Template:Infobox Vehicle

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No description.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Titlename

Display or commonly used name of vehicle.

Default
Page name
Example
Military Boat
Stringoptional
Imageimage

no description

Example
Col_Mini_Hauler.png
Filerequired
Captionimageinfo

A caption for the image to provide extra context if needed.

Example
Cargo Ship destined for Mars in Red Faction
Stringoptional
Gamesgames

The game the vehicle appears in. Use Template:Game for this parameter.

Example
{{Game|RFA}}
Templatesuggested
Factionfaction

The faction associated with the vehicle, e.g. the manufacturer or the people who most commonly drive it. Use Template:Team for this parameter.

Example
{{Team|RFG}}
Templatesuggested
Appearsappears

Locations or levels where the vehicle appears.

Example
[[Public Information Building]]<br> [[Shrike's Wild Ride]]
Stringsuggested
Internal Namesinternal names

The name that the game files refers to the vehicle as. Use the internal name from the regular variant and remove any numbers and only use the common name in all the variants (e.g. if you have "EDF_APC-A_1", "EDF_APC_noturret", "EDF_APC-A_Gauss" then use "EDF_APC" as they are the common name)

Example
EDF_APC
Stringoptional
Typetype

Type/category of vehicle for extra context of its use.

Example
Transport, Unused, Mission, etc.
Stringsuggested
Max Speedmax_speed

Max speed of the vehicle, include any speed measurement if it is mentioned in the game code. If there's no set max speed use the words Slow/Normal/Fast. For RF:G vehicles, EnforcedMaxSpeed is the value you're looking for, which uses the MPH measurement

Example
30 mph
Numberoptional
Max Health Pointsmax_hp

Max hit points of the vehicle, numerical value

Example
3000
Numberoptional
Primary Fireprimary

The weapon used as the primary fire.

Stringoptional
Alt. Firealt

The weapon used as the alternate fire.

Stringoptional
Primary Meleeprimarymelee

The weapon used in primary melee. Intended for RF:A.

Stringoptional
Alternate Meleealtmelee

The weapon used in primary melee. Intended for RF:A.

Stringoptional
Jumpjump

The weapon used in jump. Intended for RF2.

Stringoptional
Crouch/Grenadecrouch/grenade

The weapon used in crouch/grenade. Intended for RF2.

Stringoptional
Number of seatsnumber of seats

Number of seats in the vehicle. Include driver and passenger seats.

Numbersuggested
Mounted Weaponsmounted weapons

The weapons mounted on the vehicle or variants of the vehicle. Do not use for RF2 or RFA as this is already covered in the firing control parameters.

Example
MG, Gauss, Missile pods, Rocket
Stringoptional

View Template:Game and Template:Team for information on how to use them.

{{Infobox Vehicle
|name               =
|image              =
|imageinfo          =
|games              = 
|faction            = 
|appears            = 
|internal names     =
|type               =
|max_speed          =
|max_hp             =
|primary            =
|alt                =
|primarymelee       =
|altmelee           =
|jump               =
|crouch/grenade     =
|size               = 
|number of seats    =
|mounted weapons    =
}}

Usage:

{{Infobox Vehicle
|name               = The AHC-36 Military Gunship
|image              = Gunship.png
|games              = {{Game|RF2}}
|faction            = {{Team|RC}} <br> {{Team|RF2}}
|appears            = [[Foreign Lands]] <br> [[Public Information Building]] <br> [[Shrike's Wild Ride]] <br> [[Tank On The Town]] <br> [[Sopot's Deadly Embrace]]
|primary            = Fire Gatling Gun
|alt                = Fire Rocket Missiles
|jump               = Zoom
|crouch/grenade     = Target Lock
}}

Output: