RF Client Comparison and Red Faction: Guerrilla FAQ: Difference between pages

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(Difference between pages)
(Major update - removed PF listing as per deprecation, clarified wording for most items, removed some entries that aren't really notable to condense)
 
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{{Under construction}}
{{Under construction}}
__FORCETOC__
This page provides fixes to commonly encountered issues, and answers to frequently asked questions.
{| class="wikitable" style="width:100%;text-align:center"
 
|colspan="1"|
It would be impossible to list absolutely every issue and question that may come up on this page. If you're facing an issue or have a question that doesn't appear on this page, please feel welcome to join the Red Faction Community Discord and ask it. It's extremely likely that someone there knows the answer and would be happy to help you.
|colspan="2" style="color:red;font-size:140%;text-align:center;padding:10px"|Official
 
|colspan="1" style="color:blue;font-size:140%;text-align:center;padding:10px"|Community
'''[https://discord.gg/fRrUzuV Join the Red Faction Community Discord]'''
|-
 
|
==Frequently Asked Questions==
|style="font-size:140%;text-align:center;padding:10px;width=20%"|[[RF_Clients#v1.20|Red Faction 1.20]]
 
<span style="font-size:60%;color:grey;padding:0px">Released 20/12/2001<br />Latest retail version</span>
===My game is crashing! How can I get help?===
|style="font-size:140%;text-align:center;padding:10px;width=20%"|[[RF_Clients#v1.21|Red Faction 1.21]]
{{Answer|If you're running the GoG version, try updating your game or use GoG Galaxy. Kaiko has indicated that some GoG users running older versions may experience crashes.}}
<span style="font-size:60%;color:grey;padding:0px">Released 05/08/2009<br />Latest Steam/GoG version</span>
 
|style="font-size:140%;text-align:center;padding:10px;width=20%"|<span style="font-face:bold;font-size:120%">[Recommended Version]</span><br /><br />[[RF_Clients#Dash Faction|Dash Faction 1.7.0]]
Otherwise, the best way to get help with these kinds of issues is to join [https://discord.gg/fRrUzuV the Red Faction Community Discord] and describe the issue you're facing.
<span style="font-size:60%;color:grey;padding:0px">Released 05/06/2021<br />by rafalh</span>
 
===Where can I get a copy of Red Faction: Guerrilla?===
{{Answer|Red Faction: Guerrilla is available for purchase as a digital download or physical copy (CD).}}
 
'''Digital Download:'''
* [https://store.steampowered.com/app/667720/Red_Faction_Guerrilla_ReMarstered/ Steam]
* [https://www.gog.com/game/red_faction_guerrilla_remarstered GoG]
 
'''Physical Copy (CD):'''
* [https://www.amazon.com/Red-Faction-Guerrilla-Re-Mars-tered-DVD-Windows/dp/B07F7PWTYF0 Amazon]
* [https://www.ebay.ca/sch/i.html?&_nkw=red+faction+guerrilla+pc eBay]
===Will Red Faction: Guerrilla run on my computer?===
{{Answer|The minimum recommended system requirements for Red Faction: Guerrilla Re-Mars-tered are listed below.
 
'''Official Red Faction: Guerrilla Re-Mars-tered Minimum System Requirements'''
* '''Operating System:''' Windows 7, Windows 8, Windows 10 (64bit)
* '''DirectX Version:''' DirectX 11
* '''Processor:''' Intel or AMD Dual Core CPU 2.5 GHz
* '''Memory:''' 4 GB RAM
* '''Video Card:''' DirectX 10 Feature Level AMD or NVIDIA Card with 1 GB VRAM
* '''Storage:''' 32 GB available space
}}
===What's the difference between Red Faction: Guerrilla Steam Edition and Red Faction: Guerrilla Re-Mars-tered?===
{{Answer|The key benefits of Red Faction: Guerrilla Re-Mars-tered over the original (Steam Edition) are listed below.
 
