Crash Course on Adding Custom Meshes to Multiplayer Maps: Revision history

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2 June 2024

27 September 2023

  • curprev 13:2113:21, 27 September 2023Goober talk contribs 2,797 bytes +2,797 Created page with "{{RF1Tutorial|Goober}} This crash course tutorial will walk you through the easiest way to use custom static meshes (clutter) in your multiplayer maps. Notes: * This guide assumes you already have a functional static mesh in .v3m format. * The first 4 steps are technically optional, but properly positioning your mesh will be difficult if you decide to skip them. * In step 1, you technically could use any static mesh filename used by a stock clutter object (list in..."