RED: Difference between revisions

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{{Quotation|Red can be a bit steeper to learn than World Craft and UnrealEd, but you will have to judge for yourself of course. Our interface is text driven (not wacky icons like some other editors). That is, Red has text labels on top of every functional button within the editor to help identify what said button does. Red also uses a lot of hot keys. While it may take a little time to memorize all the hot keys, they are infinitely faster than clicking on buttons or navigating the pull down menus. Red is based in part from every editor and 3D program any of the designers on the RF team have used. We have all had input on it so while it shares some similarities with other editors out there, we feel it's much better than any of them.|RED|RF Level Editing Team}}
{{Quotation|Red can be a bit steeper to learn than World Craft and UnrealEd, but you will have to judge for yourself of course. Our interface is text driven (not wacky icons like some other editors). That is, Red has text labels on top of every functional button within the editor to help identify what said button does. Red also uses a lot of hot keys. While it may take a little time to memorize all the hot keys, they are infinitely faster than clicking on buttons or navigating the pull down menus. Red is based in part from every editor and 3D program any of the designers on the RF team have used. We have all had input on it so while it shares some similarities with other editors out there, we feel it's much better than any of them.|RED|RF Level Editing Team}}


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*'''RED-Optimized''' - A few years ago, community member RED-FROG released his own custom modified version of RED, called RED-Optimized. This version saw enlarged important buttons, removed help strings and removal of the splash screen.
*'''RED-Optimized''' - A few years ago, community member RED-FROG released his own custom modified version of RED, called RED-Optimized. This version saw enlarged important buttons, removed help strings and removal of the splash screen.
 
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==RED Command Line Parameters==
==RED Command Line Parameters==
* See [[Red Faction Command Line Parameters#Level Editor|RED Command Line Parameters]]
* See [[Red Faction Command Line Parameters#Level Editor|RED Command Line Parameters]]
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==Related Pages==
==Related Pages==
*[[RED v2]]
*[[RED v2]]
*[[CLOE]]


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[[Category:Red Faction]]
[[Category:Red Faction]]

Revision as of 20:37, 30 October 2020

The information in this article pertains to Red Faction 1 only.

The splash screen of RED 1.2.

RED is the Red Faction Level Editor. RED is usually assumed to mean "Red EDitor". Internally, RED is called DED. Given Red Faction was effectively built from the ashes of the abandoned Descent 4 project, it's safe to assume DED was to be the name of the Descent 4 editor.

Levels in Red Faction are comprised of a mixture of BSP brushes and objects. .rfl is the extension used for Red Faction levels.

Purpose

RED is used to produce levels (maps) for the PC and Playstation 2 game Red Faction. It should be noted however that while all maps for the PS2 version of the game were originally developed using RED, there is currently no known way to play custom RED levels on the PS2 version of the game.

RED can also be used to test various edits when developing mods for the PC version of the game.

Functionality

User Friendliness

RED drew on elements from all the other level editors and 3D applications that Volition's level designers had used in the past. They had RED designed the way they wanted.


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RED Command Line Parameters

Related Pages