Heavy Machine Gun: Difference between revisions

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==Description==
==Description==
By spewing forth immensely powerful .50 caliber shells at anywhere from point-blank to long range, the JF60-HMG/BF Heavy Suppression Machine Gun is the ultimate in Ultor-style crowd control. It's inaccurate to be sure, but makes up for it with a very high firing rate and a usual belt size of 99 rounds; however, as if you could be subtle with a sledgehammer, the secondary fire mode slows the firing rate to a more manageable speed with a concurrent increase in accuracy. Mercenaries will wield the Heavy Machine Gun at you with lethal precision, so be wary once you hear it going off.
By spewing forth immensely powerful 7.62mm rounds at anywhere from point-blank to long range, the JF60-HMG/BF Heavy Suppression Machine Gun is the ultimate in Ultor-style crowd control. It's inaccurate to be sure, but makes up for it with a very high firing rate and a usual belt size of 99 rounds; however, as if you could be subtle with a sledgehammer, the secondary fire mode slows the firing rate to a more manageable speed with a concurrent increase in accuracy. Mercenaries will wield the Heavy Machine Gun at you with lethal precision, so be wary once you hear it going off. It is based on the M249 Squad Automatic Weapon.


==Properties==
==Properties==
*'''Ammo/Clip Size:'''      .50 Caliber/Belt Fed, typically 99 rounds
*'''Ammo/Clip Size:'''      7.62mm/Belt Fed, typically 99 rounds
*'''Range:'''              Long
*'''Range:'''              Long
*'''Primary Fire:'''        Full Auto
*'''Primary Fire:'''        Full Auto
*'''Primary Velocity:'''     
*'''Primary Velocity:'''    275 m/s
*'''Primary Damage:'''       
*'''Primary Damage:'''      Head shot 85 Hp (42 Armour)
*'''Alternate Fire:'''      Slower firing rate, but significantly more accurate
*'''Alternate Fire:'''      Slower firing rate, but significantly more accurate
*'''Alternate Velocity:'''   
*'''Alternate Velocity:'''   
*'''Alternate Damage:'''
*'''Alternate Damage:'''


==Related Pages==
{{RFWeapons}}
*[[Red Faction (Game)|Red Faction]]
[[Category:Red Faction]]
*[[Fusion Rocket Launcher]]
 
*[[Rail Driver]]
 
*[[12mm Pistol]]
 
*[[Submachine Gun]]
 
*[[Assault Rifle]]
 
*[[Sniper Rifle]]
[[Category:Red Faction]]
[[Category:Red Faction]]

Revision as of 02:03, 16 February 2021

This article is regarding Red Faction

The Heavy Machine Gun (HMG) is one of the 15 player weapons in Red Faction.

Heavy Machine Gun (JF60-HMG/BF Heavy Supression Machine Gun)

Description

By spewing forth immensely powerful 7.62mm rounds at anywhere from point-blank to long range, the JF60-HMG/BF Heavy Suppression Machine Gun is the ultimate in Ultor-style crowd control. It's inaccurate to be sure, but makes up for it with a very high firing rate and a usual belt size of 99 rounds; however, as if you could be subtle with a sledgehammer, the secondary fire mode slows the firing rate to a more manageable speed with a concurrent increase in accuracy. Mercenaries will wield the Heavy Machine Gun at you with lethal precision, so be wary once you hear it going off. It is based on the M249 Squad Automatic Weapon.

Properties

  • Ammo/Clip Size: 7.62mm/Belt Fed, typically 99 rounds
  • Range: Long
  • Primary Fire: Full Auto
  • Primary Velocity: 275 m/s
  • Primary Damage: Head shot 85 Hp (42 Armour)
  • Alternate Fire: Slower firing rate, but significantly more accurate
  • Alternate Velocity:
  • Alternate Damage:


Red Faction (1) Weapons

Close Combat: Control Baton - Flame Thrower - Riot Shield

Semi-Auto: 12mm Pistol - Shotgun - Sniper Rifle - Precision Rifle

Heavy: Rail Driver - Heavy Machine Gun - Assault Rifle - Submachine Gun

Explosive: Remote Charge - Grenade - Rocket Launcher - Fusion Rocket Launcher