Fire fights

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Revision as of 15:37, 30 July 2009 by Zain844 (talk | contribs) (How to Start, Survive and Win Red Faction Gurrilla Fire-Fights)
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Starting and Surviving a Firefight

Start one by ramming an EDF patrol car, encapment, facility, or toll booth. Any thing that will get thm mad and your alert level to yellow. The hardest way to start one. The cars consist of 1 driver and normally 1 gunner. They are easy to take out with an assault rifle or mounted gun. Blowing that car up will atract the closest bases attention. If your in the middle of no where this won't work. The base, encapment, facility, or toll booths' troopers will run over to help taking them out and any other veichles the send at you will get the alert level to orange. 

They will eventually be cleared out of the base and on the battle field. you should have 3-4 gurrillas following you, to keep them alive, have them follow you into the base and fight from there. I once faught for about 45 minutes, hunkered down in a mining facility building with one gurrilla, in parker as a noob. The EDF Attacked in waves of about 7-15 troopers and 2-3 heavy transports. There wer about 15 Heavy Trnsp. blocking the only path that the EDF seemed to take. 

Destroying groups like that will bring the alert level to blood red, the highest. At this time, my gurrillas were dead and i was up against 20-25 troopers, 2-3 Heavy Trnsp., 2-3 Patrol cars and 0-1 tank per wave. In these fights you will need to yous the car blowup trick. Between waves, get the veichles to start smoking out of the hoods with your sledge hamer or a minor ammount of charges. If the EDF ram them or shoot them, they will explode and destroy the surrounding damaged cars. You can either shoot the cars yourself when the enemy is close or place charges on all or one of them. Perfect trap. 

Add any tips or tricks I might have missed!