Red Faction: Guerrilla Multiplayer Guide: Difference between revisions
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There are many different settings which cann add variety to the way each game works and plays. Some gamemodes have settings that apply only to their specific gamemode. For instance, in Siege each team can have their own completely customer loadout. | There are many different settings which cann add variety to the way each game works and plays. Some gamemodes have settings that apply only to their specific gamemode. For instance, in Siege each team can have their own completely customer loadout. | ||
=Weapons== | ==Weapons== | ||
There are 19 different weapons which the player can spawn or pick up on the map. | There are 19 different weapons which the player can spawn or pick up on the map. | ||
'''Pistol''' | |||
'''Assault Rifle''' | |||
'''Peacekeeper''' | |||
'''Enforcer''' | |||
'''Gauss Rifle''' | |||
'''Sniper Rifle''' | |||
'''Rail Driver''' | |||
'''Singularity Bomb''' | |||
'''Proximity Mines''' | |||
'''Remote Charges''' | |||
'''Rocket Launcher''' | |||
'''Thermobaric Rocket''' | |||
'''Nano Rifle''' | |||
'''Grinder''' | |||
'''Arc Welder''' | |||
'''Shotgun''' | |||
==Backpacks== | ==Backpacks== | ||
There are 10 different backpacks, each with their own unique function and use. | There are 10 different backpacks, each with their own unique function and use. | ||
'''Jetpack''' | |||
'''Thrust''' | |||
'''Fleetfoot''' | |||
'''Stealth''' | |||
'''Vision''' | |||
'''Firepower''' | |||
'''Concussion''' | |||
'''Heal''' | |||
'''Rhino''' | |||
'''Tremor''' | |||
==Maps== | ==Maps== | ||
There are 41 maps available in custom matchmaking in multiplayer. Some of them are from previous DLCs, and some of them were previously exclusive to Wrecking Crew. | There are 41 maps available in custom matchmaking in multiplayer. Some of them are from previous DLCs, and some of them were previously exclusive to Wrecking Crew. |
Revision as of 01:49, 21 May 2020
This page is under construction. The information on this page may not yet be complete. |
This page is intended to serve as an overview guide of the various features of Red Faction: Guerrilla's multiplayer mode, based on the PC version of the Re-Mars-tered edition.
The multiplayer of Red Faction: Guerrilla consists of 8 gamemodes, more than 19 weapons, 10 backpacks, and 41 maps. Gamemodes also have their own variable settings including the starting weapons and backpack, which are different per match in online matchmaking and fully customizable in private games.
Gamemodes
There are 8 different gamemodes in standard multiplayer:
Anarchy - Standard free-for-all deathmatch. Each kill counts as one point, first player to reach the score limit wins.
Team Anarchy - Team-based deathmatch with two teams. Each kill counts as a point for that players' team. First team to reach the score limit wins.
Capture the Flag - Each team has a flag at their base. Get your opponents flag from their base and bring it to yours to score a point. First team to reach the score limit wins.
Siege - One team attacks and the other defends. The attackers must destroy the marked structures, receiving points base don how much they destroyed and how quickly. The defenders must stop the attackers. Each game has two rounds, with both teams getting a chance to attack and defend. Each round ends either when time expires or the attackers destroy all structures. The team with the highest score after the second round wins.
Damage Control - Team-based. There are three targets on the map. The reconstructor is used to repair the targets, which score points for the team of the player that repaired them. Defend your teams targets while going after and destroying those under the control of the opponent.
Demolition - Team-based. Players are periodically designated the "destroyer", one per team at a time. While the destroyer, damage and destroy structures to score points for your team. The other members of the team defend the destroyer or seek out and kill the opponents destroyer, which also scores points and delays the time until they're able to have a new destroyer.
Bagman - A free-for-all gamemode where a bag spawns in the middle of the map. Be the first to reach the bag to hold it; while controlling the bag, you score points. First player to reach the score limit wins.
Team Bagman - Team-based version of bagman. Controlling the bag scores points for your team. First team to reach the score limit wins.
Settings
There are many different settings which cann add variety to the way each game works and plays. Some gamemodes have settings that apply only to their specific gamemode. For instance, in Siege each team can have their own completely customer loadout.
Weapons
There are 19 different weapons which the player can spawn or pick up on the map.
Pistol
Assault Rifle
Peacekeeper
Enforcer
Gauss Rifle
Sniper Rifle
Rail Driver
Singularity Bomb
Proximity Mines
Remote Charges
Rocket Launcher
Thermobaric Rocket
Nano Rifle
Grinder
Arc Welder
Shotgun
Backpacks
There are 10 different backpacks, each with their own unique function and use.
Jetpack
Thrust
Fleetfoot
Stealth
Vision
Firepower
Concussion
Heal
Rhino
Tremor
Maps
There are 41 maps available in custom matchmaking in multiplayer. Some of them are from previous DLCs, and some of them were previously exclusive to Wrecking Crew.