Siege: Difference between revisions
(New page: Siege is a gamemode present in Red Faction: Guerrilla. ==Description== Two teams take turns attacking and defending targets on a map. Attackers will use whatever tools at hand to tear...) |
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Siege is a | Siege is a gametype present in [[Red Faction: Guerrilla]]. | ||
==Description== | ==Description== | ||
Two teams take turns attacking and defending targets on a map. | Two teams take turns attacking and defending targets on a map. The attackers will use whatever tools at hand to tear down specific targets while the defenders use their [[Reconstructor|Reconstructors]] to hold the line. The team that causes the most damage to the targets is the winner. 100 points is awarded to a team for each completely destroyed target, other points are awarded for the percent damage inflicted on the target. Points can be lost from the attackers total by the defenders rebuilding the targets with their [[Reconstructor|Reconstructors]], targets that have been completely destroyed cannot be rebuilt. | ||
[[Category:Red Faction: Guerrilla]] | [[Category:Red Faction: Guerrilla]] |
Latest revision as of 03:10, 9 June 2009
Siege is a gametype present in Red Faction: Guerrilla.
Description
Two teams take turns attacking and defending targets on a map. The attackers will use whatever tools at hand to tear down specific targets while the defenders use their Reconstructors to hold the line. The team that causes the most damage to the targets is the winner. 100 points is awarded to a team for each completely destroyed target, other points are awarded for the percent damage inflicted on the target. Points can be lost from the attackers total by the defenders rebuilding the targets with their Reconstructors, targets that have been completely destroyed cannot be rebuilt.