NICW: Difference between revisions

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|faction        = {{Team|RF2}} <br> {{Team|RC}}
|faction        = {{Team|RF2}} <br> {{Team|RC}}
|first          = [[Foreign Lands]]
|first          = [[Foreign Lands]]
|type           = Medium
|ammo type     = 7.62mm Rounds
|ammo           = 7.62mm rounds <br> 40mm HV HE grenades
|ammo type alt  = 40mm HV HE Grenades
|range          = Short to Medium
|range          = Short to Medium
|clip          = 16 (rifle) <br> 5 (grenade launcher)
|mag size      = 48
|primary        = Automatic Rifle fire
|mag size alt  = 5
|alt            = Grenade Launcher
|max ammo      = 192
|damage        = 25
|damage alt    = ~370
|primary        = Fire (automatic)
|alt            = Fire (grenade launcher)
|player        = Yes
|player        = Yes
|sp            = Yes
|sp            = Yes
|mp            = Yes
|mp            = Yes
}}
}}{{BubbleNav|RF2Weapons}}
 
The '''N.I.C.W (Nanotech Individual Combat Weapon)''' is a weapon in [[Red Faction II]].
The N.I.C.W (Nanotech Individual Combat Weapon) is one of 17 weapon choices in [[Red Faction II]]


==Description==
==Description==
The '''NICW''' is used primarily by [[Sopot]]s most trusted, experienced and feared guards. It is capable of delivering extremely powerful 7.62mm automatic armour piercing rounds in fearsome bursts, and can discharge grenades that explode on impact as an alternate means of fire. The N.I.C.W is able to identify and target enemies from behind walls. A customised HUD device visually relays information to the user about the target opponent's remaining health.
The NICW is used primarily by [[Sopot]]s most trusted, experienced and feared guards. It is capable of delivering extremely powerful 7.62mm automatic armour piercing rounds in fearsome bursts, and can discharge grenades that explode on impact as an alternate means of fire. The N.I.C.W is able to identify and target enemies from behind walls. A customised HUD device visually relays information to the user about the target opponent's remaining health.


The N.I.C.W is a very good mid to late game weapon which you are first able to use first in [[Foreign Lands]] as the tutorial mission, and then again just under the halfway mark in [[Sopot's Citadel]]. Its combination of both assault rifle and grenade launcher make it an excellent choice to deal with both enemies in close combat and enemies further back, as well as easily being able to eliminate clusters of enemies with the grenade launcher.
The N.I.C.W is a very good mid to late game weapon which you are first able to use first in [[Foreign Lands]] as the tutorial mission, and then again just under the halfway mark in [[Sopot's Citadel]]. Its combination of both assault rifle and grenade launcher make it an excellent choice to deal with both enemies in close combat and enemies further back, as well as easily being able to eliminate clusters of enemies with the grenade launcher.


Usually you see members of Sopots elite units using it or [[processed]] units in the later game. [[Molov]] can be seen wielding the rifle in the early stages of the game though later swaps to the [[Magnetic Rail Driver|Rail Driver]].
Usually you see members of Sopots elite units using it or [[processed]] units in the later game. [[Molov]] can be seen wielding the rifle in the early stages of the game though later swaps to the [[Magnetic Rail Driver|Rail Driver]].

Latest revision as of 09:10, 12 March 2024

The N.I.C.W (Nanotech Individual Combat Weapon) is a weapon in Red Faction II.

Description

The NICW is used primarily by Sopots most trusted, experienced and feared guards. It is capable of delivering extremely powerful 7.62mm automatic armour piercing rounds in fearsome bursts, and can discharge grenades that explode on impact as an alternate means of fire. The N.I.C.W is able to identify and target enemies from behind walls. A customised HUD device visually relays information to the user about the target opponent's remaining health.

The N.I.C.W is a very good mid to late game weapon which you are first able to use first in Foreign Lands as the tutorial mission, and then again just under the halfway mark in Sopot's Citadel. Its combination of both assault rifle and grenade launcher make it an excellent choice to deal with both enemies in close combat and enemies further back, as well as easily being able to eliminate clusters of enemies with the grenade launcher.

Usually you see members of Sopots elite units using it or processed units in the later game. Molov can be seen wielding the rifle in the early stages of the game though later swaps to the Rail Driver.