Heavy Machine Gun: Difference between revisions
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*'''Range:''' Long | *'''Range:''' Long | ||
*'''Primary Fire:''' Full Auto | *'''Primary Fire:''' Full Auto | ||
*'''Primary Velocity:''' | *'''Primary Velocity:''' 275 m/s | ||
*'''Primary Damage:''' | *'''Primary Damage:''' Head shot 85 Hp (42 Armour) | ||
*'''Alternate Fire:''' Slower firing rate, but significantly more accurate | *'''Alternate Fire:''' Slower firing rate, but significantly more accurate | ||
*'''Alternate Velocity:''' | *'''Alternate Velocity:''' |
Revision as of 21:20, 25 July 2009
This article is regarding Red Faction
The Heavy Machine Gun (HMG) is one of the 15 player weapons in Red Faction.
Description
By spewing forth immensely powerful .50 caliber shells at anywhere from point-blank to long range, the JF60-HMG/BF Heavy Suppression Machine Gun is the ultimate in Ultor-style crowd control. It's inaccurate to be sure, but makes up for it with a very high firing rate and a usual belt size of 99 rounds; however, as if you could be subtle with a sledgehammer, the secondary fire mode slows the firing rate to a more manageable speed with a concurrent increase in accuracy. Mercenaries will wield the Heavy Machine Gun at you with lethal precision, so be wary once you hear it going off.
Properties
- Ammo/Clip Size: .50 Caliber/Belt Fed, typically 99 rounds
- Range: Long
- Primary Fire: Full Auto
- Primary Velocity: 275 m/s
- Primary Damage: Head shot 85 Hp (42 Armour)
- Alternate Fire: Slower firing rate, but significantly more accurate
- Alternate Velocity:
- Alternate Damage: