Alpine Faction Event List: Difference between revisions

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|description    = Display a green HUD message in the bottom middle of the screen (like the helper text when you pick up items).
|description    = Display a green HUD message in the bottom middle of the screen (like the helper text when you pick up items).
|on            = Display the HUD message for the configured duration.
|on            = Display the HUD message for the configured duration.
|params        = * '''message:''' (string, "Goal To Set") The message to display.<br>* '''duration:''' (int, hidden) Duration (in ms) the message will be displayed. If not specified, defaults to 5000 (5 seconds).
|params        = * '''message:''' (string, "Goal To Set") The message to display.
* '''duration:''' (int, hidden) Duration (in ms) the message will be displayed. If not specified, defaults to 5000 (5 seconds).
}}
}}
{{Infobox RF1Event
{{Infobox RF1Event
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==AF_Utility==
==AF_Utility==
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{{Infobox RF1Event
{{Infobox RF1Event
|eventname      =  
|eventname      = SetVar
|category      = AF_Utility
|category      = AF_Utility
|description    =  
|description    = Reconfigure a variable on linked events. Only supports new Alpine Faction events. Supports "delay" (float) as a variable name to set event delay. Other variable names are as indicated on this page. Specify the name of the variable to be set in the script name for SetVar using this scripe name format: "SetVar_VARNAME" where "VARNAME" is the variable name.
|on            =  
|on            = Set var_name to var_value on all linked events.
|params        = * ''':''' P
|params        = * '''var_name:''' (string, set via script name) The name of the variable to be set.
* '''var_value:''' (string, "Goal To Set") The value to set var_name to. You must ensure you are providing a valid value for the type of the variable you are setting. If not specified, defaults to a blank string.
}}
{{Infobox RF1Event
|eventname      = Remove_Link
|category      = AF_Utility
|description    = Used to remove links. If "remove_all" is turned off (default), removes links between objects this event is linked to. If "remove_all" is turned on, remove all links between every object this event is linked to and any other objects.
|on            = Remove links.
|params        = * '''remove_all:''' (boolean, "Run") Turn on "remove_all".
}}
}}
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{{Infobox RF1Event
{{Infobox RF1Event
|eventname      =  
|eventname      = Clear_Queued
|category      = AF_Utility
|description    = Clears queued message (if any) on all linked events. Queued messages are messages that are queued per a configured delay value on that event.
|on            = Clear queued messages.
}}
{{Infobox RF1Event
|eventname      = Add_Link
|category      = AF_Utility
|category      = AF_Utility
|description    =  
|description    = Adds links from the first link in the link array to each other link in the array. Link array is ordered based on the order in which you linked this event to other objects.
|on            =  
|on            = Add links.
}}
}}
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Latest revision as of 00:15, 25 November 2024



This page lists all new event scripting objects available in Alpine Faction.

AF_Flow

Icon Event E.png

Sequence

Each activation of this event routes the message to the next link in sequential order. After the last link, the cycle resets and the first link is called. Note the order of links is determined by the order in which you add them.
On Response
Send an on signal to the next link in the sequence.
Off Response
None
Parameters
  • last_link_index: (int, hidden) Stores the last activated link index. When processing a received on signal, the next index in the links array after this is used.
Icon Event E.png

Difficulty_Gate

Tests if the game is set to the specified difficulty and forwards messages only if true.
On Response
Forward on signal to all links, if the game is set to the specified difficulty.
Off Response
None
Parameters
  • difficulty: (int, "Life") Set the difficulty to test against. 0 = easy, 1 = medium, 2 = hard, 3 = impossible
Icon Event E.png

Valid_Gate

Tests if the specified UID is a valid object and forwards messages only if true. In the case of objects that have life values (ie. clutter and entities), "valid" means alive.
On Response
Forward on signal to all links, if the specified object is valid.
Off Response
None
Parameters
  • check_uid: (int, "Life") Object UID to be checked.
Icon Event E.png

Switch_Random

Randomly select one of this event's links and send an on signal to it.
On Response
Send an on signal to a randomly selected link.
Off Response
None
Parameters
No additional parameters.
Icon Event E.png

Fixed_Delay

Identical to the normal Delay event, but cannot be retriggered. Will forward a message to all links after the specified delay. Messages sent to this event while a message is queued are ignored.
On Response
Queue a message to be forwarded after the configured delay.
Off Response
None
Parameters
No additional parameters.

AF_General

Icon Event E.png

Clone_Entity

Creates a clone of the linked entity with the same properties and settings as its source.
On Response
Create a clone at the event's position.
Off Response
None
Parameters
No additional parameters.
Icon Event E.png

Set_Player_World_Collide

Control whether the player collides with level geometry.
On Response
Collision = true (default)
Off Response
Collision = false
Parameters
No additional parameters.
Icon Event E.png

Set_Level_Hardness

Set the hardness for the loaded level (size of geo craters).
On Response
Set hardness to the specified value.
Off Response
None
Parameters
  • hardness: (int, "Life") The hardness value to set.
Icon Event E.png

HUD_Message

Display a green HUD message in the bottom middle of the screen (like the helper text when you pick up items).
On Response
Display the HUD message for the configured duration.
Off Response
None
Parameters
  • message: (string, "Goal To Set") The message to display.
  • duration: (int, hidden) Duration (in ms) the message will be displayed. If not specified, defaults to 5000 (5 seconds).
Icon Event E.png

Play_Video

Play a .bik format video.
On Response
Play the video specified.
Off Response
None
Parameters
  • filename: (string, "Goal To Set") The filename of the video to play.

AF_Utility

Icon Event E.png

SetVar

Reconfigure a variable on linked events. Only supports new Alpine Faction events. Supports "delay" (float) as a variable name to set event delay. Other variable names are as indicated on this page. Specify the name of the variable to be set in the script name for SetVar using this scripe name format: "SetVar_VARNAME" where "VARNAME" is the variable name.
On Response
Set var_name to var_value on all linked events.
Off Response
None
Parameters
  • var_name: (string, set via script name) The name of the variable to be set.
  • var_value: (string, "Goal To Set") The value to set var_name to. You must ensure you are providing a valid value for the type of the variable you are setting. If not specified, defaults to a blank string.
Icon Event E.png

Remove_Link

Used to remove links. If "remove_all" is turned off (default), removes links between objects this event is linked to. If "remove_all" is turned on, remove all links between every object this event is linked to and any other objects.
On Response
Remove links.
Off Response
None
Parameters
  • remove_all: (boolean, "Run") Turn on "remove_all".
Icon Event E.png

Clear_Queued

Clears queued message (if any) on all linked events. Queued messages are messages that are queued per a configured delay value on that event.
On Response
Clear queued messages.
Off Response
None
Parameters
No additional parameters.
Icon Event E.png

Add_Link

Adds links from the first link in the link array to each other link in the array. Link array is ordered based on the order in which you linked this event to other objects.
On Response
Add links.
Off Response
None
Parameters
No additional parameters.