Red Faction II: Difference between revisions

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(Dunno who wrote the Outrage bit, but the people who formed Outrage have formed a new company (Reactor Zero), which did do the PC port of RF:G. I think that's quite "Outrage"ous.)
(→‎Trivia: Blargh third time's the charm amiright)
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[[Image:RF2Logo.jpg|250px|right|thumb|Red Faction II Cover]]
{{Infobox Game
|name          = Red Faction II
|image          = [[Image:RF2Logo.jpg|250px]]
|imagedesc      = Red Faction II Box Art
|release        = Oct 16, 2002 (PS2 NA) <br />Nov 15, 2002 (PS2 EU) <br />Apr 1, 2003 (GC/XB NA) <br />Jun 6, 2003 (GC/XB EU) <br />Apr 7, 2003 (PC NA) <br />Jun 27, 2003 (PC EU)
|platform      = PlayStation 2, GameCube, XBox, PC
|developer      = Volition (GC port by Cranky Pants Games, XB/PC ports by Outrage Games)
|publisher      = THQ, THQ Nordic (PlayStation 4 re-release)
}}


Red Faction: II is the second game in the Red Faction series developed by [[Volition Inc.]] and published by [[THQ Inc.]] in 2002. Unlike [[Red Faction (Game)|Red Faction]] and [[Red Faction: Guerrilla]], this game was directly ported from the PS2 to the Xbox and PC by Outrage. Lack of online multiplayer, developer support and editing tools were disappointing to most fans.
Red Faction: II is the second game in the Red Faction series developed by [[Volition Inc.]] and published by [[THQ Inc.]] in 2002. Unlike [[Red Faction (Game)|Red Faction]] and [[Red Faction: Guerrilla]], this game was directly ported from the PS2 to the Xbox and PC by Outrage. Lack of online multiplayer, developer support and editing tools were disappointing to most fans.
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==Sequels==
==Sequels==
[[Red Faction: Guerrilla]] is the only announced sequel to Red Faction II.
Although [[Red Faction: Guerrilla]] and [[Red Faction: Armageddon]] are both technically sequels to Red Faction II, these games function more so as sequels to [[Red Faction (Game)|Red Faction 1]] than to Red Faction II.


==Trivia==
==Trivia==
The manual claims that the processing date for the subjects (the main characters) was mostly around the year 2161. However; this is nearly 40 years after the events of Red Faction: Guerrilla. This has never been clarified by Volition, and judging by this error and the fact that the "reformed" Ultor corporation is nowhere to be seen in Red Faction: Guerrilla, it can be assumed for simplicity's sake that the events of Red Faction II are non-canon.
The manual claims that the processing dates for the subjects (the main characters) were mostly around the year 2161. However; this is nearly 40 years after the events of Red Faction: Guerrilla. All game listings for Red Faction II place the game five years after Red Faction in 2080. Furthermore, a radio tag left by Alias some years prior appears in Red Faction: Guerrilla. Due to the contradiction of the processing dates by the timeline of the games themselves and all other official media related to Red Faction II, those dates seem to be continuity errors by Volition and are non-canon.
 
{{box|500px|Maroon|silver|Maroon|Red Faction Series|[[Red Faction]] - [[Red Faction II]] - [[Red Faction: Guerrilla]] ([[Demons of the Badlands]]) - [[Red Faction: B.E.A.S.T. ]]}}
{{Red Faction Games}}


[[Category:Red Faction II]]
[[Category:Red Faction II]]

Revision as of 05:34, 26 September 2022

Red Faction: II is the second game in the Red Faction series developed by Volition Inc. and published by THQ Inc. in 2002. Unlike Red Faction and Red Faction: Guerrilla, this game was directly ported from the PS2 to the Xbox and PC by Outrage. Lack of online multiplayer, developer support and editing tools were disappointing to most fans.

Plot

The game, much like its predecessor, has basis in the real-life Red Army Faction; many storytelling themes that were prevalent in Red Faction are more pronounced in this sequel.

Earth. Twenty-second century. Five years after the rebellion on Mars. For 15 years, Chancellor Victor Sopot has oppressed the people of the Commonwealth. His corrupt rule and a relentless war of unification with the United Republic has left the Commonwealth bloodied and impoverished. As distant battles rage, sewage taints Sopot City’s rivers, pollution smudges the sky, and wretched citizens huddle in crumbling ruins. The Public Information Building, built by the dictator as a tribute to himself, broadcasts lies about Sopot’s bravery and the Commonwealth’s military victories.

Condemned to death by Chancellor Sopot, six super-soldiers unite to save their country, vowing to overthrow Sopot using the unique powers that nanotechnology has given them. Join the squad as Alias, a demolitions expert. Fight side-by-side with Molov, Repta, Shrike, Tangier, and Quill—each possessing unique attributes and specialties. Battle through diverse environments using vehicles, an arsenal of specialized weapons, and explosives in a mission to overthrow the government. Defeat Sopot and restore the honor of the Commonwealth!

Previous Games

Red Faction is the only previous game in this series.

Sequels

Although Red Faction: Guerrilla and Red Faction: Armageddon are both technically sequels to Red Faction II, these games function more so as sequels to Red Faction 1 than to Red Faction II.

Trivia

The manual claims that the processing dates for the subjects (the main characters) were mostly around the year 2161. However; this is nearly 40 years after the events of Red Faction: Guerrilla. All game listings for Red Faction II place the game five years after Red Faction in 2080. Furthermore, a radio tag left by Alias some years prior appears in Red Faction: Guerrilla. Due to the contradiction of the processing dates by the timeline of the games themselves and all other official media related to Red Faction II, those dates seem to be continuity errors by Volition and are non-canon.

Template:Red Faction Games