Fire fights: Difference between revisions

From Red Faction Wiki
No edit summary
No edit summary
Line 3: Line 3:
  Start one by ramming an EDF patrol car,
  Start one by ramming an EDF patrol car,
  encapment, facility, or toll booth. Any
  encapment, facility, or toll booth. Any
  thing that will get thm mad and your alert
  thing that will get them mad and your alert
  level to yellow. The hardest way to start one.
  level to yellow. The ramming is the hardest way
to start one.
  The cars consist of 1 driver and normally 1
  The cars consist of 1 driver and normally 1
  gunner. They are easy to take out with an assault  
  gunner. They are easy to take out with an assault  
rifle or mounted gun. Blowing that car up will atract
rifle or mounted gun. Blowing that car up will atract
  the closest bases attention. If your in the
  the closest bases attention. If your in the
  middle of no where this won't work. The base,
  middle of no where this won't work. The base,
  encapment, facility, or toll booths' troopers
  encapment, facility, or toll booths' troopers
  will run over to help taking them out and any
  will run over to help. Taking them out and any
  other veichles the send at you will get the
  other veichles the send at you will get the
  alert level to orange.  
  alert level to orange.  
Line 21: Line 22:
  and fight from there. I once faught for about
  and fight from there. I once faught for about
  45 minutes, hunkered down in a mining facility
  45 minutes, hunkered down in a mining facility
  building with one gurrilla, in parker as a noob.
  building with one gurrilla in Parker as a noob.
  The EDF Attacked in waves of about 7-15 troopers
  The EDF Attacked in waves of about 7-15 troopers
  and 2-3 heavy transports. There wer about 15 Heavy
  and 1-2 heavy transports. There were about 6 Heavy
  Trnsp. blocking the only path that the EDF seemed to take.  
  Trnsp. blocking the only path that the EDF seemed to take.  
   
   
  Destroying groups like that will bring the alert
  Destroying groups like that will bring the alert
  level to blood red, the highest. At this time,
  level to blood red, the highest. At this time,
  my gurrillas were dead and i was up against 20-25
  my gurrillas were dead and I was up against 20-25
  troopers, 2-3 Heavy Trnsp., 2-3 Patrol cars and 0-1
  troopers, 2-3 Heavy Trnsp., 2-3 Patrol cars and 0-1
  tank per wave. In these fights you will need to use
  tanks per wave. In these fights you will need to use
  the car blowup trick. Between waves, get the veichles
  my car blow-up trick. Between waves, get the veichles
  to start smoking out of the hoods with your sledge hammer
  to start smoking out of the hoods with your sledge hammer
  or a minor ammount of charges. If the EDF ram them or
  or a minor ammount of charges. If the EDF ram them or
Line 37: Line 38:
  damaged cars. You can either shoot the cars yourself
  damaged cars. You can either shoot the cars yourself
  when the enemy is close or place charges on all or one
  when the enemy is close or place charges on all or one
  of them. Perfect trap.  
  of them. A perfect trap.
 
Fighting and driving back waves will increase the morale
of the sector and will get you a lot of salvage after the
fight. The more morale the sector has, the more salvage
you get when a gurrilla action is completed. Remember
that.
 


Add any tips or tricks I might have missed!
Add any tips or tricks I might have missed!

Revision as of 15:47, 30 July 2009

Starting and Surviving a Firefight

Start one by ramming an EDF patrol car,
encapment, facility, or toll booth. Any
thing that will get them mad and your alert
level to yellow. The ramming is the hardest way
to start one.
The cars consist of 1 driver and normally 1
gunner. They are easy to take out with an assault 
rifle or mounted gun. Blowing that car up will atract
the closest bases attention. If your in the
middle of no where this won't work. The base,
encapment, facility, or toll booths' troopers
will run over to help. Taking them out and any
other veichles the send at you will get the
alert level to orange. 

They will eventually be cleared out of the
base and on the battle field. you should have
3-4 gurrillas following you, to keep them
alive, have them follow you into the base
and fight from there. I once faught for about
45 minutes, hunkered down in a mining facility
building with one gurrilla in Parker as a noob.
The EDF Attacked in waves of about 7-15 troopers
and 1-2 heavy transports. There were about 6 Heavy
Trnsp. blocking the only path that the EDF seemed to take. 

Destroying groups like that will bring the alert
level to blood red, the highest. At this time,
my gurrillas were dead and I was up against 20-25
troopers, 2-3 Heavy Trnsp., 2-3 Patrol cars and 0-1
tanks per wave. In these fights you will need to use
my car blow-up trick. Between waves, get the veichles
to start smoking out of the hoods with your sledge hammer
or a minor ammount of charges. If the EDF ram them or
shoot them, they will explode and destroy the surrounding
damaged cars. You can either shoot the cars yourself
when the enemy is close or place charges on all or one
of them. A perfect trap.
Fighting and driving back waves will increase the morale

of the sector and will get you a lot of salvage after the fight. The more morale the sector has, the more salvage you get when a gurrilla action is completed. Remember that.


Add any tips or tricks I might have missed!