* Reworked graphics, adding specular mapping and other features
* Improved shadow rendering
* Improved lighting engine
* Rework of shader & postprocessing features
* Native 4k support
* Ability to reset destruction for all structures
* Previously multiplayer-exclusive features now available in single player - different sledgehammers, backpacks, and [[Reconstructor]] as examples
}}
 
===Why is RF:G or RF:GR multiplayer really laggy sometimes?===
{{Answer|Due to RF:G and RF:GR multiplayer using a peer-to-peer networking model, and the lack of traditional dedicated servers, the "server" is hosted by one of the players in a game. Because of this, gameplay will likely be laggy at times, depending on the performance and network connection of the player chosen as the host.
}}
===Can I host a dedicated server for RF:G or RF:GR?===
{{Answer|No, RF:G and RF:GR both use a peer-to-peer networking model - which effectively means that dedicated servers don't exist. The "server" is hosted by one of the individual players in the game.
}}
===Does anyone play RF:G or RF:GR multiplayer?===
{{Answer|While RF:G and RF:GR multiplayer isn't especially active, it does have players. Unfortunately, due to the playlist system and peer-to-peer networking model, it's often difficult to find other players to play with.
}}
The most reliable method of finding other RF:G or RF:GR players to play with is to join [https://discord.gg/fRrUzuV the Red Faction Community Discord] and use the ''#rfg-matchmaking'' channel to attempt to organize games. The Discord supports matchmaking across all platforms on which RF:G and RF:GR were released.
===I have an old disc copy of Red Faction: Guerrilla from when it first came out. Can I activate it on Steam?===
===Can I play Red Faction: Guerrilla in first person?===
{{Answer|Not natively, but two separate methods of playing RF:G in first person have been developed by the community. They're listed below, and we encourage you to join the [https://discord.gg/factionfiles FactionFiles Community Discord] if you have any further questions or would like some assistance configuring these mods.}}
 
* '''RSL script loader''', developed by '''Moneyl''' (Re-Mars-tered only!): [https://rsl.readthedocs.io/en/latest/Installation.html Installation guide for RSL]
 
* '''RFG 1st Person mod''', developed by '''MartianMadman''' (Re-Mars-tered and Classic): [https://github.com/MartianMadman/RFG_1stPerson Github page]
 
===Can I make custom maps/levels for Red Faction: Guerrilla?===
{{Answer|Unfortunately, the RF:G level editor ([[CLOE]]) was never released to the public.}}
 
No method currently exists for the community to create custom maps/levels for the game, however community developer [[moneyl]] has recently been doing some awesome work on software to view and explore the RF:G game world. You can read more about his project here: [[Nanoforge_(Tool)|Nanoforge]]
 
===Where can I find Red Faction: Guerrilla mods?===
{{Answer|[https://factionfiles.com FactionFiles.com] is the most extensive source of community-made mods and tools for Red Faction: Guerrilla. Some specific categories of community-made Red Faction: Guerrilla files from Faction Files are listed below.
 
While we try to maintain the most up-to-date list of community-made content at FactionFiles.com, you may also find RF:G mods on other sites, such as [https://www.nexusmods.com/redfactionguerilla/mods/ Nexus Mods].}}
 
'''Community File Categories:'''
* [https://www.factionfiles.com/ff.php?action=files&file_category=4 Standalone Mods]
* [https://www.factionfiles.com/ff.php?action=files&file_category=3 Tools]
* [https://www.factionfiles.com/ff.php?action=files&file_category=29 Scripts for use with the RF:GR Script Loader]
* [https://www.factionfiles.com/ff.php?action=files&file_category=16 Mods for use with the RF:G Steam Edition Mod Manager]
* [https://www.factionfiles.com/ff.php?action=files&file_category=30 Mods for use with the RF:G Re-Mars-tered Mod Manager]
===How can I install and use Red Faction: Guerrilla mods?===
{{Answer|'''NOTE:''' We've tried to standardize the distribution format of mods on [https://factionfiles.com FactionFiles.com] to the greatest extent possible, and this guide assumes you're installing mods from there. These steps may not work for you if you obtained a mod from another source. That being said, RF:G has no built-in mod support to speak of, so it's very difficult to detail a consistent and reliable method of installation for them. If you run into issues using a mod or have questions, it's best to join the [https://discord.gg/fRrUzuV Red Faction Community Discord] for some assistance.}}
 
'''Installing Standalone Mods'''
* '''NOTE:''' As indicated above, RF:G has no built-in mod support whatsoever. The Mod Manager was developed to help with this, but Standalone Mods (ie. mods that don't use the mod manager) can vary greatly in format. As such, this guide should be seen as just a set of general guidelines. If you run into issues using a mod or have questions, it's best to join the [https://discord.gg/fRrUzuV Red Faction Community Discord] for some assistance.
* '''IMPORTANT:''' Before installing any Standalone Mods that require overwriting core game files (as most do), it is ''highly'' recommended that you save a backup copy of any affected files.
* Extract the files included in the standalone mod download to your game data directory and overwrite any existing files (Normally this will be '''C:\Steam\steamapps\common\Red Faction Guerrilla\build\pc\cache''' for Steam Edition, and '''C:\Steam\steamapps\common\Red Faction Guerrilla Re-MARS-tered\data''' for Re-Mars-tered)
 
'''Installing Mod Manager Mods'''
* Download and install the RF:G Mod Manager you need:
** [https://www.factionfiles.com/ff.php?action=file&id=517005 Download Mod Manager for Steam Edition]
** [https://www.factionfiles.com/ff.php?action=file&id=517772 Download Mod Manager for Re-Mars-tered]
* Extract the folder for your Mod Manager-compatible mod to '''\mods\''' under the Mod Manager directory.
* '''IMPORTANT''': Ensure you extract the folder for the mod, not the contents of the folder. .xml files (or other files) for a specific mod need to be in a subdirectory for that mod under '''\mods\''', not directly in the '''\mods\''' folder itself.
 
===How can I get a copy of Red Faction: Guerrilla Re-Mars-tered for free on Steam?===
{{Answer|If you own Red Faction: Guerrilla (Original/Steam Edition) on Steam, you'll receive a free copy of Re-Mars-tered automatically.}}
 
===Can I import my save game file from Steam Edition to Re-Mars-tered?===
{{Answer|Yes! When starting the game for the first time, you will be asked if you wish to import any Steam Edition save game files. Alternatively, you can access this feature under Options -> Extras -> Import save data.}}
 
''Important:'' The "Import save data" option will only appear when the game found save data from the steam version in the default directory. Normally, this is C:\Program Files (x86)\Steam\userdata\<Your Steam ID>\20500\remote
 
===Where are RF:G and RF:GR's config and savegame files stored?===
{{Answer|Please reference the table below.}}


