RF1 Materials: Difference between revisions

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{{Template:RF1Editing}}
{| class="wikitable"
{| class="wikitable"
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Line 17: Line 19:
|0.0
|0.0
|1.0
|1.0
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|Rock
|Rock
Line 25: Line 28:
|0.8
|0.8
|1.0
|1.0
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|-
|-
|Metal
|Metal
Line 42: Line 46:
|0.1
|0.1
|1.0
|1.0
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|-
|-
|Water
|Water
Line 50: Line 55:
|0.0
|0.0
|2.0
|2.0
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|-
|-
|Lava
|Lava
Line 58: Line 64:
|0.5
|0.5
|0.5
|0.5
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|-
|-
|Solid
|Solid
Line 66: Line 73:
|0.5
|0.5
|1.0
|1.0
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|-
|-
|Glass
|Glass
Line 74: Line 82:
|0.5
|0.5
|0.8
|0.8
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|-
|-
|Sand
|Sand
Line 82: Line 91:
|0.8
|0.8
|0.6
|0.6
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|-
|-
|Ice
|Ice
Line 90: Line 100:
| -0.5
| -0.5
|0.1
|0.1
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|}
[[Category: Red Faction]]
[[Category: Red Faction]]
[[Category: RF1 Editing]]
[[Category: RF1 Editing]]

Revision as of 18:43, 6 November 2020

Template:RF1Editing

Material Texture Prefix(es) Elasticity Friction Density Bouyancy Traction Notes
Default (none) 0.5 0.5 2500.0 0.0 1.0
Rock rck_, rch_ 0.5 0.5 2500.0 0.8 1.0
Metal mtl_, steel_ 0.6 0.1 1500.0 0.5 1.0 Allows bullet ricochet and penetration (configured in weapons.tbl)
Flesh fle_, flesh_ 0.2 0.8 800.0 0.1 1.0
Water wtr_ -0.2 0.5 1000.0 0.0 2.0
Lava lva_ 0.2 1.0 2000.0 0.5 0.5
Solid pls_, sld_, cem_ 0.5 0.2 750.0 0.5 1.0
Glass gls_, sgl_ 0.5 0.2 750.0 0.5 0.8
Sand snd_ 0.3 0.3 2000.0 0.8 0.6
Ice ice_ 0.5 0.05 750.0 -0.5 0.1