|
|
Line 1: |
Line 1: |
| | {{Template:RF1Editing}} |
| | |
| __FORCETOC__ | | __FORCETOC__ |
| This page will list all known [[RED]] Editor hotkeys and a short explanation of what each does. | | This page will list all known [[RED]] Editor hotkeys and a short explanation of what each does. |
Revision as of 18:39, 6 November 2020
Template:RF1Editing
This page will list all known RED Editor hotkeys and a short explanation of what each does.
Camera Movement Hotkeys
Numpad Camera Movement
Shortcut
|
Freelook
|
Top
|
Front
|
Left
|
Bottom
|
Back
|
Right
|
2
|
Pitch down
|
+ Z
|
+ Y
|
+ Y
|
- Z
|
+ Y
|
+ Y
|
4
|
Heading left
|
- X
|
- X
|
- Z
|
- X
|
+ X
|
- Z
|
6
|
Heading right
|
+ X
|
+ X
|
+ Z
|
+ X
|
- X
|
+ Z
|
8
|
Pitch up
|
- Z
|
- Y
|
- Y
|
+ Z
|
- Y
|
- Y
|
+ (keypad)
|
Slide up
|
+ Z
|
+ Y
|
+ Y
|
- Z
|
+ Y
|
+ Y
|
Enter (keypad)
|
Slide down
|
- Z
|
- Y
|
- Y
|
+ Z
|
- Y
|
- Y
|
7
|
Bank left
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
8
|
Bank right
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
1
|
Slide left
|
- X
|
- X
|
- Z
|
- X
|
+ X
|
- Z
|
3
|
Slide right
|
+ X
|
+ X
|
+ Z
|
+ X
|
- X
|
+ Z
|
Universal Camera Movement
Shortcut
|
Operation
|
A
|
Zoom in
|
Z
|
Zoom out
|
+
|
Coarse zoom in (orthographic only)
|
-
|
Coarse zoom out (orthographic only)
|
Home
|
Snap camera to player start position and orientation
|
T
|
Teleport camera to specified X, Y, Z
|
C
|
Orient camera to world axis
|
Left Mouse Button + Shift
|
Slides camera up, down, left, right
|
Right Mouse Button + Shift
|
In freelook, changes heading and pitch. In orthographic, same as left mouse button + shift
|
Left and Right Mouse Buttons + Shift
|
Zoom in and out (freelook only)
|
Right Mouse Button + Ctrl
|
Hold down Ctrl, then right click while in an orthographic view to teleport camera
|
Note: If you hold Shift while holding down a camera movement key, the camera will move quicker.
Brush/Object Movement
Shortcut
|
Operation
|
M + Arrow Keys
|
Non-axis constrained movement relative to the currently selected window's plane.
|
M + Page Up
|
Move positively in the 3rd axis normally not available in a given view.
|
M + Page Down
|
Moves negatively in the 3rd axis normally not available in a given view
|
R + Arrow Key
|
Non-axis constrained rotation relative to the currently selected window's plane.
|
R + Page Up
|
Rotate positively in the 3rd axis normally not available in a given view.
|
R + Page Down
|
Rotate negatively in the 3rd axis normally not available in a given view.
|
M + Left Mouse Button
|
Non-axis constrained movement relative to the currently selected window's plane.
|
N + Left Mouse Button
|
Axis constrained movement relative to the currently selected window's plane.
|
Universal Hotkeys
Shortcut
|
Operation
|
Shift + B
|
Go to brush mode
|
Shift + F
|
Go to face mode
|
Shift + V
|
Go to vertex mode
|
Shift + T
|
Go to texture mode
|
Shift + O
|
Go to object mode
|
Shift + G
|
Go to group mode
|
Ctrl + S
|
Save current level
|
Ctrl + O
|
Open a level
|
Ctrl + N
|
Create a new level
|
Ctrl + Z
|
Undo last operation
|
Ctrl + Y
|
Redo previously undone operation
|
Shift + H
|
Unhide all brushes
|
W
|
Hide all objects
|
Shift + W
|
Unhide all objects
|
Ctrl + H
|
Invert hidden brush(es) and/or object(s)
|
I
|
Invert selection
|
F4
|
Maximize active viewport (under cursor)
|
F5
|
Reset all viewports to same size
|
\
|
Cycle grid brightness
|
]
|
Increase grid size
|
[
|
Decrease grid size
|
Shift + ]
|
Increase rotational grid size
|
Shift + ]
|
Decrease rotational grid size
|
G
|
Toggle coordinates (global/local)
|
Space
|
Build geometry
|
L
|
Calculate lightmap UVs
|
Shift + L
|
Recalculate lighting
|
Space + Shift
|
Calculate paths on selected nav points
|
F7
|
Play level in-game (single player)
|
F8
|
Play level in-game from current camera position (single player)
|
Mode Specific Hotkeys
Brush Mode Hotkeys
Shortcut
|
Operation
|
B
|
Snap cookie cutter brush to camera
|
Ctrl + C
|
Copy selected brush(es)
|
Ctrl + X
|
Cut selected brush(es)
|
Ctrl + V
|
Paste selected brush(es)
