Red Faction Multiplayer Guide

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Revision as of 18:00, 13 October 2020 by Goober (talk | contribs)

NOTE: While much of the information in this article will carry over to PlayStation 2 multiplayer, the focus is PC multiplayer. This is because PlayStation 2 multiplayer is limited to botmatch and 2-player splitscreen (no online), only offers Deathmatch, and contains very few maps compared to the PC version.

Red Faction multiplayer at its core is a competitive arena-based FPS. That said, it differs in a few fundamental ways from most other arena games - notably the armor system, movement mechanics, and of course the presence of GeoMod technology. This article will cover the main aspects of RF's multiplayer component, including the vast degree of innovation the community has shown since the game's original release in 2001.

Gametypes

  • Deathmatch (DM) - Standard free-for-all arena deathmatch. Each frag adds 1 to the individual player score, and each suicide subtracts 1.
  • Team Deathmatch (TDM or TeamDM) - Standard arena deathmatch, but with teams rather than free-for-all. Each frag adds 1 to the individual player score and team score. Each suicide subtracts 1 from the individual player score, but not the team score.
NOTE: Team-specific respawn points are respected in Team Deathmatch if the server is running Dash Faction or Pure Faction. If the server is running an official version, team flags on respawn points are ignored and each player's spawn point is determined randomly as in normal Deathmatch.
  • Capture the Flag (CTF) -
    • Rail-Only CTF -
  • Deathrun (RUN) -

Pickups/Powerups

Weapons

Maps

Characters

Voting

Useful Settings