Red Faction: Armageddon Mechanics
This page features a variety of game mechanics featured in Red Faction: Armageddon.
Nano Forge
Throughout the game, the Nano Forge is a resourceful tool that allows Darius to both wreck havoc on the battlefield, and also repair the damage to structures throughout the single player campaign
Infestation
During Infestation - you play as characters that are not Darius, therefore do not have access to the full set of Nano Forge abilities, instead, they have the repair grenade that Darius gets halfway through the single player story, and they can equip one ability only as their chosen ability during playthroughs of the game mode
Image Preview | Ability | Description |
---|---|---|
Repair | The only Nano Forge ability not designed by Darius, the Repair functionality was originally developed by Jake, Darius's father. This ability allows you to restore damage to man-made items and repair structures to their original form. | |
Shockwave | Originally developed to handle pests in the underground tunnels, Shockwave takes any being near Darius, suspends them in mid air, and stuns them. When fully upgraded, Shockwave not only hurts all enemies in its area of effect, but it also passes some of that stolen health to Darius, healing him. | |
Impact | The Impact ability was originally developed by Darius to help him clear an area quickly in excavations. It is exceptionally useful in close combat. While it doesn't cause enormous damage by itself, the velocity it imparts to anything in front of him usually causes it to be splattered against a nearby wall. When fully upgrades, Impact covers a much wider area and accelerates its victims even faster and further. | |
Shell | When activated, Shell projects a forcefield globe around Darius's current location. This field stops all fast-moving projectiles. Allies can still enter the field, but the shell damages enemies that step within its protective bubble. When upgraded, Shell also rebounds the projectiles so they seek out the enemies who fired them. Shell was developed originally to protect Darius from collapses in the more unstable tunnel systems. | |
Berserk | The only Nano Forge ability designed solely around combat. It charges Darius's weapons, greatly increasing their output for a short period of time. Every kill increases the Berserk timer, letting Darius more than double the duration in thick combat. When upgrades, Berserk also projects energy explosions around Darius on a regular basis, hurting all enemies near him. |
Salvage
Like Red Faction: Guerrilla, throughout the single player campaign, you can pick up salvage which enables you to purchase upgrades and cheats.
Upgrades
Upgrades can be obtained at the Upgrade Station, these stations can appear in several locations throughout the single player campaign, some may be broken and have a blue repair square nearby, letting you know that they are worth repairing to access.
The upgrade system works in tiers, there are 4 tiers, each tier providing more powerful upgrades than the last, some of which are continuations from previous tiers, which allow you to empower previous upgrades even further.
Tier 1
Name | Salvage Cost | Description |
---|---|---|
Enemy Health Indicators | 1,000 | Enables the HUD to display enemy health bars above the crosshair whenever you aim at enemies. |
Evasive | 1,000 | Decreases enemy accuracy by 50% whilst dodging, as well as decreasing their damage by 30% should they land a shot whilst dodging. |
Fast Hands | 1,000 | Reduces reload times by 25% and increases weapon equip speed by 33%. |
Health Increase 1 | 1,000 | Increases maximum health by 100. |
Recoil Reduction | 1,000 | Reduces weapon recoil by 25%, reduces weapon spread by 25%, and increases weapon spread recovery by 25% |
Shockwave | 1,000 | Unlocks the Shockwave ability on the Nano Forge. |