Dummy Name
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Purpose
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Example File
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Notes
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primary_X
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Primary weapon position
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secondary_X
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Secondary weapon position
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rface_X
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interface_X
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muzzle_X
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csphere_X
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Collision spheres
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corona_X
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Position/rotation of glares
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Glare classes to use are specified in entity.tbl, clutter.tbl, or weapons.tbl (depending on what your model is used for). Glare classes themselves are configured in effects.tbl
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led_X
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shell_eject_X
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Location of where shells eject from weapon.
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primary_weapon_X
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Location of Primary Weapons fire.
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thruster_X
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Position/rotation of thrusters
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Thruster .vfx files to use are specified in entity.tbl
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bumper_X
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grip_X
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Location of where hand meets weapon.
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cart_X
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fork_X
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Displays the pulse effect between "fork" of Rail Gun.
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pivot_X
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pilot_light_X
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ct_X
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ammo_digit_X
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Displays ammo counter on the side of weapon (ie: Assault Rifle).
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eye
|
Eye position
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Only relevant for entity meshes that either have cameras (ie. player models), or use weapons with specified to fire from_eye in weapons.tbl
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corpse_carry
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jeep_gun
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Location / Position of an attached weapon to a specific Entity. Character can hit "use" key near this dummy to access weapon.
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mouth
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flag
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p_flag
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helmet
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shieldcenter
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detonator
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silencer_dummy
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Location of where Silencer meets gun.
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