammo"
$HUD Msg Name: XSTR(342, "10 gauge shells")
$Pickup Msg Single: XSTR(343, "1 Shotgun shell picked up")
$Pickup Msg Multi: XSTR(344, "%d Shotgun shells picked up")
$V3D Filename: "Item_Shotgun_ammo.V3D"
$V3D Type: "static"
$Count: 8
$Respawn Time: 20
$Ammo For: "Shotgun"
$Flags: ("spins_in_multi")
$Class Name: ".50cal_ammo"
$HUD Msg Name: XSTR(345, ".50 caliber rounds")
$Pickup Msg Single: XSTR(346, "1 Sniper Rifle round picked up")
$Pickup Msg Multi: XSTR(347, "%d Sniper Rifle rounds picked up")
$V3D Filename: "Item_50cal_ammo.V3D"
$V3D Type: "static"
$Count: 6
$Respawn Time: 20
$Ammo For: "Sniper Rifle"
$Flags: ("spins_in_multi")
$Class Name: "Napalm"
$HUD Msg Name: XSTR(348, "fuel canisters")
$Pickup Msg Single: XSTR(349, "1 fuel canister picked up")
$Pickup Msg Multi: XSTR(350, "%d fuel canisters picked up")
$V3D Filename: "powerup_flamecan.V3D"
$V3D Type: "static"
$Count: 100
$Count Multi: 200
$Respawn Time: 20
$Ammo For: "flamethrower"
$Flags: ("spins_in_multi")
$Class Name: "rocket_launcher_ammo"
$HUD Msg Name: XSTR(351, "rockets")
$Pickup Msg Single: XSTR(352, "1 rocket picked up")
$Pickup Msg Multi: XSTR(353, "%d rockets picked up")
$V3D Filename: "Item_rocket_ammo.V3D"
$V3D Type: "static"
$Count: 6
$Respawn Time: 20
$Ammo For: "Rocket Launcher"
$Flags: ("spins_in_multi")
$Class Name: "railgun_bolts"
$HUD Msg Name: XSTR(354, "Rail Driver rounds")
$Pickup Msg Single: XSTR(355, "1 Rail Driver round picked up")
$Pickup Msg Multi: XSTR(356, "%d Rail Driver rounds picked up")
$V3D Filename: "item_rail_ammo.v3d"
$V3D Type: "static"
$Count: 8
$Respawn Time: 20
$Ammo For: "rail_gun"
$Flags: ("spins_in_multi")
$Class Name: "riot_stick_battery"
$HUD Msg Name: XSTR(357, "Control Baton Battery")
$Pickup Msg Single: XSTR(358, "1 Control Baton battery picked up")
$Pickup Msg Multi: XSTR(359, "%d Control Baton batteries picked up")
$V3D Filename: "item_Riot_ammo.V3D"
$V3D Type: "static"
$Count: 100
$Respawn Time: 20
$Ammo For: "riot stick"
$Flags: ("spins_in_multi")
// powerups
$Class Name: "Medical Kit"
$HUD Msg Name: XSTR(360, "Medical Kit")
$Pickup Msg Single: XSTR(361, "Medical Kit picked up")
$V3D Filename: "powerup_healthpack01.V3D"
$V3D Type: "static"
$Count: 25
$Count Multi: 50
$Respawn Time: 20
$Flags: ("spins_in_multi")
$Class Name: "First Aid Kit"
$HUD Msg Name: XSTR(362, "First Aid Kit")
$Pickup Msg Single: XSTR(363, "First Aid Kit picked up")
$V3D Filename: "meds.v3d"
$V3D Type: "static"
$Count: 25
$Respawn Time: 20
$Flags: ()
$Class Name: "Suit Repair"
$HUD Msg Name: XSTR(364, "Envirosuit Armor")
$Pickup Msg Single: XSTR(365, "Envirosuit Armor picked up")
$V3D Filename: "Powerup_RepairPack.V3D"
$V3D Type: "static"
$Count: 25
$Count Multi: 50
$Respawn Time: 20
$Flags: ("spins_in_multi")
$Class Name: "Miner Envirosuit"
$HUD Msg Name: XSTR(366, "Miner Envirosuit")
$Pickup Msg Single: XSTR(367, "Miner Envirosuit picked up")
$V3D Filename: "envirosuit1.V3D"
$V3D Type: "static"
$Count: 1
