RF Client Comparison: Difference between revisions
No edit summary |
m (added the autosave function feature mention) |
||
Line 193: | Line 193: | ||
|- | |- | ||
|style="text-align:left;width:20%"|Ability to skip logo videos, etc. when launching the game | |style="text-align:left;width:20%"|Ability to skip logo videos, etc. when launching the game | ||
|style="width:20%"|{{VerCompareFalse}} | |||
|style="width:20%"|{{VerCompareFalse}} | |||
|style="width:20%"|{{VerCompareTrue}} | |||
|- | |||
|style="text-align:left;width:20%"|Autosave functionality | |||
|style="width:20%"|{{VerCompareFalse}} | |style="width:20%"|{{VerCompareFalse}} | ||
|style="width:20%"|{{VerCompareFalse}} | |style="width:20%"|{{VerCompareFalse}} |
Revision as of 07:00, 18 September 2022
This page is under construction. The information on this page may not yet be complete. |
Official | Community | |||
Red Faction 1.20
Released 20/12/2001 |
Red Faction 1.21
Released 05/08/2009 |
[Recommended Version] Dash Faction 1.8.0 Released 17/09/2022 | ||
Support/Usability | ||||
Support available |
☒
|
☒
|
☑ | |
Source code available |
☒
|
☒
|
☑ | |
Functional on modern computer hardware and operating systems (ie. Windows 10) |
☒
|
☑* |
☑ | |
Support for widescreen and custom resolutions |
☒ |
☒ |
☑ | |
Support for minimizing/alt+tabbing out of game |
☒ |
☒ |
☑
| |
Game can be run in a window |
☒
|
☒
|
☑ | |
Support for official localizations (French/German) |
☑* |
☑* |
☑ | |
International keyboard layout support |
☒* |
☒* |
☑ | |
Graphical UI for launching game with mods |
☒
|
☒
|
☑
| |
Improvements/Enhancements | ||||
High resolution/quality textures |
☒ |
☒ |
☑ | |
Enhanced texture filtering options |
☒ |
☒ |
☑ | |
Lighting for meshes (clutter, pickups, player models, corpses, etc.) |
☒
|
☒
|
☑
| |
High polygon meshes) |
☒
|
☒
|
☑ | |
Anti-aliasing |
☒
|
☒
|
☑
| |
Increased resolution for rail/rocket scanners, mirrors, and security monitor screens |
☒
|
☒
|
☑
| |
TrueType (vector) font support |
☒
|
☒
|
☑
| |
HUD scaling for high resolutions |
☒
|
☒
|
☑ | |
Weapon fire camera shake modernization |
☒ |
☒ |
☑ | |
Mouse DirectInput |
☒
|
☒
|
☑
| |
Disable red screen flash when damaged (accessibility option for some colorblindlness) |
☒
|
☒
|
☑ | |
"Set_Liquid_Depth" event functional |
☒ |
☒ |
☑ | |
Raised object limit |
☒ |
☒ |
☑ | |
Support for .DDS textures |
☒
|
☒
|
☑
| |
Support for custom meshes in levels |
☒
|
☒
|
☑
| |
Configure mouse sensitivity with numeric values |
☒
|
☒
|
☑
| |
Support for Ctrl+V (paste from clipboard) in menu dialog boxes |
☒
|
☒
|
☑
| |
Load unlimited number of VPP packfiles and files within those packfiles (VPP packfiles are used to store custom maps, skins, etc.) |
☒ |
☒ |
☑ | |
[MP Only] Improved trigger capabilities in levels |
☒
|
☒
|
☑ | |
[MP Only] rf:// protocol handler for joining servers without first launching game |
☒
|
☒
|
☑
| |
New Functionality | ||||
In-game downloading for user-made levels |
☒
|
☒
|
☑ | |
Framerate (FPS) limit |
☒ |
☒ |
☑ | |
Ability to skip cutscenes at will if desired |
☒
|
☒
|
☑
| |
