RF:G Editing Main Page
This page is part of the Red Faction: Guerrilla Editing Knowledgebase | |
Editing Main Page |
This page is under construction. The information on this page may not yet be complete. |
This will serve as a landing page for all resources related to Red Faction: Guerrilla editing, including both the original Steam Edition and the Re-Mars-tered Edition.
External Links
Community
- Faction Files Community Discord - Active Red Faction series community Discord with #map-mod-development channel for community development discussion
Downloads
- FactionFiles.com - Custom mods, tools, patches, and reference material
- Nexus Mods - Custom mods
- Nexus Mods Re-Mars-tered - Custom mods
Documentation
- RF:G Map organization
- Nanoforge basics
- Zone file format docs - Describes the zone format used by RFG in more detail
Core Concepts
- Red Faction: Guerrilla's level editor is CLOE, which is not publicly available.
Red Faction: Guerrilla File Formats
.xtbl
- XML table files are used to store properties or attributes in Red Faction: Guerrilla. Overall, their function is similar to the.tbl
files of Red Faction and Red Faction II..scriptx
- Internal script engine file, commonly used for missions and activities.dtodx
- Weather/lighting file for maps that controls things like fog, tint, ambient colour, eye adaption, bloom, cloud color and speed.gtodx
- Skybox file for maps that controls things like the sun texture, moon positions and if the horizon mountain texture is enabled.vpp_pc
- Packfile.rigx
- Rig.str2_pc
- Texture Packfile.rfgzone_pc
- Map zone.layer_pc
- Map zone.cpeg_pc, cvbm_pc
- Texture cpu file.gpeg_pc, gvbm_pc
- Texture gpu file.asm_pc
- Streaming index.csmesh_pc
- Static mesh cpu file.gsmesh_pc
- Static mesh gpu file.ccmesh_pc
- Character mesh cpu file.gcmesh_pc
- Character mesh gpu file.ccar_pc
- Vehicle mesh cpu file.gcar_pc
- Vehicle mesh gpu file.anim_pc
- Animation.cchk_pc
- Destructible object cpu file.gchk_pc
- Destructible object gpu file.cefct_pc
- Visual effect cpu file.gefct_pc
- Visual effect gpu file.cfmesh_pc
- Foliage mesh.cstch
- Terrain clutter mesh cpu file.gstch
- Terrain clutter mesh gpu file.cterrain_pc
- Terrain zone cpu file.gterrain_pc
- Terrain zone gpu file.ctmesh_pc
- Terrain subzone cpu file.gtmesh_pc
- Terrain subzone gpu file.fsmib
- Fullscreen map data.fxo_kg
- Shader.le_strings
- Steam localization strings.rfglocatext
- Localization strings.mat_pc
- Render material.morph_pc
- Animation Morph.vint_doc
- UI.sim_pc
- Cloth sim.xgs_pc
- Sound config.xsb_pc
- Soundbank.xwb_pc
- Wavebank.aud_pc
- Audio categories.vf3_pc
- Font.vfdvp_pc
- ?.rfgvp_pc
- ?
Red Faction: Guerrilla File Structure
\Red Faction Guerrilla Re-MARS-tered\data\
The two most important files for modding most of RF:G are misc.vpp_pc
& table.vpp_pc
activities.vpp_pc
- contains textures for singleplayer activitiesanims.vpp_pc
- contains animation fileschunks.vpp_pc
- unknown use however contains.rfgchunkx
files and seems to be related to thepreload_chunks.xtbl
filecloth_sim.vpp_pc
- contains cloth simulation filesdecals.vpp_pc
- contains decal texturesdlc01_l0.vpp_pc
- singleplayer DLC mapdlc01_l1.vpp_pc
- only contains a blankasm_pc
filedlc01_precache.vpp_pc
- similar tomp_common.vpp_pc
but for the singleplayer DLC mapdlcp01_activities.vpp_pc
- contains textures for singleplayer DLC activitiesdlcp01_anims.vpp_pc
- contains animation files for singleplayer DLCdlcp01_cloth_sim.vpp_pc
- contains cloth simulation files for singleplayer DLCdlcp01_effects.vpp_pc
- contains visual effect files for singleplayer DLC, some are.str2
dlcp01_humans.vpp_pc
- contains textures and meshes for characters in singleplayer DLCdlcp01_interface.vpp_pc
- contains textures for loading screens & thumbnails in singleplayer DLCdlcp01_items.vpp_pc
- contains textures and meshes for weapons, character props and misc objects in singleplayer DLCdlc01_misc.vpp_pc
- contains.rig_pc
files, the.fsmib
file and two.xtbl
files for singleplayer DLCdlc01_missions.vpp_pc
- contains textures related to singleplayer DLC missionsdlcp01_personas_en_us.vpp_pc
-dlcp01_vehicles.vpp_pc
- contains textures and meshes for singleplayer DLC vehiclesdlcp01_voices_en_us.vpp_pc
-dlcp02_interface.vpp_pc
- contains textures for loading screens & thumbnails for multiplayer DLCdlcp02_misc.vpp_pc
-dlcp03_interface.vpp_pc
- contains textures for loading screens & thumbnails for wrecking crew DLCdlcp03_misc.vpp_pc
-effects.vpp_pc
- contains visual effect files, some are.str2
