Alpine Level Design: Difference between revisions
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{{Infobox RF1Event | {{Infobox RF1Event | ||
|eventname = | |eventname = Clone_Entity | ||
|category = AF_General | |category = AF_General | ||
|description = | |description = Creates a clone of the linked entity with the same properties and settings as its source. | ||
|on = | |on = Create a clone at the event's position. | ||
|params = * ''':''' | }} | ||
{{Infobox RF1Event | |||
|eventname = Set_Player_World_Collide | |||
|category = AF_General | |||
|description = Control whether the player collides with level geometry. | |||
|on = Collision = true (default) | |||
|off = Collision = false | |||
}} | |||
{{Infobox RF1Event | |||
|eventname = Set_Level_Hardness | |||
|category = AF_General | |||
|description = Set the hardness for the loaded level (size of geo craters). | |||
|on = Set hardness to the specified value. | |||
|params = * '''hardness:''' (int, "Life") The hardness value to set. | |||
}} | }} | ||
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{{Infobox RF1Event | {{Infobox RF1Event | ||
|eventname = | |eventname = HUD_Message | ||
|category = AF_General | |||
|description = Display a green HUD message in the bottom middle of the screen (like the helper text when you pick up items). | |||
|on = Display the HUD message for the configured duration. | |||
|params = * '''message:''' (string, "Goal To Set") The message to display.<br>* '''duration:''' (int, hidden) Duration (in ms) the message will be displayed. If not specified, defaults to 5000 (5 seconds). | |||
}} | |||
{{Infobox RF1Event | |||
|eventname = Play_Video | |||
|category = AF_General | |category = AF_General | ||
|description = | |description = Play a .bik format video. | ||
|on = | |on = Play the video specified. | ||
|params = * '''filename:''' (string, "Goal To Set") The filename of the video to play. | |||
}} | }} | ||
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Revision as of 22:04, 24 November 2024
EXPLORE
EXPLORE
EXPLORE
This page is under construction. The information on this page may not yet be complete. |
This page lists all new event scripting objects available in Alpine Faction.
AF_Flow
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Difficulty_GateTests if the game is set to the specified difficulty and forwards messages only if true.On Response Forward on signal to all links, if the game is set to the specified difficulty.
Off Response None
Parameters
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Valid_GateTests if the specified UID is a valid object and forwards messages only if true. In the case of objects that have life values (ie. clutter and entities), "valid" means alive.On Response Forward on signal to all links, if the specified object is valid.
Off Response None
Parameters
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Switch_RandomRandomly select one of this event's links and send an on signal to it.On Response Send an on signal to a randomly selected link.
Off Response None
Parameters
No additional parameters. |
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Fixed_DelayIdentical to the normal Delay event, but cannot be retriggered. Will forward a message to all links after the specified delay. Messages sent to this event while a message is queued are ignored.On Response Queue a message to be forwarded after the configured delay.
Off Response None
Parameters
No additional parameters. |
AF_General
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Clone_EntityCreates a clone of the linked entity with the same properties and settings as its source.On Response Create a clone at the event's position.
Off Response None
Parameters
No additional parameters. |
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HUD_MessageDisplay a green HUD message in the bottom middle of the screen (like the helper text when you pick up items).On Response Display the HUD message for the configured duration.
Off Response None
Parameters
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