Run Maps: Difference between revisions

From Red Faction Wiki
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*[http://www.factionfiles.com/ff.php?action=file&id=3376 Khronos Run]
*[http://www.factionfiles.com/ff.php?action=file&id=3376 Khronos Run]
*[http://www.factionfiles.com/ff.php?action=file&id=2953 Khronos Run 2]
*[http://www.factionfiles.com/ff.php?action=file&id=2953 Khronos Run 2]
*Khronos Dungeon
*[http://www.factionfiles.com/ff.php?action=file&id=2941 Khronos Run Dungeon]


====Ranswer3====
====Ranswer3====

Revision as of 08:14, 15 April 2014

This article is regarding Red Faction

"Run" maps are a style of level for the original Red Faction. Run maps were born with the release of Cyrus's "Deathrun". Many other Red Faction mappers have expanded on Cyrus's original concept over the years.

Details

A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints.

Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps.

List of run mappers and maps

Goober

Cyrus

AK47 & Sk.Vlad

Diablos

Ninja

A Guy

Vladi

OpexWarrior

Spikey2005

Killiad

KHRONO

Ranswer3

WARdd

SeeLkaDooM

Fayrore

Sup

Infernus

Greene

SEB93

Timid

Sophie

adam_morland1

CliMix

ice

sir Kill

KraTos

Haze202

Dr.Sweet

Neo

Vala

SeDo

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