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  • ...o building up the new. Voliton has kindly provided us with a few levels to test out, and on nearly all accounts (especially the tearing down bit,) Red Fact ...an blow things up -- all sorts of things. While we haven't had a chance to test this out for ourselves, the potential for entirely new forms of destruction
    13 KB (2,201 words) - 01:03, 2 June 2021
  • ...thank my old friend Cat-Man-Do for his patience and times spent helping me test my maps, I think he is my biggest fan, or maybe he’s just stalking me.LOL
    7 KB (1,287 words) - 01:44, 31 October 2020
  • ...ir game. That would be ultimately cool. So, yeah, the ultimate ease of use test will to see if this documentation is helpful. If the documentation isn't he
    11 KB (2,119 words) - 09:31, 9 December 2019
  • ...oks, hit the spacebar key one last time to build your geometry, then let's test out our map before we head to texture mode. Before we test our map, let's add some extra firepower for our player who is about to go t
    39 KB (7,042 words) - 03:09, 16 August 2022
  • ...Scale:''' Scalar for the volume of ambient sounds. You'll probably need to test out your map in-game to find the right value for this as some sounds can be **Glare Test Fixture
    65 KB (10,585 words) - 14:22, 28 January 2024
  • '''HINT:''' You can setup a “test pose” animation with frame 0 being the default setup pose and frame 30 be #Export a test MVF and V3D/VCM to see if it exports without a crash.
    47 KB (8,099 words) - 17:18, 28 January 2024
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