RF1 Model Dummies: Difference between revisions
(Created page with "{{Template:RF1Editing}} {| class="wikitable" |- |'''Dummy Name''' |'''Purpose''' |'''Example File''' |'''Notes''' |- |primary_X |Primary weapon position | | |- |secondary_X |...") |
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|csphere_X | |csphere_X | ||
| | |Collision spheres | ||
| | | | ||
| | | | ||
|- | |- | ||
|corona_X | |corona_X | ||
|Position/rotation of glares | |||
| | | | ||
| | |Glare classes to use are specified in [[entity.tbl]], [[clutter.tbl]], or [[weapons.tbl]] (depending on what your model is used for) | ||
|- | |- | ||
|led_X | |led_X | ||
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|thruster_X | |thruster_X | ||
|Position/rotation of thrusters | |||
| | | | ||
| | |Thruster [[.vfx]] files to use are specified in [[entity.tbl]] | ||
|- | |- | ||
|bumper_X | |bumper_X | ||
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|eye | |eye | ||
|Eye position | |||
| | | | ||
| | |Only relevant for entity meshes that either have cameras (ie. player models), or use weapons with specified to fire from_eye in [[weapons.tbl]] | ||
|- | |- | ||
|corpse_carry | |corpse_carry |
Revision as of 16:20, 6 July 2021
Dummy Name | Purpose | Example File | Notes |
primary_X | Primary weapon position | ||
secondary_X | Secondary weapon position | ||
rface_X | |||
interface_X | |||
muzzle_X | |||
csphere_X | Collision spheres | ||
corona_X | Position/rotation of glares | Glare classes to use are specified in entity.tbl, clutter.tbl, or weapons.tbl (depending on what your model is used for) | |
led_X | |||
shell_eject_X | |||
primary_weapon_X | |||
thruster_X | Position/rotation of thrusters | Thruster .vfx files to use are specified in entity.tbl | |
bumper_X | |||
grip_X | |||
cart_X | |||
fork_X | |||
pivot_X | |||
pilot_light_X | |||
ct_X | |||
ammo_digit_X | |||
eye | Eye position | Only relevant for entity meshes that either have cameras (ie. player models), or use weapons with specified to fire from_eye in weapons.tbl | |
corpse_carry | |||
jeep_gun | |||
mouth | |||
flag | |||
p_flag | |||
helmet | |||
shieldcenter | |||
detonator | |||
silencer_dummy |