<span style="font-size:80%">[[Dash Faction Installation Guide]]</span>
{| class="wikitable"
|-
!File
|colspan="5" style="text-align:left;font-weight:bold;background-color:#DDDDDD"|Support/Usability
!Original (GFWL) Edition
|-
!Steam Edition
|style="text-align:left;width:20%"|Support available
!Re-Mars-tered (Steam)
|style="width:20%"|{{VerCompareFalse}}
!Re-Mars-tered (GoG)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Available on FactionFiles Discord: <br /> [https://discord.gg/factionfiles discord.gg/factionfiles]}}
|-
|style="text-align:left;width:20%"|Source code available
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Source code available: <br /> [https://github.com/rafalh/dashfaction Dash Faction Source]}}
|-
|style="text-align:left;width:20%"|Functional on modern computer hardware and operating systems (ie. Windows 10)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Fixes some compatibility issues|*}}
|style="width:20%"|{{VerCompareTrue|Fixes all known compatibility issues}}
|-
|style="text-align:left;width:20%"|Support for widescreen and custom resolutions
|style="width:20%"|{{VerCompareFalse|HUD elements are broken and FOV doesn't scale accurately}}
|style="width:20%"|{{VerCompareFalse|HUD elements are broken, FOV doesn't scale accurately, and game will often crash when running at higher resolutions}}
|style="width:20%"|{{VerCompareTrue|Full support for all resolutions (including widescreen)}}
<!---|-
|style="text-align:left;width:20%"|Game will launch without RF CD2 inserted
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|style="width:20%"|{{VerCompareTrue}}--->
|-
|style="text-align:left;width:20%"|Support for minimizing/alt+tabbing out of game
|style="width:20%"|{{VerCompareFalse|Game will crash}}
|style="width:20%"|{{VerCompareFalse|Game will crash}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Game can be run in a window
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Full screen, windowed, and noborder/stretched window modes available}}
|-
|style="text-align:left;width:20%"|Support for official localizations (French/German)
|style="width:20%"|{{VerCompareTrue|Localizations have entirely separate game executables|*}}
|style="width:20%"|{{VerCompareTrue|Localizations have entirely separate game executables|*}}
|style="width:20%"|{{VerCompareTrue|Support for all 3 official localizations (French/German/English)}}
|-
|style="text-align:left;width:20%"|International keyboard layout support
|style="width:20%"|{{VerCompareFalse|Only in separate region-specific game executables|*}}
|style="width:20%"|{{VerCompareFalse|Only in separate region-specific game executables|*}}
|style="width:20%"|{{VerCompareTrue|Full support for international keyboard layouts}}
|-
|style="text-align:left;width:20%"|Graphical UI for launching game with mods
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|colspan="5" style="text-align:left;font-weight:bold;background-color:#DDDDDD"|Improvements/Enhancements
|-
|style="text-align:left;width:20%"|High resolution/quality textures
|style="width:20%"|{{VerCompareFalse|Maximum texture resolution of 256px in any direction, and texture quality is reduced}}
|style="width:20%"|{{VerCompareFalse|Maximum texture resolution of 256px in any direction, and texture quality is reduced}}
|style="width:20%"|{{VerCompareTrue|No upper limit for texture resolution, and textures are displayed at full (original) quality}}
<!---|-
|style="text-align:left;width:20%"|Support for 24/32 bit textures
|style="width:20%"|{{VerCompareFalse|Textures are converted to 16 bit (reduced quality)}}
|style="width:20%"|{{VerCompareFalse|Textures are converted to 16 bit (reduced quality)}}
|style="width:20%"|{{VerCompareTrue|Textures are displayed at original quality}}--->
|-
|style="text-align:left;width:20%"|Enhanced texture filtering options
|style="width:20%"|{{VerCompareFalse|Bilinear/trilinear}}
|style="width:20%"|{{VerCompareFalse|Bilinear/trilinear}}
|style="width:20%"|{{VerCompareTrue|Bilinear/trilinear, anisotropic, and nearest neighbor}}
|-
|style="text-align:left;width:20%"|Lighting for meshes (clutter, pickups, player models, corpses, etc.)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|High polygon meshes)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Option available to adjust LOD transition distance, resulting in higher quality meshes being displayed}}
|-
|style="text-align:left;width:20%"|Anti-aliasing
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Increased resolution for rail/rocket scanners, mirrors, and security monitor screens
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|TrueType (vector) font support
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|HUD scaling for high resolutions
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Sharp larger HUD for high resolutions}}
|-
|style="text-align:left;width:20%"|Weapon fire camera shake modernization
|style="width:20%"|{{VerCompareFalse|Screenshake dependent on framerate}}