|
D
|
Stretch selected brush(es)
|
Ctrl + D
|
Move selected brush(es) center points
|
Delete
|
Delete selected brush(es)
|
Ctrl + G
|
Snap selected brush(es) to current grid size
|
H
|
Hide selected brush(es)
|
Shift + H
|
Unhide all brushes
|
O
|
Reorient brush(es)
|
Ctrl + P
|
Edit properties of selected brush(es)
|
Q
|
Lock selected brush(es)
|
Shift + Q
|
Unlock all brushes
|
U
|
Select brush by UID
|
X
|
Open brush clipping dialogue
|
Face Mode Hotkeys
Shortcut
|
Operation
|
Ctrl + E
|
Extrude selected face(s)
|
B
|
Bevel selected face(s)
|
S + Left Mouse Button
|
Non-incremental scaling for selected face(s)
|
S + Arrow Keys
|
Incremental scaling for selected face(s)
|
Shift + S
|
Select all faces on brush(es) for which at least one face is currently selected
|
Vertex Mode Hotkeys
Shortcut
|
Operation
|
Ctrl + G
|
Snap selected verticies to current grid
|
Shift + S
|
Select all verticies on brush(es) for which at least one vertex is currently selected
|
S + Left Mouse Button
|
Non-incremental scaling for selected verticies
|
S + Arrow Keys
|
Incremental scaling for selected verticies
|
Texture Mode Hotkeys
Shortcut
|
Operation
|
Backspace
|
Reselect previously selected face(s)
|
Shift + S
|
Select all faces on brush(es) for which at least one face is currently selected
|
Shift + D
|
Select all faces on brush(es) for which at least one face is currently selected that match the texture(s) of the currently selected face(s)
|
Ctrl + C
|
Copy selected face's UV mapping
|
Ctrl + V
|
Paste copied UV mapping to selected face
|
Ctrl + Q
|
Box map selected face(s)
|
Ctrl + E
|
Planar map selected face(s)
|
Ctrl + W
|
Cylinder map selected face(s)
|
Ctrl + G
|
Snap cylinder map to current grid
|
Ctrl + P
|
Edit properties of currently selected face(s)
|
H
|
Flip UV mapping of currently selected face horizontally
|
V
|
Flip UV mapping of currently selected face vertically
|
S + Left Mouse Button
|
Non-incremental scaling for UVs on selected faces
|
S + Arrow Keys
|
Incremental scaling for UVs on selected faces
|
Object Mode Hotkeys
Shortcut
|
Operation
|
X
|
Hide all objects except clutter and entities
|
Shift + X
|
Unhide all hidden objects except clutter and entities
|
Ctrl + C
|
Copy selected object(s)
|
Ctrl + X
|
Cut selected object(s)
|
Ctrl + V
|
Paste cut or copied object(s)
|
Delete
|
Delete selected object(s)
|
U
|
Select object by UID
|
H
|
Hide selected object(s)
|
W
|
Hide all objects
|
Shift + W
|
Unhide all objects
|
Ctrl + P
|
Edit properties of selected object(s)
|
Shift + P
|
Set coordinates of select object
|
O
|
Reorient selected object(s)
|
Ctrl + G
|
Snap selected objects to current grid
|
S
|
Staple selected object(s)
|
Ctrl + T
|
Teleport camera to selected object(s)
|
K
|
Link 2 selected objects (first selected linked to second selected)
|
Shift + K
|
Break links of all selected objects
|
Ctrl + L
|
Edit link properties of selected object
|
Shift + S
|
Snap selected object to camera
|
J
|
Cycle type of link between selected nav points
|
Ctrl + W
|
Bring up dialogue of waypoint lists (if nothing selected)
|
Ctrl + W
|
Create waypoint list from selected nav points
|
Group Mode Hotkeys
Shortcut
|
Operation
|
Ctrl + C
|
Copy selected object(s) and/or brush(es)
|
Ctrl + X
|
Cut selected object(s) and/or brush(es)
|
Ctrl + V
|
Paste cut or copied object(s) and/or brush(es)
|
Delete
|
Delete selected object(s) and/or brush(es)
|
U
|
Select object or brush by UID
|
H
|
Hide selected object(s) and/or brush(es)
|
Ctrl + P
|
Edit properties of selected object(s) or brush(es)
|
Shift + P
|
Set coordinates of select object or brush
|
O
|
Reorient selected object(s) and/or brush(es)
|
Ctrl + G
|
Snap selected objects and/or brush(es) to current grid
|
S
|
Staple selected object(s) and/or brush(es)
|
Ctrl + T
|
Teleport camera to selected object
|
K
|
Link 2 selected objects (first selected linked to second selected)
|
Shift + K
|
Break links of all selected objects
|
Ctrl + L
|
Edit link properties of selected object
|
Ctrl + D
|
Move selected brush(es) center points
|