Ability to skip logo videos, etc. when launching the game |
☒
|
☒
|
☑
| |
Autosave functionality |
☒
|
☒
|
☑
| |
Access to built-in RF debugging features (ie. show trigger bounding boxes, etc.) |
☒
|
☒
|
☑ | |
Ability to disable linear pitch curve (mouse movement slowing down when looking up/down) |
☒
|
☒
|
☑
| |
Ability to disable level ambient sounds |
☒
|
☒
|
☑ | |
Ability to turn off light glares (enhance visibility and performance) |
☒
|
☒
|
☑
| |
[MP Only] Spectate mode |
☒
|
☒
|
☑ | |
[MP Only] Anticheat |
☒ |
☒ |
☑ | |
[MP Only] Additional configurable options for dedicated server hosts |
☒
|
☒
|
☑ | |
[MP Only] Scoreboard enhancements |
☒
|
☒
|
☑ | |
[MP Only] Display impacts of enemy weapon fire |
☒
|
☒
|
☑
| |
[MP Only] Team-specific respawn points in Team Deathmatch |
☒
|
☒
|
☑
| |
[MP Only] UPnP support for servers |
☒
|
☒
|
☑
| |
Bug Fixes | ||||
Fixes for critical security vulnerabilities/issues |
☒
|
☑ |
☑ | |
Fix for submarine explosion bug |
☒
|
☒
|
☑
| |
Fix for crash when picking up items |
☑ |
☒
|
☑ | |
Z-fighting graphical issues fixed on Intel and AMD GPUs |
☒
|
☒
|
☑
| |
Fixed light glare coronas being visible through meshes (clutter, pickups, corpses, etc.) |
☒
|
☒
|
☑
| |
Fixed framerate issues in all levels if no level with fog configured had been loaded in current play session - in some cases, this fix doubles framerate |
☒
|
☒
|
☑
| |
Fixed draw order bugs for Hendrix, generators, machinery, and Riot Shield |
☒
|
☒
|
☑
| |
Fixed layering issues with liquid surfaces, detail brushes with alpha, and Rail Driver scanners |
☒
|
☒
|
☑
| |
Fix for visual issues with undercover Parker (ie. "Frankenparker" bug) |
☒
|
☒
|
☑
| |
Fix for issue that caused scrolling textures to not functional until an explosion had occured |
☒
|
☒
|
☑
| |
Fixes for savegame file corruption issues |
☒
|
☒
|
☑
| |
Fixed improperly rendered lightmaps for detail brushes with alpha (like glass and grating) |
☒
|
☒
|
☑
| |
Fix for cutscene synchronization issues (audio / animations out of sync) |
☒
|
☒
|
☑
| |
Fixed framerate issues when using Flame Thrower |
☒
|
☒
|
☑
| |
Fixed visibility issues that allowed players to see through geometry when using scopes/scanners (ie. "wall-peeking" bug) |
☒
|
☒
|
☑
| |
Fix for various issues when running game at high framerate (including issues jumping out of water, getting stuck to floor, etc.) |
☒
|
☒
|
☑
| |
Fix for bug causing FPS to drop to nearly 0 seemingly randomly (technically caused by entities having invalid orientation values) |
☑ |
☒
|
☑ | |
[MP Only] Fix for entity spawning bug (ie. "Orion" bug) |
☒
|
☒
|
☑
| |
[MP Only] Fixed issues with weapon autoswitch still happening even when disabled |
☒
|
☒
|
☑
| |
[MP Only] Fixed issue that made dedicated servers crash when loading custom levels with directional lights |
☒
|
☒
|
☑
| |
[MP Only] Fix for "buzzing" sound when other players in map are in water |
☒
|
☒
|
☑
| |
[MP Only] Fixed timing issues that occur when servers are running for 25+ days (items not respawning, pings reporting incorrect values, etc.) |
☒
|
☒
|
☑
|