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Follow_Waypoints This event will force all linked objects to follow a specified waypoint list, with a specific following method.
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On Response Begin following the waypoints. An AI will use the closest waypoint as the location to begin the path following.
Off Response Begin following the waypoints. An AI will use the closest waypoint as the location to begin the path following.
Parameters Waypoint List: Name of the waypoint list that the AI should follow. Always Face Player: If true, the AI will always face the player while following their waypoints Follow Method: This determines how the AI will behave when the last waypoint node is reached. The choices are: 1. One way: follow the waypoints to the last node and stop. Run: If ticked, the linked objects will attempt to run rather than walk while following the waypoint list. Always Face Player: If ticked, the linked objects will always look at the player while following the waypoint list. |
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