RF1 Engine and Level Editor Limits: Difference between revisions
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|Unknown | |Unknown | ||
|Target objects - primarily used for cutscene cameras and bolt emitters. | |Target objects - primarily used for cutscene cameras and bolt emitters. | ||
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|Loaded Packfiles | |||
|No | |||
|256 (RF), Unlimited (DF) | |||
|Includes all .vpp packfiles loaded by the game. These are used to store custom maps, clientside mods, etc. Without Dash Faction, the game will ignore any .vpp packfiles after the 256th. | |||
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|Files within Packfiles | |||
|No | |||
|13500 (RF), Unlimited (DF) | |||
|Includes all files within all .vpp packfiles loaded by the game. Without Dash Faction, the game will stop loading files in packfiles after the 13500th. | |||
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[[Category: Red Faction]] | [[Category: Red Faction]] | ||
[[Category: RF1 Editing]] | [[Category: RF1 Editing]] |
Revision as of 13:22, 28 October 2020
This page lists all known limitations of the GeoMod engine and maps built using RED level editor.
Important:
- There's no guarantee that your map won't may perform poorly or crash for other reasons, even if these limits have not been explicitly exceeded.
- The de facto standard RF server and client version Dash Faction removes or increases a number of these limits.
- In cases where Dash Faction has removed or increased a limit, the default limit is indicated with (RF), and the Dash Faction limit is indicated with (DF).
Element | Object | Specific Limit | Notes |
Objects | --- | 1024 (RF), 65536 (DF) | Elements with "Yes" in the "Object" column all count toward this limit. Some objects also have their own specific limits. |
Bullets/Projectiles | Yes | Unknown (RF), Unlimited (DF) | Produced by weapon fire (players and AI). Exists until the $Lifetime value is exceeded, the bullet impacts something, or the projectile explodes. |
Entities | Yes | 64* | Includes all players (multiplayer), vehicles, AI, cameras, and turrets. *Limit is not on the number of entities, but rather the number of entities that can be saved in savegame files. If you're mapping for multiplayer, this isn't a concern. |
Corpses | Yes | 30 (RF), Unlimited (DF) | Dead entities in corpse pose. Counts both pre-placed corpses and corpses created by entities dying during gameplay. |
Faces/Polygons | No | 10500 | Counts all polygons on geometry (brushes) in a level. Note that this is a "soft limit", and nothing bad will necessarily happen simply as a result of exceeding this limit. (the RED console will turn red in color, though) |
Face Vertices | No | 50400 | Note that this is a "soft limit", and nothing bad will necessarily happen simply as a result of exceeding this limit. (the RED console will turn red in color, though) |
Vertices | No | 13650 | Counts all vertices on geometry (brushes) in a level. Note that this is a "soft limit", and nothing bad will necessarily happen simply as a result of exceeding this limit. (the RED console will turn red in color, though) |
Lights | No | 1000 | RED will crash if this limit is exceeded. |
Lights on a face | No | 64 | If more than 64 lights are attempting to illuminate a single face, that face will turn pink. You can fix this by reducing the number of lights affecting the face, or breaking up the face so it's more than a single lightmap. Note that coplanar faces are merged together at build time, so if you're attempting to break up a face for this reason, you must either use portals, or create a minor change in elevation. Also note that the true area of effect for a spotlight is based up on the range being used to determine the diameter (diameter = range X 2). |
Clutter | Yes | 512* | Includes light fixtures, furniture, etc. *Limit is not on the number of clutter objects, but rather the number of them that can be saved in savegame files. If you're mapping for multiplayer, this isn't a concern. |
Decals | No | 64/96/128 | If you exceed 64 decals, you'll get a pop-up warning when saving your level. This was a hard limit for PS2 maps, but can be ignored for PC maps. If you exceed 96 decals, the game will stop creating them after the 96th. If you exceed 128 decals, your level file will become corrupt. |
Items | Yes | 200 | Includes pickups, CTF flags/bases, CTF banners, etc. If you exceed 200 items, the game will stop creating them after the 200th. Dropped items by killed players/AI also count as objects, but don't count toward the 200 item limit. |
Multiplayer Respawn Points | No | 32 | If you exceed 32 multiplayer respawn points, the game will ignore any beyond the 32nd. |
Multiplayer Respawn Points | No | 32 | If you exceed 32 multiplayer respawn points, the game will ignore any beyond the 32nd. |
Particle Emitters | No | 128 | If you exceed 128 particle emitters, your level file will become corrupt. |
Triggers | Yes | Unknown | Includes Trigger Door, Trigger Auto, and Trigger Event. |
Events | Yes | Unknown | Includes all types of events. |
Keyframes | Yes | Unknown | Includes each keyframe object, silver and gold alike. |
Targets | Yes | Unknown | Target objects - primarily used for cutscene cameras and bolt emitters. |
Loaded Packfiles | No | 256 (RF), Unlimited (DF) | Includes all .vpp packfiles loaded by the game. These are used to store custom maps, clientside mods, etc. Without Dash Faction, the game will ignore any .vpp packfiles after the 256th. |
Files within Packfiles | No | 13500 (RF), Unlimited (DF) | Includes all files within all .vpp packfiles loaded by the game. Without Dash Faction, the game will stop loading files in packfiles after the 13500th. |