User talk:Taltharius: Difference between revisions

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== 120FPS bug ==
In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.
In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.


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* Using the Nvidia Control Panel to set "Max Frame Rate" to 120.
* Using the Nvidia Control Panel to set "Max Frame Rate" to 120.
== Better workaround for foley.xtbl issue with table file editor ==
When loading any given xtbl file, Volition's Table File Editor expects that an xtbl named "foley.xtbl" will be present in the same folder as the rest of the extracted xtbl files; it throws an error if no foley.xtbl is found.
Oddly enough, Red Faction: Guerrilla does not have an xtbl with this exact name (presumably, the older Saints Row games did, which also use xtbl files).
The traditional workaround for modding RFG xtbl files with the editor, was to simply create a blank foley.xtbl file with nothing in it. However, I recently stumbled across a better workaround, which I will describe below.
In the Steam Edition, you can find "dlc01_foley.xtbl" in the "dlcp01_misc.vpp_pc" archive. In the Remaster, it can be found in "misc.vpp_pc" archive. Extract it, then place it with the rest of your extracted xtbl files.
Afterwards, rename it to "foley.xtbl", and the Table File Editor should accept it. This also allows a bunch of audio references in the editor to work properly as well.

Revision as of 14:10, 25 February 2024

120FPS bug

In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.


Capping the framerate at 120FPS will prevent both of these problems from occurring, and may also prevent other subtle bugs/glitches from occurring.


One of several methods can be used to cap the game's framerate. They will be listed below.


Methods that should work with any GPU

  • Using the Rivatuner Statistics Server to enforce a 120FPS limit.
  • Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz-capable monitor.

Methods that only work with an AMD GPU

  • Using Radeon Chill and setting both "Min FPS" and "Max FPS" to 120.
  • (Not recommended) Using Frame Rate Target Control to enforce a 120FPS limit. This is an older method than Radeon Chill, and often considered worse for input lag.

Method that only works with an Nvidia GPU

  • Using the Nvidia Control Panel to set "Max Frame Rate" to 120.


Better workaround for foley.xtbl issue with table file editor

When loading any given xtbl file, Volition's Table File Editor expects that an xtbl named "foley.xtbl" will be present in the same folder as the rest of the extracted xtbl files; it throws an error if no foley.xtbl is found.

Oddly enough, Red Faction: Guerrilla does not have an xtbl with this exact name (presumably, the older Saints Row games did, which also use xtbl files).

The traditional workaround for modding RFG xtbl files with the editor, was to simply create a blank foley.xtbl file with nothing in it. However, I recently stumbled across a better workaround, which I will describe below.

In the Steam Edition, you can find "dlc01_foley.xtbl" in the "dlcp01_misc.vpp_pc" archive. In the Remaster, it can be found in "misc.vpp_pc" archive. Extract it, then place it with the rest of your extracted xtbl files.

Afterwards, rename it to "foley.xtbl", and the Table File Editor should accept it. This also allows a bunch of audio references in the editor to work properly as well.