Public Information Building: Difference between revisions

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{{Infobox RF2Level
{{Infobox RF1Level
|levelname      = L2: Public Information Building
|levelname      = Public Information Building
|image          = [[Image:PIB.png|300px]]
|image          = [[Image:PIB.png|300px]]
|goal          = Hunt down and kill [[Victor Sopot]].
|goal          = Hunt down and kill [[Victor Sopot]].
|filenames      = L01S1.rfl, L01S2.rfl, L01S3.rfl, L01S4.rfl, L01S5.rfl
|filenames      = L01S1.rfl, L01S2.rfl, L01S3.rfl, L01S4.rfl, L01S5.rfl
|before        = [[L1: Foreign Lands]]
|before        = [[Foreign Lands]]
|after          = [[L2: Shrike's Wild Ride]]
|after          = [[Shrike's Wild Ride]]
}}
}}{{BubbleNav|RF2Locations}}
The '''Public Information Building''' is the first main chapter of the [[Red Faction II]] single player campaign following the tutorial/introduction level [[Foreign Lands]]. The Public Information Building consists of 5 individual maps and begins as [[Molov]] and [[Alias]] begin their assault on the building. It is followed by [[Shrike's Wild Ride]]
__TOC__
<div style="clear: both"></div>
==Lobby Level==
{{Infobox RF1SPMap
|levelname      = Lobby Level
|image          = [[Image:Lobby Level.png|300px]]
|filename      = L01S1.rfl
|features      = A Lobby stairwell with a [[Victor Sopot]] statue as its centrepiece,an elevator room to the upper levels & [[Molov]].
}}{{Quote|Security forces defend their turf against the squad.|}}
After [[Molov]] gives [[Alias]] the instructions to kill [[Victor Sopot]] and get out fast, Alias begins his journey through the building, dispatching Sopot units along the way.
 
The game starts off with Alias using both a [[CSP-19 Semi-Automatic Pistol|Semi-Automatic Pistol]] and the [[NGL-8 Nanotech Grenade Launcher|Nano-GL]]. (Note; this is the only time throughout the game that your weapons are reset from the previous level.)
 
===Bonus Objective===
*Exit the booth via a Geo-Mod hole.
<div style="clear: both"></div>
 
==Admin Area==
{{Infobox RF1SPMap
|levelname      = Admin Area
|image          = [[Image:Admin Area.png|300px]]
|filename      = L01S2.rfl
|features      = Administrative offices, A boardroom, a [[Gunship]], defensive turret &  [[Tangier]]
}}{{Quote|Bureaucracy gets blasted as the squad pursues Sopot.|}}
After [[Alias]] Ascends the elevators, he meets up with [[Tangier]] who opens locked doors throughout the level. Alias also has to dodge a gunship trying to kill him and make use of [[GeoMod]] to avoid a defensive turret set up in one of the offices before heading to the stairwells.


The Public Information Building is the first main chapter of the single player campaign following the tutorial/introduction level [[Foreign Lands]]. The Public Information Building consists of 5 individual maps and begins as [[Molov]] and [[Alias]] begin their assault on the building. It is followed by [[L3: Shrike's Wild Ride]]  
===Bonus Objective===
__TOC__
*Disable the turret with an objective charge.
<div style="clear: both"></div>
 
==Propaganda Studios==
{{Infobox RF1SPMap
|levelname      = Propaganda Studios
|image          = [[Image:Propaganda Studios.png|300px]]
|filename      = L01S3.rfl
|features      = [[Gunship]], Televised news rooms, control rooms & [[Repta]]
}}{{Quote|Alias is bad news for Sopot's propaganda machine.|}}
As [[Alias]] and [[Tangier]] make their way to the recording section of the building, they are fired at by another [[Gunship]] which [[Quill]] proceeds to take out from outside the building. After this you encounter [[Repta]] who takes over from Tangier as your squad partner, following through the behind the scenes control rooms as you dispatch more Sopot forces, fighting your way to the rooftop.
 