|style="width:20%"|{{VerCompareFalse|Screenshake dependent on framerate}}
|style="width:20%"|{{VerCompareTrue|Screenshake independent of framerate}}
|-
|style="text-align:left;width:20%"|Mouse DirectInput
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Disable red screen flash when damaged (accessibility option for some colorblindlness)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Option available}}
|-
|style="text-align:left;width:20%"|"Set_Liquid_Depth" event functional
|style="width:20%"|{{VerCompareFalse|Game shipped with this event disabled}}
|style="width:20%"|{{VerCompareFalse|Game shipped with this event disabled}}
|style="width:20%"|{{VerCompareTrue|Event enabled - functional in custom maps and in [[L5: Geothermal Power Plant]]}}
|-
|style="text-align:left;width:20%"|Raised object limit
|style="width:20%"|{{VerCompareFalse|Limit of 1024}}
|style="width:20%"|{{VerCompareFalse|Limit of 1024}}
|style="width:20%"|{{VerCompareTrue|Limit of 65536 + some other limits removed}}
|-
|style="text-align:left;width:20%"|Support for .DDS textures
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Support for custom meshes in levels
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Configure mouse sensitivity with numeric values
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Support for Ctrl+V (paste from clipboard) in menu dialog boxes
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Load unlimited number of VPP packfiles and files within those packfiles (VPP packfiles are used to store custom maps, skins, etc.)
|style="width:20%"|{{VerCompareFalse|Limit of 256 packfiles and 13,500 files within packfiles, game will ignore any files after that point}}
|style="width:20%"|{{VerCompareFalse|Limit of 256 packfiles and 13,500 files within packfiles, game will ignore any files after that point}}
|style="width:20%"|{{VerCompareTrue|No limits}}
|-
|style="text-align:left;width:20%"|[MP Only] Improved trigger capabilities in levels
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Support for lagless triggers, teleporters, and team-specific triggers}}
|-
|style="text-align:left;width:20%"|[MP Only] '''rf://''' protocol handler for joining servers without first launching game
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|colspan="5" style="text-align:left;font-weight:bold;background-color:#DDDDDD"|New Functionality
|-
|style="text-align:left;width:20%"|In-game downloading for user-made levels
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Sourced from [https://factionfiles.com FactionFiles.com] database}}
|-
|style="text-align:left;width:20%"|Framerate (FPS) limit
|style="width:20%"|{{VerCompareFalse|Not configurable, 120 max}}
|style="width:20%"|{{VerCompareFalse|Not configurable, 120 max}}
|style="width:20%"|{{VerCompareTrue|Configurable limit (10 - 240)}}
|-
|style="text-align:left;width:20%"|Ability to skip cutscenes at will if desired
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Ability to skip logo videos, etc. when launching the game
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Access to built-in RF debugging features (ie. show trigger bounding boxes, etc.)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Available in single player}}
|-
|style="text-align:left;width:20%"|Ability to disable linear pitch curve (mouse movement slowing down when looking up/down)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Ability to disable level ambient sounds
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Configurable volume scale for ambient sounds}}
|-
|style="text-align:left;width:20%"|Ability to turn off light glares (enhance visibility and performance)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|[MP Only] Spectate mode
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Free camera and first person spectate supported}}
|-
|style="text-align:left;width:20%"|[MP Only] Anticheat
|style="width:20%"|{{VerCompareFalse|Extremely basic anticheat measures}}
|style="width:20%"|{{VerCompareFalse|Extremely basic anticheat measures}}
|style="width:20%"|{{VerCompareTrue|Enhanced anticheat measures}}
|-
|style="text-align:left;width:20%"|[MP Only] Additional configurable options for dedicated server hosts
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Extensive configuration options available: [[Dash_Faction_Server_Config_Templates|List of configurable items]]}}
|-
|style="text-align:left;width:20%"|[MP Only] Scoreboard enhancements
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Enhanced default scoreboard with open/close animations, K:D, map author, etc.}}
|-
|style="text-align:left;width:20%"|[MP Only] Display impacts of enemy weapon fire
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|[MP Only] Team-specific respawn points in Team Deathmatch
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|[MP Only] UPnP support for servers
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|colspan="5" style="text-align:left;font-weight:bold;background-color:#DDDDDD"|Bug Fixes
|-
|style="text-align:left;width:20%"|Fixes for critical security vulnerabilities/issues
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Large number of security issues/vulnerabilities resolved}}
|style="width:20%"|{{VerCompareTrue|All known security issues/vulnerabilities resolved}}
|-
|style="text-align:left;width:20%"|Fix for submarine explosion bug
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Fix for crash when picking up items
|style="width:20%"|{{VerCompareTrue|Bug not present}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Bug not present}}
|-
|style="text-align:left;width:20%"|Z-fighting graphical issues fixed on Intel and AMD GPUs
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Fixed light glare coronas being visible through meshes (clutter, pickups, corpses, etc.)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Fixed framerate issues in all levels if no level with fog configured had been loaded in current play session - in some cases, this fix doubles framerate
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Fixed draw order bugs for Hendrix, generators, machinery, and [[Riot Shield]]
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Fixed layering issues with liquid surfaces, detail brushes with alpha, and [[Rail Driver]] scanners
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Fix for visual issues with undercover Parker (ie. "Frankenparker" bug)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Fix for issue that caused scrolling textures to not functional until an explosion had occured
|style="width:20%"|{{VerCompareFalse}}
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|style="text-align:left;width:20%"|Fixes for savegame file corruption issues
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|style="width:20%"|{{VerCompareTrue}}
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|style="text-align:left;width:20%"|Fixed improperly rendered lightmaps for detail brushes with alpha (like glass and grating)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Fix for cutscene synchronization issues (audio / animations out of sync)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
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|style="text-align:left;width:20%"|Fixed framerate issues when using [[Flame Thrower]]
|style="width:20%"|{{VerCompareFalse}}
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|style="width:20%"|{{VerCompareTrue}}
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|style="text-align:left;width:20%"|Fixed visibility issues that allowed players to see through geometry when using scopes/scanners (ie. "wall-peeking" bug)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Fix for various issues when running game at high framerate (including issues jumping out of water, getting stuck to floor, etc.)
|style="width:20%"|{{VerCompareFalse}}
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|style="width:20%"|{{VerCompareTrue}}
|-
|style="text-align:left;width:20%"|Fix for bug causing FPS to drop to nearly 0 seemingly randomly (technically caused by entities having invalid orientation values)
|style="width:20%"|{{VerCompareTrue|Bug not present}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue|Bug not present}}
|-
|style="text-align:left;width:20%"|[MP Only] Fix for entity spawning bug (ie. "Orion" bug)
|style="width:20%"|{{VerCompareFalse}}
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|style="text-align:left;width:20%"|[MP Only] Fixed issues with weapon autoswitch still happening even when disabled
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|-
|-
|style="text-align:left;width:20%"|[MP Only] Fixed issue that made dedicated servers crash when loading custom levels with directional lights
!Config files
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|%USERPROFILE%\Documents\My Games\Red Faction Guerrilla\Options\rfg_display_options.rfgs_pc
|style="width:20%"|{{VerCompareFalse}}
|%USERPROFILE%\Documents\My Games\Red Faction Guerrilla\Options\rfg_display_options.rfgs_pc
|style="width:20%"|{{VerCompareTrue}}
|%APPDATA%\kaiko\rfg\config.ini
|%APPDATA%\kaiko\rfg\config.ini
|-
|-
|style="text-align:left;width:20%"|[MP Only] Fix for "buzzing" sound when other players in map are in water
!Savegame files
|style="width:20%"|{{VerCompareFalse}}
|%USERPROFILE%\Documents\My Games\Red Faction Guerrilla\Saves\
|style="width:20%"|{{VerCompareFalse}}
|<Steam-folder>\userdata\<user-id>\20500\remote\
|style="width:20%"|{{VerCompareTrue}}
|<Steam-folder>\userdata\<user-id>\667720\remote\
|%LOCALAPPDATA%\GOG.com\Galaxy\Applications\51153410217180642\Storage\Shared\Files\autocloud\save\
|-
|-
|style="text-align:left;width:20%"|[MP Only] Fixed timing issues that occur when servers are running for 25+ days (items not respawning, pings reporting incorrect values, etc.)
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareFalse}}
|style="width:20%"|{{VerCompareTrue}}
|}
|}