$Respawn Time: 20
$Pickup Sound: "envsuit_pickup.wav" 5 0.9
$Flags: ()
$Class Name: "Doctor Uniform"
$HUD Msg Name: XSTR(368, "Doctor's Clothing")
$Pickup Msg Single: XSTR(369, "Doctor's Clothing picked up")
$V3D Filename: "Powerup_UndercoverSCI.V3D"
$V3D Type: "static"
$Count: 1
$Respawn Time: -1
$Flags: ()
$Class Name: "Multi Invulnerability"
$HUD Msg Name: XSTR(682, "Invulnerability")
$Pickup Msg Single: XSTR(683, "Invulnerability picked up")
$V3D Filename: "powerup_invuln.vfx"
$V3D Type: "anim"
$Count: 15
$Respawn Time: 45
$Flags: ("spins_in_multi")
$Class Name: "Multi Damage Amplifier"
$HUD Msg Name: XSTR(684, "Damage Amp")
$Pickup Msg Single: XSTR(685, "Damage Amp picked up")
$V3D Filename: "powerup_damage.V3D"
$V3D Type: "static"
$Count: 30
$Respawn Time: 90
$Flags: ("spins_in_multi")
$Class Name: "Multi Super Armor"
$HUD Msg Name: XSTR(686, "Super Armor")
$Pickup Msg Single: XSTR(687, "Super Armor picked up")
$V3D Filename: "powerup_superarmor.V3D"
$V3D Type: "static"
$Count: 10
$Respawn Time: 60
$Flags: ("spins_in_multi")
$Class Name: "Multi Super Health"
$HUD Msg Name: XSTR(688, "Super Health")
$Pickup Msg Single: XSTR(689, "Super Health picked up")
$V3D Filename: "powerup_superhealth.V3D"
$V3D Type: "static"
$Count: 10
$Respawn Time: 60
$Flags: ("spins_in_multi")
// inventory items
$Class Name: "Brainstem"
$HUD Msg Name: XSTR(370, "Brainstem")
$Pickup Msg Single: XSTR(371, "Brainstem picked up")
$V3D Filename: "nanotech.v3d"
$V3D Type: "static"
$Count: 1
$Respawn Time: -1
$Flags: ()
$Class Name: "keycard"
$HUD Msg Name: XSTR(372, "Keycard")
$Pickup Msg Single: XSTR(373, "Keycard picked up")
$V3D Filename: "keycard.v3d"
$V3D Type: "static"
$Count: 1
$Respawn Time: -1
$Flags: ()
$Class Name: "Demo_K000"
$HUD Msg Name: XSTR(374, "Shouldn't be using this")
$V3D Filename: "keycard_demoK000.vfx"
$V3D Type: "anim"
$Count: 1
$Respawn Time: -1
$Flags: ()
// multiplayer items
$Class Name: "flag_red"
$HUD Msg Name: XSTR(374, "Shouldn't be using this")
$V3D Filename: "CTFflag-red.vfx"
$V3D Type: "anim"
$Count: 1
$Respawn Time: -1
$Flags: ()
$Class Name: "flag_blue"
$HUD Msg Name: XSTR(374, "Shouldn't be using this")
$V3D Filename: "CTFflag-blue.vfx"
$V3D Type: "anim"
$Count: 1
$Respawn Time: -1
$Flags: ()
$Class Name: "base_red"
$HUD Msg Name: XSTR(374, "Shouldn't be using this")
$V3D Filename: "CTFbase_red.v3d"
$V3D Type: "static"
$Count: 1
$Respawn Time: -1
$Flags: ()
$Class Name: "base_blue"
$HUD Msg Name: XSTR(374, "Shouldn't be using this")
$V3D Filename: "CTFbase_blue.v3d"
$V3D Type: "static"
$Count: 1
$Respawn Time: -1
$Flags: ()
$Class Name: "CTF Banner Red"
$HUD Msg Name: XSTR(374, "Shouldn't be using this")
$V3D Filename: "CTFbanner-red.vfx"
$V3D Type: "anim"
$Count: 1
$Respawn Time: -1
$Flags: ("no_pickup")
$Class Name: "CTF Banner Blue"
$HUD Msg Name: XSTR(374, "Shouldn't be using this")
$V3D Filename: "CTFbanner-blue.vfx"
$V3D Type: "anim"
$Count: 1
$Respawn Time: -1
$Flags: ("no_pickup")
#End