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- *PS2 Code - X, X, SQUARE, TRIANGLE, SQUARE, TRIANGLE, CIRCLE *Xbox - X, X, Y, WHITE, Y, WHITE, BLACK4 KB (776 words) - 05:52, 28 January 2024
- int _2048isize(int x) if(x%2048==0)4 KB (579 words) - 05:26, 31 January 2024
- ...le="text-align:left" | Heading left || -X || -X || -Z || -X || +X || -Z ...le="text-align:left" | Heading right || +X || +X || +Z || +X || -X || +Z8 KB (1,272 words) - 17:28, 19 December 2014
- |<nowiki>-</nowiki> X |<nowiki>-</nowiki> X10 KB (1,642 words) - 05:26, 31 January 2024
- ...> server. The disconnect is noted by two red computers with a blinking X on the left hand side of the game screen.538 bytes (85 words) - 15:18, 1 February 2024
- ...s. Each cell on the zone grid has an x and y coordinate. On the zone grid, x and y are 0,0 in the top left corner, and increase going right and down, re ...east and north respectively. Any point west of (0,0) will have a negative x value, and any point south of (0,0) will have a negative z value.4 KB (735 words) - 06:02, 2 March 2023
- {{Quote|This weapon is what the [[EDF]] uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun721 bytes (93 words) - 02:07, 2 March 2024
- *[[Nemesis]] ''by Racer X'' (PC Only) *[[En Masse]] ''by Racer X'' (PC Only)4 KB (546 words) - 13:27, 30 January 2024
- ...s]]<br />[[Wikipedia:Classic Mac OS|Mac OS]]<br />[[Wikipedia:MacOS|Mac OS X]] .../>[[Wikipedia:Graphsim Entertainment|Graphsim Entertainment]] (Mac OS, OS X)5 KB (685 words) - 23:36, 20 July 2024
- | En Masselords (RC1) || Racer X & Goober || ctfenmasselordsrc1.rfl | Nemesis Pro (Beta 9) || Racer X (Edit by Goober) || ctfnemesisprob9.rfl5 KB (723 words) - 06:07, 20 February 2024
- Explosive Mode - '''X'''2 KB (239 words) - 15:00, 3 April 2014
- <font color="008000"> format is: index x y 19 134 134 // Scope center circle radius (along x and y axes)19 KB (2,342 words) - 05:26, 31 January 2024
- ...will determine the speed of the liquid level to complete its journey from X Depth to Y Depth. Liquid level starts from the Depth settings from the Room2 KB (419 words) - 15:19, 12 January 2022
- ...e than shown in game, and would be larger in diameter than any modern 5.56 x 45mm round. This may indicate that the 5.56mm rounds are of a higher case c2 KB (329 words) - 10:09, 8 March 2024
- ...height, so we need to divide it by 4 (=pow(4,1)). Each following has pow(4,x) pixels, since both the width and the height are always divided by 2.3 KB (484 words) - 05:26, 31 January 2024
- * '''RFLposition''' - three floats in a row, X Y Z3 KB (542 words) - 19:21, 26 July 2015
- File:X girder.JPG|x girder.rfg10 KB (1,855 words) - 05:26, 31 January 2024
- ...sed up on the range being used to determine the diameter (diameter = range X 2). ...sed up on the range being used to determine the diameter (diameter = range X 2).11 KB (1,789 words) - 17:55, 23 August 2024
- * {{FFLink|2590|CTF - Sinking of the Bismarck}} by ||R|X|| Stalinator6 KB (844 words) - 13:41, 2 June 2024
- |engine = Fathammer X-Forge6 KB (919 words) - 06:07, 20 February 2024