Regions: Difference between revisions

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(New page: Regions specify specific parts of a level in which properties different from the global level properties are applied. ==Climbing Regions== Climbing regions specify parts of space in which...)
 
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==Push Regions==
==Push Regions==
 
In a push region, the player gains acceleration in the direction that the push region is pointing.
=Shapes=


==Gas Regions==
==Gas Regions==

Revision as of 17:17, 18 March 2008

Regions specify specific parts of a level in which properties different from the global level properties are applied.

Climbing Regions

Climbing regions specify parts of space in which the player can move in any direction freely, while a "climbing sound" plays. There are 2 types of climbing regions.

  • Chain Link Fence: Plays a rattling fence sound when player is moving.
  • Ladder: Plays a climbing sound when player is moving.

NOTE: The "Undefined" type of Climbing Region is used only when you have more than one different type selected and are editing properties.

Climbing regions can only be boxes inside of RED. You can specify the height, width, and depth of the box inside of the Climbing Region properties dialogue.

Push Regions

In a push region, the player gains acceleration in the direction that the push region is pointing.

Shapes

Gas Regions

Geo Regions

Non-Geo Regions