[[Category:Red Faction]]
[[Category:Red Faction: Guerrilla]]
[[Category:Help Pages]]

Revision as of 12:44, 23 October 2022

This page provides fixes to commonly encountered issues, and answers to frequently asked questions.

It would be impossible to list absolutely every issue and question that may come up on this page. If you're facing an issue or have a question that doesn't appear on this page, please feel welcome to join the Red Faction Community Discord and ask it. It's extremely likely that someone there knows the answer and would be happy to help you.

Join the Red Faction Community Discord

Frequently Asked Questions

My game is crashing! How can I get help?

Answer:

If you're running the GoG version, try updating your game or use GoG Galaxy. Kaiko has indicated that some GoG users running older versions may experience crashes.

Otherwise, the best way to get help with these kinds of issues is to join the Red Faction Community Discord and describe the issue you're facing.

Where can I get a copy of Red Faction: Guerrilla?

Answer:

Red Faction: Guerrilla is available for purchase as a digital download or physical copy (CD).

Digital Download:

Physical Copy (CD):

Will Red Faction: Guerrilla run on my computer?

Answer:

The minimum recommended system requirements for Red Faction: Guerrilla Re-Mars-tered are listed below.

Official Red Faction: Guerrilla Re-Mars-tered Minimum System Requirements

  • Operating System: Windows 7, Windows 8, Windows 10 (64bit)
  • DirectX Version: DirectX 11
  • Processor: Intel or AMD Dual Core CPU 2.5 GHz
  • Memory: 4 GB RAM
  • Video Card: DirectX 10 Feature Level AMD or NVIDIA Card with 1 GB VRAM
  • Storage: 32 GB available space

What's the difference between Red Faction: Guerrilla Steam Edition and Red Faction: Guerrilla Re-Mars-tered?

Answer:

The key benefits of Red Faction: Guerrilla Re-Mars-tered over the original (Steam Edition) are listed below.

  • Reworked graphics, adding specular mapping and other features
  • Improved shadow rendering
  • Improved lighting engine
  • Rework of shader & postprocessing features
  • Native 4k support
  • Ability to reset destruction for all structures
  • Previously multiplayer-exclusive features now available in single player - different sledgehammers, backpacks, and Reconstructor as examples


Why is RF:G or RF:GR multiplayer really laggy sometimes?

Answer:

Due to RF:G and RF:GR multiplayer using a peer-to-peer networking model, and the lack of traditional dedicated servers, the "server" is hosted by one of the players in a game. Because of this, gameplay will likely be laggy at times, depending on the performance and network connection of the player chosen as the host.

Can I host a dedicated server for RF:G or RF:GR?

Answer:

No, RF:G and RF:GR both use a peer-to-peer networking model - which effectively means that dedicated servers don't exist. The "server" is hosted by one of the individual players in the game.

Does anyone play RF:G or RF:GR multiplayer?

Answer:

While RF:G and RF:GR multiplayer isn't especially active, it does have players. Unfortunately, due to the playlist system and peer-to-peer networking model, it's often difficult to find other players to play with.

The most reliable method of finding other RF:G or RF:GR players to play with is to join the Red Faction Community Discord and use the #rfg-matchmaking channel to attempt to organize games. The Discord supports matchmaking across all platforms on which RF:G and RF:GR were released.

I have an old disc copy of Red Faction: Guerrilla from when it first came out. Can I activate it on Steam?

Can I play Red Faction: Guerrilla in first person?

Answer:

Not natively, but two separate methods of playing RF:G in first person have been developed by the community. They're listed below, and we encourage you to join the FactionFiles Community Discord if you have any further questions or would like some assistance configuring these mods.

  • RFG 1st Person mod, developed by MartianMadman (Re-Mars-tered and Classic): Github page

Can I make custom maps/levels for Red Faction: Guerrilla?

