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''This article is regarding [[Red Faction]]''
''The information in this article pertains to [[Red Faction (Game)|Red Faction 1]] only.''


[[Image:REDSplash.JPG|200px|right|thumb|The splash screen of RED 1.2.]]
[[Image:REDSplash.JPG|200px|right|thumb|The splash screen of RED 1.2.]]
RED is the Red Faction Level Editor. RED is usually assumed to mean "'''R'''ed '''ED'''itor".
RED is the Red Faction Level Editor. RED is usually assumed to mean "'''R'''ed '''ED'''itor". Internally, RED is called DED. Given Red Faction was effectively built from the ashes of the abandoned Descent 4 project, it's safe to assume DED was to be the name of the Descent 4 editor.  


Levels in Red Faction are comprised of BSP brushes and meshes exported from 3D Studio Max 4.2 or 5.0.
Levels in Red Faction are comprised of a mixture of BSP brushes and objects. .rfl is the extension used for Red Faction levels.


==Purpose==
==Purpose==
The purpose of RED is simply to produce levels (maps) for the PC and Playstation 2 game [[Red Faction]].
RED is used to produce levels (maps) for the PC and Playstation 2 game [[Red Faction (Game)|Red Faction]]. It should be noted however that while all maps for the PS2 version of the game were originally developed using RED, there is currently no known way to play custom RED levels on the PS2 version of the game.


RED can also be used to test various edits when developing [[Mod|Mods]].
RED can also be used to test various edits when developing [[Mod|mods]] for the PC version of the game.


==Functionality==
==Functionality==
*'''Brushes''': BSP Brushes make up the bulk of a level. They define rooms and objects within those rooms. Brushes are often used in custom levels as a substitute for static meshes because RED does not support adding additional meshes without developing a seperate mod. Brushes can be edited in several ways. The 2 most useful ways are vertex editing and face editing.
* See [[RED Functionality Overview]]
 
*'''Textures''': Textures are what you see on the polygons (faces) in a level. Textures are applied to all surfaces of a polygon in RED editor. When calculating/adding lightmaps, another texture map (called a lightmap) is added to each surface of your level (except for "Full Bright" faces). This is done by baked grayscale images which tells the surfaces how illuminated they should be.
RED supports "Smoothing Groups" for the lightmaps to make lighting appear seamless on rounded surfaces.
 
*'''Objects''': There are many objects available to be used inside of RED. All objects in RED can be classified into the following categories:
::*[[Regions]]
::*[[Clutter]]
::*[[Events]]
::*[[Triggers]]
::*[[Entities]]
::*[[Effects]]
::*[[Items]]
::*[[Decals]]
::*[[Emitters]]
::*[[Points]]
::*[[Lights]]
::*[[Cutscene Objects]]
 
==User Friendliness==
==User Friendliness==
RED drew on elements from all the other level editors and 3D applications that Volition's level designers had used in the past. They had RED designed the way they wanted.  
RED drew on elements from all the other level editors and 3D applications that Volition's level designers had used in the past. They had RED designed the way they wanted.  
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{{Quotation|Red can be a bit steeper to learn than World Craft and UnrealEd, but you will have to judge for yourself of course. Our interface is text driven (not wacky icons like some other editors). That is, Red has text labels on top of every functional button within the editor to help identify what said button does. Red also uses a lot of hot keys. While it may take a little time to memorize all the hot keys, they are infinitely faster than clicking on buttons or navigating the pull down menus. Red is based in part from every editor and 3D program any of the designers on the RF team have used. We have all had input on it so while it shares some similarities with other editors out there, we feel it's much better than any of them.|RED|RF Level Editing Team}}
{{Quotation|Red can be a bit steeper to learn than World Craft and UnrealEd, but you will have to judge for yourself of course. Our interface is text driven (not wacky icons like some other editors). That is, Red has text labels on top of every functional button within the editor to help identify what said button does. Red also uses a lot of hot keys. While it may take a little time to memorize all the hot keys, they are infinitely faster than clicking on buttons or navigating the pull down menus. Red is based in part from every editor and 3D program any of the designers on the RF team have used. We have all had input on it so while it shares some similarities with other editors out there, we feel it's much better than any of them.|RED|RF Level Editing Team}}


<!-- ==History== -->
<!-- ==History==  




==Customization==
==Customization==
A few years ago, RED-FROG released his own custom modified version of RED, called RED-Optimized. This version saw enlarged important buttons, removed help strings and removal of the splash screen.
*'''REDPF''' - Bundled with [[Pure Faction]] since version 3.0 comes REDPF. REDPF is an upgraded version of the stock editor. It features new and useful buttons added just to the top of the viewport area, new options added to the trigger properties window (for new trigger features introduced in [[Pure Faction]]), and the addition of very useful help strings.


==RED Command-line switches==
*'''RED-Optimized''' - A few years ago, community member RED-FROG released his own custom modified version of RED, called RED-Optimized. This version saw enlarged important buttons, removed help strings and removal of the splash screen.
'''NOTE:''' All RED [[Command-line parameters|command-line switches]] are undocumented by [[Volition Inc]] with the exception of -mod.
-->
*-sound - Only known function is allowing the preview button in the Ambient Sound object properties to play the wave file specified.
==RED Command Line Parameters==
*-mod <mod name> - Runs a [[mod]].  The parameter must match the name of the mod's folder in /mods/. Levels saved while this switch is active will be playable only when that mod is loaded.
* See [[Red Faction Command Line Parameters#Level Editor|RED Command Line Parameters]]
*-win32 - No known functions besides making all of RED's [[viewports]] displaying as flat white.
*-opengl - No known functions besides making all of RED's [[viewports]] displaying as flat white. It can be assumed that the original intent of this command-line switch was to run RED using the OpenGL renderer as opposed to the standard Direct3D renderer, however it was left unfunctional in the shipped game and the [[1.2]] patch.
*-update <filename> - Assumed to update .rfl files.


==Related Pages==
==Related Pages==
*[[RED v2]]
*[[RED v2]]
*[[CLOE]]


<!-- ==External Links== -->
<!-- ==External Links== -->
[[Category:Red Faction]]

Revision as of 20:37, 30 October 2020

The information in this article pertains to Red Faction 1 only.

The splash screen of RED 1.2.

RED is the Red Faction Level Editor. RED is usually assumed to mean "Red EDitor". Internally, RED is called DED. Given Red Faction was effectively built from the ashes of the abandoned Descent 4 project, it's safe to assume DED was to be the name of the Descent 4 editor.

Levels in Red Faction are comprised of a mixture of BSP brushes and objects. .rfl is the extension used for Red Faction levels.

Purpose

RED is used to produce levels (maps) for the PC and Playstation 2 game Red Faction. It should be noted however that while all maps for the PS2 version of the game were originally developed using RED, there is currently no known way to play custom RED levels on the PS2 version of the game.

RED can also be used to test various edits when developing mods for the PC version of the game.

Functionality

User Friendliness

RED drew on elements from all the other level editors and 3D applications that Volition's level designers had used in the past. They had RED designed the way they wanted.


Template:Quotation


Template:Quotation

RED Command Line Parameters

Related Pages