===Bonus Objectives===
*Disrupt Sopot's broadcast.
*Destroy Sopot's media archives.
*Find the fastest way out.
<div style="clear: both"></div>
 
==In The Rain==
{{Infobox RF1SPMap
|levelname      = In The Rain
|image          = [[Image:In The Rain.png|300px]]
|filename      = L01S4.rfl
|features      = Rooftop traversal, [[Gunship]]s, [[Victor Sopot]] & [[Shrike]] Introduction
}}{{Quote|Sopot can run, but he can't hide from the squad's vengeance.|}}
[[Repta]] stays behind to cover their backs as [[Alias]] continues the chase for Sopot, now able to periodically see him in the distance. During this level [[Shrike]] appears with his own [[Gunship]] declaring the area is "to hot" and tells Alias to secure the roof. The rooftop contains 2 possible routes, one going around the outside and one which goes inside to shortcut but contains multiple enemies and a secret room that is accessible once enemies break out of it. Alias eventually climbs onto the upper level of the rooftops to continue the chase.
 
===Bonus Objective===
*Disable the radar control console.
<div style="clear: both"></div>
 
==To The Rooftop==
{{Infobox RF1SPMap
|levelname      = To The Rooftop
|image          = [[Image:To The Rooftop.png|300px]]
|filename      = L01S5.rfl
|features      = Rooftop traversal, [[Gunship]]s, [[Victor Sopot]] & [[Shrike]]
}}{{Quote|Can the squad succeed in this mission of elimination?|}}
As [[Alias]] finally catches up to [[Victor Sopot]], he is seen running to the Helipad on the top most roof to get into his own [[Gunship]] which Alias must combat. After Alias nearly destroys the gunship, it flies away from the rooftop, as [[Shrike]] lands his gunship to allow Alias to hop in.
 
===Bonus Objective===
*Find the bonus weapon.
<div style="clear: both"></div>
<div style="clear: both"></div>

Latest revision as of 01:03, 3 February 2024

The Public Information Building is the first main chapter of the Red Faction II single player campaign following the tutorial/introduction level Foreign Lands. The Public Information Building consists of 5 individual maps and begins as Molov and Alias begin their assault on the building. It is followed by Shrike's Wild Ride

Lobby Level

Security forces defend their turf against the squad. „

After Molov gives Alias the instructions to kill Victor Sopot and get out fast, Alias begins his journey through the building, dispatching Sopot units along the way.

The game starts off with Alias using both a Semi-Automatic Pistol and the Nano-GL. (Note; this is the only time throughout the game that your weapons are reset from the previous level.)

Bonus Objective

  • Exit the booth via a Geo-Mod hole.

Admin Area

Bureaucracy gets blasted as the squad pursues Sopot. „

After Alias Ascends the elevators, he meets up with Tangier who opens locked doors throughout the level. Alias also has to dodge a gunship trying to kill him and make use of GeoMod to avoid a defensive turret set up in one of the offices before heading to the stairwells.

Bonus Objective

  • Disable the turret with an objective charge.

Propaganda Studios

Alias is bad news for Sopot's propaganda machine. „

As Alias and Tangier make their way to the recording section of the building, they are fired at by another Gunship which Quill proceeds to take out from outside the building. After this you encounter Repta who takes over from Tangier as your squad partner, following through the behind the scenes control rooms as you dispatch more Sopot forces, fighting your way to the rooftop.

Bonus Objectives

  • Disrupt Sopot's broadcast.
  • Destroy Sopot's media archives.
  • Find the fastest way out.

In The Rain

Sopot can run, but he can't hide from the squad's vengeance. „

Repta stays behind to cover their backs as Alias continues the chase for Sopot, now able to periodically see him in the distance. During this level Shrike appears with his own Gunship declaring the area is "to hot" and tells Alias to secure the roof. The rooftop contains 2 possible routes, one going around the outside and one which goes inside to shortcut but contains multiple enemies and a secret room that is accessible once enemies break out of it. Alias eventually climbs onto the upper level of the rooftops to continue the chase.

Bonus Objective

  • Disable the radar control console.

To The Rooftop

Can the squad succeed in this mission of elimination? „

As Alias finally catches up to Victor Sopot, he is seen running to the Helipad on the top most roof to get into his own Gunship which Alias must combat. After Alias nearly destroys the gunship, it flies away from the rooftop, as Shrike lands his gunship to allow Alias to hop in.

Bonus Objective

  • Find the bonus weapon.