Answer:

Unfortunately, the RF:G level editor (CLOE) was never released to the public.

No method currently exists for the community to create custom maps/levels for the game, however community developer moneyl has recently been doing some awesome work on software to view and explore the RF:G game world. You can read more about his project here: Nanoforge

Where can I find Red Faction: Guerrilla mods?

Answer:

FactionFiles.com is the most extensive source of community-made mods and tools for Red Faction: Guerrilla. Some specific categories of community-made Red Faction: Guerrilla files from Faction Files are listed below.

While we try to maintain the most up-to-date list of community-made content at FactionFiles.com, you may also find RF:G mods on other sites, such as Nexus Mods.

Community File Categories:

How can I install and use Red Faction: Guerrilla mods?

Answer:

NOTE: We've tried to standardize the distribution format of mods on FactionFiles.com to the greatest extent possible, and this guide assumes you're installing mods from there. These steps may not work for you if you obtained a mod from another source. That being said, RF:G has no built-in mod support to speak of, so it's very difficult to detail a consistent and reliable method of installation for them. If you run into issues using a mod or have questions, it's best to join the Red Faction Community Discord for some assistance.

Installing Standalone Mods

  • NOTE: As indicated above, RF:G has no built-in mod support whatsoever. The Mod Manager was developed to help with this, but Standalone Mods (ie. mods that don't use the mod manager) can vary greatly in format. As such, this guide should be seen as just a set of general guidelines. If you run into issues using a mod or have questions, it's best to join the Red Faction Community Discord for some assistance.
  • IMPORTANT: Before installing any Standalone Mods that require overwriting core game files (as most do), it is highly recommended that you save a backup copy of any affected files.
  • Extract the files included in the standalone mod download to your game data directory and overwrite any existing files (Normally this will be C:\Steam\steamapps\common\Red Faction Guerrilla\build\pc\cache for Steam Edition, and C:\Steam\steamapps\common\Red Faction Guerrilla Re-MARS-tered\data for Re-Mars-tered)

Installing Mod Manager Mods

  • Download and install the RF:G Mod Manager you need:
  • Extract the folder for your Mod Manager-compatible mod to \mods\ under the Mod Manager directory.
  • IMPORTANT: Ensure you extract the folder for the mod, not the contents of the folder. .xml files (or other files) for a specific mod need to be in a subdirectory for that mod under \mods\, not directly in the \mods\ folder itself.

How can I get a copy of Red Faction: Guerrilla Re-Mars-tered for free on Steam?

Answer:

If you own Red Faction: Guerrilla (Original/Steam Edition) on Steam, you'll receive a free copy of Re-Mars-tered automatically.

Can I import my save game file from Steam Edition to Re-Mars-tered?

Answer:

Yes! When starting the game for the first time, you will be asked if you wish to import any Steam Edition save game files. Alternatively, you can access this feature under Options -> Extras -> Import save data.

Important: The "Import save data" option will only appear when the game found save data from the steam version in the default directory. Normally, this is C:\Program Files (x86)\Steam\userdata\<Your Steam ID>\20500\remote

Where are RF:G and RF:GR's config and savegame files stored?

Answer:

Please reference the table below.

File Original (GFWL) Edition Steam Edition Re-Mars-tered (Steam) Re-Mars-tered (GoG)
Config files %USERPROFILE%\Documents\My Games\Red Faction Guerrilla\Options\rfg_display_options.rfgs_pc %USERPROFILE%\Documents\My Games\Red Faction Guerrilla\Options\rfg_display_options.rfgs_pc %APPDATA%\kaiko\rfg\config.ini %APPDATA%\kaiko\rfg\config.ini
Savegame files %USERPROFILE%\Documents\My Games\Red Faction Guerrilla\Saves\ <Steam-folder>\userdata\<user-id>\20500\remote\ <Steam-folder>\userdata\<user-id>\667720\remote\ %LOCALAPPDATA%\GOG.com\Galaxy\Applications\51153410217180642\Storage\Shared\Files\autocloud\save\