Cutscene Tutorial: Difference between revisions

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THIS PAGE IS A WORK IN PROGRESS!
THIS PAGE IS A WORK IN PROGRESS!


== Cutscene Properties ==
== Cutscene Information ==


(TBA)
=== Cutscene Properties ===
 
=== Camera Properties ===
* Camera UID - This is the UID of the Camera that you have placed.
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)
* Post Wait - This is how long the camera remains active after the camera path has been traversed.
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as "none" for a static camera)
* Look UID - This property makes the camera focus/follow on a specific object.
* Trigger UID - TBD... Unsure, possibly used to trigger another event?


== Creating a Basic Cutscene ==
== Creating a Basic Cutscene ==
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(Note: When this window is open the main RED viewports "soft-lock" so you have to manually click to activate each viewport rather than mouse-over)
(Note: When this window is open the main RED viewports "soft-lock" so you have to manually click to activate each viewport rather than mouse-over)


An individual cutscene event is made up of 1 or more cameras. To add your first camera, click Add and then fill in the following information


* Camera UID - This is the UID of the Camera that you have placed.
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)
* Post Wait - This is how long the camera remains active after the camera path has been traversed.
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as "none" for a static camera)
* Look UID - This property makes the camera focus/follow on a specific object.
* Trigger UID - TBD... Unsure, possibly used to trigger another event?





Revision as of 14:26, 4 January 2021


This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.

THIS PAGE IS A WORK IN PROGRESS!

Cutscene Information

Cutscene Properties

Camera Properties

  • Camera UID - This is the UID of the Camera that you have placed.
  • Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.
  • Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)
  • Post Wait - This is how long the camera remains active after the camera path has been traversed.
  • Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as "none" for a static camera)
  • Look UID - This property makes the camera focus/follow on a specific object.
  • Trigger UID - TBD... Unsure, possibly used to trigger another event?

Creating a Basic Cutscene

To create a basic Cutscene requires 3 objects.

  • Camera Object
  • Cutscene Event Object
  • Trigger Event Object


To begin with, select the Trigger Event object followed by the Cutscene Object and link them together (The hotkey for this is K, or you can do this via the object's properties window). Set the Trigger Event's properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.

Once done, select the Cutscene Event Object and open the properties window: (Note: When this window is open the main RED viewports "soft-lock" so you have to manually click to activate each viewport rather than mouse-over)

An individual cutscene event is made up of 1 or more cameras. To add your first camera, click Add and then fill in the following information

  • Camera UID - This is the UID of the Camera that you have placed.
  • Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.
  • Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)
  • Post Wait - This is how long the camera remains active after the camera path has been traversed.
  • Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as "none" for a static camera)
  • Look UID - This property makes the camera focus/follow on a specific object.
  • Trigger UID - TBD... Unsure, possibly used to trigger another event?


Creating a Camera Path