effects_mp.vpp_pc
- contains multiplayer only visual effect files, some are.str2
humans.vpp_pc
- contains textures and meshes for characters in both singleplayer and multiplayerinterface.vpp_pc
- contains textures for loading screens & thumbnails in both SP and MP and character portraits in multiplayeritems.vpp_pc
- contains textures and meshes for weapons, character props and misc objects in both singleplayer & multiplayeritems_mp.vpp_pc
- contains multiplayer only textures and meshesmisc.vpp_pc
contains.xtbl
files and most other file typesmissions.vpp_pc
- contains textures for singleplayer missionsmp_common.vpp_pc
- contains textures shared between multiplayer mapsmp_xxx.vpp_pc
- multiplayer maps, excludingmp_common.vpp_pc
mpdlc_xxx.vpp_pc
- DLC multiplayer mapspersonas_de_de.vpp_pc
-personas_en_us.vpp_pc
-personas_es_es.vpp_pc
-personas_fr_fr.vpp_pc
-personas_it_it.vpp_pc
-personas_ru_ru.vpp_pc
-rfg_cine_00a.bik_xbox2
-rfg_cine_01a.bik_xbox2
-rfg_cine_02a.bik_xbox2
-rfg_cine_03a.bik_xbox2
-rfg_cine_03b.bik_xbox2
-rfg_cine_04a.bik_xbox2
-rfg_cine_05a.bik_xbox2
-rfg_cine_06a.bik_xbox2
-skybox.vpp_pc
- contains textures for the skybox like the cloudssounds_r.vpp_pc
- contains .xmb_pc sound filessteam.vpp_pc
-table.vpp_pc
- contains only.xtbl
files and will overwrite.xtbl
files inmisc.vpp_pc
terr01_l0.vpp_pc
- singleplayer mapterr01_l1.vpp_pc
- singleplayer mapterr01_precache.vpp_pc
- similar tomp_common.vpp_pc
but for the singleplayer mapvehicles_r.vpp_pc
- contains textures and meshes for singleplayer vehiclesvoices_de_de.vpp_pc
-voices_en_us.vpp_pc
-voices_es_es.vpp_pc
-voices_fr_fr.vpp_pc
-voices_it_it.vpp_pc
-voices_ru_ru.vpp_pc
-wcxxx.vpp_c
- wrecking crew mapszonescript_dlc01.vpp_pc
- contains.scriptx
and.rfgzone_pc
files for singleplayer DLC mapzonescript_terr01.vpp_pc
- contains.scriptx
and.rfgzone_pc
files for singleplayer mapxxx.bik
- pre-rendered custscenes
Scriptx Functions
Primitive data types & limits
- Floats (floating decimal points): Max value
3.4028237
and move the decimal place right 38 times. Examples:1.0, 0.0
- Integer (whole number that could hold a zero, positive or negative value): Max value
2147483647
- Boolean (truth value with two constants objects True and False , basically a toggle to enable or disable something using "true" or "false"): Examples:
<Unlocks_Cheat>True</Unlocks_Cheat>, <Unlocks_Cheat>False</Unlocks_Cheat>
- String (represents a sequence or characters/text): Example:
<string>OldCoot</string>
sounds_r.vpp_pc Info
- S16 = Signed 16 bit
- LE = Little endian
- 2CH = 2 channels (stereo)
* destruction.xwb_pc - unknown * dlc01_voc_d01offcam.xwb_pc.en_us.xwb_pc - unknown * dlc01_voc_spe_d01dan.xwb_pc.en_us.xwb_pc - unknown * dlc01_voc_spe_d01msm01.xwb_pc.en_us.xwb_pc - unknown * dlc01_voc_spe_d01msm02.xwb_pc.en_us.xwb_pc - unknown * dlc01_voc_spe_d01msm03.xwb_pc.en_us.xwb_pc - unknown * dlc01_voc_spe_d01msm04.xwb_pc.en_us.xwb_pc - unknown * dlc01_voc_spe_d01msm05.xwb_pc.en_us.xwb_pc - unknown * dlc01_voc_spe_d01msm06.xwb_pc.en_us.xwb_pc - unknown * dlc01_voc_spe_d01rfc.xwb_pc.en_us.xwb_pc - unknown * dlc01_voc_spe_d01sam_pcm01.xwb_pc.en_us.xwb_pc - unknown * dlc01_voc_spe_d01vasha_safe.xwb_pc.en_us.xwb_pc - unknown * mov_foley.xwb_pc - unknown * mov_jet_pack.xwb_pc - unknown * mov_male.xwb_pc - unknown * mov_npc_male.xwb_pc - unknown * mp_backpacks.xwb_pc - S16, LE, 2CH. Intermittent static starting ~28sec * mp_wep.xwb_pc - S16, LE, 2CH. Static at start and end * mus_briefings.xwb_pc - S16, LE, 2CH. * mus_demomaster.xwb_pc - S16, LE, 2CH. * mus_frontend.xwb_pc - S16, LE, 2CH. * mus_multiplayer.xwb_pc - S16, LE, 2CH. * mus_progression_01.xwb_pc - S16, LE, 2CH. Static at start, may be header * mus_progression_02.xwb_pc - S16, LE, 2CH. * mus_progression_03.xwb_pc - S16, LE, 2CH. * mus_sting.xwb_pc - S16, LE, 2CH. * obj_shared_ambient.xwb_pc - unknown * obj_shared_dth.xwb_pc - unknown * obj_shared_exp.xwb_pc - unknown * obj_shared_impact.xwb_pc - unknown * scripted_raids.xwb_pc - unknown * system.xwb_pc - S16, LE, 2CH. Mostly static, valid sound in middle * system_mp.xwb_pc - unknown * veh_civ_bus.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_civ_car1.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_civ_car2.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_civ_car3.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_civ_flat.xwb_pc - unknown * veh_civ_flat2.xwb_pc - unknown * veh_civ_fuel.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_civ_hauler.