Alpine Level Design: Difference between revisions
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{{Infobox RF1Event | {{Infobox RF1Event | ||
|eventname = | |eventname = Clone_Entity | ||
|category = AF_General | |category = AF_General | ||
|description = | |description = Creates a clone of the linked entity with the same properties and settings as its source. | ||
|on = | |on = Create a clone at the event's position. | ||
|params = * ''':''' | }} | ||
{{Infobox RF1Event | |||
|eventname = Set_Player_World_Collide | |||
|category = AF_General | |||
|description = Control whether the player collides with level geometry. | |||
|on = Collision = true (default) | |||
|off = Collision = false | |||
}} | |||
{{Infobox RF1Event | |||
|eventname = Set_Level_Hardness | |||
|category = AF_General | |||
|description = Set the hardness for the loaded level (size of geo craters). | |||
|on = Set hardness to the specified value. | |||
|params = * '''hardness:''' (int, "Life") The hardness value to set. | |||
}} | }} | ||
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{{Infobox RF1Event | {{Infobox RF1Event | ||
|eventname = | |eventname = HUD_Message | ||
|category = AF_General | |||
|description = Display a green HUD message in the bottom middle of the screen (like the helper text when you pick up items). | |||
|on = Display the HUD message for the configured duration. | |||
|params = * '''message:''' (string, "Goal To Set") The message to display.<br>* '''duration:''' (int, hidden) Duration (in ms) the message will be displayed. If not specified, defaults to 5000 (5 seconds). | |||
}} | |||
{{Infobox RF1Event | |||
|eventname = Play_Video | |||
|category = AF_General | |category = AF_General | ||
|description = | |description = Play a .bik format video. | ||
|on = | |on = Play the video specified. | ||
|params = * '''filename:''' (string, "Goal To Set") The filename of the video to play. | |||
}} | }} | ||
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Revision as of 22:04, 24 November 2024
EXPLORE
EXPLORE
EXPLORE
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This page is under construction. The information on this page may not yet be complete. |
This page lists all new event scripting objects available in Alpine Faction.
AF_Flow
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Difficulty_GateTests if the game is set to the specified difficulty and forwards messages only if true. |
AF_General
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Clone_EntityCreates a clone of the linked entity with the same properties and settings as its source. |
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HUD_MessageDisplay a green HUD message in the bottom middle of the screen (like the helper text when you pick up items). |