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_civ_taxi.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_civ_trash.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_civ_walker.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_edf_aax.xwb_pc - S16, LE, 2CH. Mostly static, some valid sound at end. * veh_edf_abx.xwb_pc - S16, LE, 2CH. Mostly static, some valid sound at end. * veh_edf_apc.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_edf_atank.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_edf_htank.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_edf_mtank.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_edf_scout.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_edf_staff.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_edf_staffh2h.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_edf_supply.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_mar_jetter.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_mar_raider.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_min_atv.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_min_bull.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_min_dtruck.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_min_etruck.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_min_jetter.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_min_pickup.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_min_rover.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_min_roverwk.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_min_supply.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_min_supplyrt.xwb_pc - unknown * veh_min_wlklg.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_min_wlkmd.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * veh_shared.xwb_pc - S16, LE, 2CH. Some static, some valid sound. * walla.xwb_pc - unknown * weather.xwb_pc - S16, LE, 2CH. * wep_rfg.xwb_pc - S16, LE, 2CH. Mostly valid, some static
RfgUtil Guide
- Unpacking [Placeholder]
- Repacking [Placeholder]
- Command arguments [Placeholder]
- Scripts [Placeholder]
- Updating
asm_pc
files [Placeholder]
Misc Notes
- When repacking
.vpp_pc
files don't compress and/or condense them if they weren't like that in the vanilla game, it will cause the game to crash. Eg:items.vpp_pc
,interface.vpp_pc
, map files etc. See the table below:
Filename | Alignment | Compressed | Condensed |
---|---|---|---|
ALL .str2 | 0 | Yes | Yes |
MOST .vpp_pc | 2048 | No | No |
dlc01_precache.vpp_pc | 2048 | Yes | No |
dlcp01_misc.vpp_pc | 2048 | Yes | No |
misc.vpp_pc | 2048 | Yes | No |
mp_common.vpp_pc | 2048 | Yes | No |
steam.vpp_pc | 2048 | Yes | No |
terr01_precache.vpp_pc | 2048 | Yes | No |
zonescript_dlc01.vpp_pc | 2048 | Yes | No |
zonescript_terr01.vpp_pc | 2048 | Yes | No |
dlc01_l1.vpp_pc | 0 | No | No |
dlcp01_voices_en_us.vpp_pc | 0 | No | No |
dlcp02_misc.vpp_pc | 0 | Yes | No |
anims.vpp_pc | 16 | Yes | Yes |
table.vpp_pc | 64 | Yes | Yes |
skybox.vpp_pc | 4096 | No | No |
dlcp01_personas_en_us.vpp_pc | 4096 | No | No |
Red Faction: Guerrilla Tools
- RfgUtil - Used for unpacking most file formats and updating
.asm_pc
files - Nanoforge C++ - Map editor, texture editor,
.xtbl
editor and more - mTools - Drag and drop tool to convert
.asm_pc
files to XML and vice versa - RSL - Script Loader
- AsmTool- WIP Tool for modifying
.asm_pc
files used by Red Faction Guerrilla. This is meant to replace hand editing them, which is very error prone and tedious - SyncFaction - WIP tool for automatically installing the Terraform Patch and eventually replacing the old mod manager
- xdelta UI - GUI for generating
.xdelta
(binary) patches - XML Validator - Use this to validate
.xtbl
edits, any mistakes you make will crash the game - XML Formatter - Use this to format
.xtbl
files so they are easier to read - Mod Manager Re-mars-tered v1.03 - Legacy mod manager
- Volition Table File Editor - GUI for editing
.xtbl
files - LUA Validator - Useful for validating RSL scripts for errors, note it's safe to ignore
attempt to index a nil value (global 'rfg')
Useful Software
- Voidtools Everything - Locate files and folders by name instantly
- Agent Ransack - Bulk search for keywords within unpacked files
- Notepad++ - Good text editor for manually editing
.xtbl
files, set language as XML
Tutorials
- Nanoforge basics - Introduction to Nanoforge and its features.
- Nanoforge xtbl editing - How to edit .xtbl files in Nanoforge.
- Nanoforge Texture Editing - How to edit textures using Nanoforge.